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1 | (12) |
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1.1 Review of Cultural Heritage Using Digital Protection |
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1 | (2) |
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1.2 Meaning and Value of Cultural Heritages Digital Protection |
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3 | (2) |
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1.3 Targets of Digital Cultural Heritage Protection |
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5 | (1) |
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1.4 Status of Digital Cultural Heritage Protection |
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5 | (3) |
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1.4.1 Status of International Digital Cultural Heritage Protection |
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6 | (1) |
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1.4.2 Status of Digital Cultural Heritage Protection in China |
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7 | (1) |
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1.5 Strategies and Requirements of Digital Preservation of Cultural Heritage |
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8 | (1) |
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1.6 Research Contents of Digital Preservation in Reference to Cultural Heritage |
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9 | (4) |
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1.6.1 Digital Acquisition, Record and Preservation |
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9 | (1) |
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1.6.2 Digital Reconstruction and Appearance |
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10 | (1) |
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11 | (2) |
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2 Fundamentals of Digital Preservation of Cultural Heritage |
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13 | (56) |
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2.1 Representations of Cultural Relics and Ancient Ruins |
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13 | (12) |
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2.1.1 Polygon Mesh and Triangle Mesh |
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13 | (1) |
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14 | (2) |
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2.1.3 Surface Representation |
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16 | (3) |
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2.1.4 Constructive Solid Geometry Representation |
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19 | (1) |
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19 | (1) |
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2.1.6 Procedural Modeling |
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20 | (5) |
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2.2 Three-dimensional Geometry Processing |
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25 | (16) |
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2.2.1 Geometric Processing on Triangle Mesh |
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25 | (8) |
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2.2.2 Geometric Processing on Point Cloud |
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33 | (4) |
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2.2.3 Processing in Volume Graphics |
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37 | (2) |
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39 | (2) |
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41 | (1) |
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41 | (12) |
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2.3.1 Methods of Rendering |
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42 | (5) |
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2.3.2 Rendering Acceleration |
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47 | (6) |
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2.4 Computer Animation and Simulation Technology |
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53 | (5) |
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2.4.1 Physics Based Animation |
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53 | (1) |
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2.4.2 Character Animation |
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54 | (2) |
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56 | (2) |
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2.5 Content-Based 3D Model Retrieval Technology |
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58 | (11) |
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63 | (6) |
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3 Digitization of Cultural Heritage |
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69 | (32) |
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3.1 Digitization Technology |
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69 | (6) |
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3.2 Three-Dimension Based on Range Image Reconstruction |
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75 | (8) |
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3.3 3D Reconstruction Technology Based on 2D Images |
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83 | (8) |
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84 | (1) |
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85 | (2) |
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3.3.3 Three-dimension reconstruction based on images |
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87 | (4) |
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3.4 Digitalization of Cultural Site Scenes |
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91 | (10) |
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3.4.1 Generation of 3D Terrain |
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91 | (2) |
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3.4.2 Agent Modeling of Historic Sites |
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93 | (4) |
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3.4.3 Cultural Heritage and Other Objects' Modeling |
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97 | (1) |
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3.4.4 Seamless Integration of Scene Modeling |
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98 | (1) |
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98 | (3) |
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4 Digital Management of Cultural Heritage Protection |
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101 | (34) |
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4.1 Digital Auxiliary Investigation |
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101 | (10) |
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4.1.1 Research Contents of Digital Auxiliary Investigation |
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103 | (2) |
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4.1.2 Functions of Digital Auxiliary Investigation Platform |
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105 | (2) |
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107 | (4) |
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4.2 Digital Environmental Archaeology |
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111 | (4) |
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4.2.1 Concept of Digital Environmental Archaeology |
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111 | (1) |
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4.2.2 Process of Digital Environment Archaeology |
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112 | (1) |
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4.2.3 Typical Application Analysis |
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113 | (2) |
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4.3 Dynamic Environmental Monitoring System |
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115 | (4) |
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4.3.1 Application of Dynamic Environment Monitoring in China |
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115 | (1) |
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4.3.2 Objectives and Processes |
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116 | (2) |
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4.3.3 Typical Application Analysis |
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118 | (1) |
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4.4 Case Analysis of Archeological Site Space Information System |
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119 | (12) |
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4.4.1 Requirement Analysis |
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119 | (2) |
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121 | (1) |
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122 | (4) |
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126 | (5) |
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4.5 Summary and Prospects |
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131 | (4) |
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132 | (3) |
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5 Virtual Rigid Artifact Restoration Technology |
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135 | (52) |
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5.1 Fragment Classification |
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135 | (5) |
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5.1.1 Gabor Transform Feature Extraction |
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137 | (2) |
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139 | (1) |
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5.2 The Representation of Space Contour Curve |
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140 | (5) |
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140 | (1) |
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141 | (1) |
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5.2.3 Polygonal Approximation |
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142 | (1) |
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5.2.4 Feature Extraction Based on Scale Space |
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142 | (1) |
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5.2.5 Representation of Space Curves Based on Various Invariant |
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143 | (2) |
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5.3 Repair Method Based on Matching Fracture Lines |
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145 | (18) |
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145 | (1) |
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5.3.2 Methods of Extracting Fracture Line of Artifact |
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146 | (5) |
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5.3.3 Special Contour Noise Elimination |
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151 | (2) |
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5.3.4 Matching of Fragments |
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153 | (5) |
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158 | (5) |
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163 | (5) |
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5.4.1 Hole Boundary's Projection and Internal Point's Insertion |
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163 | (1) |
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5.4.2 Hole Repair Technique Based on Radial Basis Function |
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164 | (2) |
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5.4.3 Technique of Hole Repair Based on Moving Least Square Method |
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166 | (2) |
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5.5 Restoration of Revolution Surface |
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168 | (19) |
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170 | (1) |
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5.5.2 Incomplete Pottery-shape Artifact Restoration |
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171 | (10) |
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181 | (6) |
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6 Virtual Restoration Techniques of Calligraphy and Painting |
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187 | (20) |
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6.1 Issues of Calligraphy and Painting Restoration |
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187 | (2) |
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6.2 Defaced Calligraphy and Painting Restoration |
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189 | (18) |
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6.2.1 Recognition of Damaged Region |
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189 | (4) |
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6.2.2 Restoration of Damaged Region |
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193 | (11) |
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204 | (3) |
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207 | (28) |
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7.1 Foundation of Digital Museum |
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208 | (10) |
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7.1.1 Definition of Digital Museum |
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208 | (1) |
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7.1.2 Functionality of Digital Museum |
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209 | (1) |
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7.1.3 Digital Museum's Model Type |
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210 | (1) |
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7.1.4 Digital Museum's Framework and Software |
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211 | (3) |
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7.1.5 Exhibit Database and Management |
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214 | (4) |
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7.2 Standards and Norms of Exhibition Digitization |
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218 | (5) |
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7.2.1 Content Classification and Index System |
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218 | (2) |
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7.2.2 Metadata Specification of Digitalized Exhibitions |
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220 | (1) |
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7.2.3 Content and Type of Media Material Bank |
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221 | (2) |
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7.3 Virtual Exhibition of Digital Museum |
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223 | (3) |
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7.3.1 Two-dimensional Technology of Exhibition |
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224 | (1) |
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7.3.2 3D Display Technology of Exhibitions |
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224 | (2) |
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7.4 Copyright Protection of Digitizing Collection |
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226 | (9) |
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7.4.1 Digital Watermarking Technology |
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226 | (3) |
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7.4.2 Image Watermarking Technology |
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229 | (1) |
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7.4.3 3D Watermarking Technology |
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230 | (3) |
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233 | (2) |
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8 Application Examples of Cultural Heritage Digitization Protection |
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235 | (16) |
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8.1 Digitization of Terracotta Warriors and Horses of Qin Shihuang |
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235 | (10) |
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8.1.1 Fragment Assembly and Virtual Restoration of Pottery |
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236 | (5) |
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8.1.2 Reconstruction and Display of Original Excavation Site |
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241 | (4) |
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8.2 Digitalization and Virtual Display of Tang Paradise |
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245 | (6) |
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250 | (1) |
| Appendix Demos of Cases Study |
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251 | (6) |
| Index |
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257 | |