3D Postproduction: Stereoscopic Workflows and Techniques [Pehme köide]

(Digital Media Producer, Los Angeles, CA, USA)
  • Formaat: Paperback / softback, 288 pages, kõrgus x laius x paksus: 235x191x18 mm, kaal: 499 g, 3 Tables, black and white
  • Ilmumisaeg: 28-Apr-2014
  • Kirjastus: Routledge
  • ISBN-10: 0415810132
  • ISBN-13: 9780415810135
  • Pehme köide
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  • Formaat: Paperback / softback, 288 pages, kõrgus x laius x paksus: 235x191x18 mm, kaal: 499 g, 3 Tables, black and white
  • Ilmumisaeg: 28-Apr-2014
  • Kirjastus: Routledge
  • ISBN-10: 0415810132
  • ISBN-13: 9780415810135
"Master the complex realities of 3D postproduction workflows and solutions with this one-of-a-kind guide. Brimming with techniques that have been used on actual 3D productions and can easily be incorporated into your own workflows, Rick Baumgartner's 3D Postproduction offers you: - The best practices for 3D preproduction and production to ensure a smooth post process, saving both time and money - Abundant workflow diagrams, screen grabs, and checklists to reinforce your learning with visual cues - Commonpostproduction considerations such as dailies, assembly, cutting, color correction, and how they differ between 3D and 2D post pipelines - Examples of 3D gone bad and how those scenarios can be avoided - In-depth interviews with working professionals andextensive tutorials that provide practical insight from the trenches of real-world 3D postproduction - A companion website (www.focalpress.com/cw/baumgartner) with video examples of techniques described in the book and project files for you to work with An effective 3D postpostproduction workflow allows for easier and more flexible editing, greater capacity for visual effects enhancement, the ability to fix production mistakes, and much more. You can't afford to miss out! Bring your 3D projects to the next level with 3D Postproduction: Stereoscopic Workflows and Techniques"--



Arvustused

"With this book, Rick has taken his wealth of 3D experience and created a bible for indie 3D filmmakers. In clear, concise terms his explanations cut through the mire of confusion often surrounding the process of 3D creation." -Al Caudullo, 3DGuy.tv, Award-winning 3D Indie Filmmaker, Educator & 3D Evangelist

Preface xv
Acknowledgments xxi
SECTION I 3D Post Workflows
1(204)
1 Overview
3(34)
1.1 Stereoscopic 3D
3(4)
2.2.2 Native & Converted 3D
4(2)
1.1.2 Defining Our Terms
6(1)
1.2 3D Postproduction
7(7)
1.2.1 Depth
8(1)
1.2.2 Comfort
8(1)
1.2.3 Continuity
9(1)
1.2.4 Creative Intent
10(1)
1.2.5 3D Post Resources
11(1)
1.2.6 3D Post Activities
12(1)
1.2.7 Post in a 3D Show Lifecycle
13(1)
1.3 Image Paths, Image Pairs and 3D Frames
14(4)
1.3.1 Image Paths
14(1)
1.3.2 Image Pairs
15(1)
1.3.3 3D Frames
16(2)
1.4 The 3D Illusion
18(1)
1.4.1 Binocular Vision
18(1)
1.5 Core Conditions for 3D
18(4)
1.5.1 Core Temporal Condition
19(2)
1.5.2 Core Spatial Condition
21(1)
1.5.3 Negative, Positive and Zero Parallax
22(1)
1.6 Z-Space
22(2)
1.6.1 XY-Space(2D)
22(1)
1.6.2 Z-Space(3D)
23(1)
2.7 Area of Interest
24(1)
1.8 "Good 3D"
25(1)
1.9 Issues
26(2)
1.10 Workflows Defined
28(1)
1.11 The Six Core 3D Post Workflows
29(2)
1.11.1 Workflow Objectives
29(2)
1.11.2 Combining/Adding Workflows
31(1)
1.12 The Six Core 3D Post Elements
31(2)
1.12.1 36 3D Post Knowledge Areas 32
1(32)
2.23 The Six Core 3D Post Processes
33(1)
1.13.1 Processes and Elements
34(1)
1.13.2 Doing the Math
34(1)
1.14 Structure of the Book
34(3)
1.14.1 Overview and Workflow
Chapters
34(1)
1.14.2 What's Next in 3D Post
35(1)
1.14.3 Real-Life 3D Post
35(1)
1.14.4 3D Post Tools Survey
36(1)
1.14.4 Appendix
36(1)
2 The MANAGING Workflow
37(28)
2.2 Overview
37(6)
2.1.1 More Than Just Twice the Data
39(1)
2.1.2 How Work Flows
40(3)
2.2 Elements of the MANAGING Workflow
43(16)
2.2.1 Teams
44(7)
2.2.2 Techniques
51(2)
2.2.3 Tools
53(1)
2.2.4 Terms
54(2)
2.2.5 Targets
56(1)
2.2.6 Tests
57(2)
2.3 Inputs and Outputs
59(3)
2.3.1 Show Inputs
59(1)
2.3.2 Show Outputs
60(1)
2.3.3 Workflow Inputs
61(1)
2.3.4 Workflow Outputs
61(1)
2.4 Real-Life 3D Post: MANAGING by Juan I. Cabrera
62(3)
2.4.1 Overview
62(1)
2.4.2 File Sizes, Transfer and Render Speeds
62(1)
2.4.3 File Formats
62(1)
2.4.4 Timecode
63(1)
2.4.5 Cameras/Rigs
63(1)
2.4.6 Metadata
63(1)
2.4.7 Tools
64(1)
3 The EDITORIAL Workflow
65(32)
3.1 Overview
65(2)
3.2 Types of Editorial Work
67(4)
3.2.1 Editing
67(1)
3.2.2 On-Set Editorial
68(1)
3.2.3 Conform
69(1)
3.2.4 Compositing and Multiple Video Layers
69(2)
3.3 Key Differences between 3D and 2D Editorial
71(6)
3.3.1 Shot Duration
72(1)
3.3.2 Scaling
73(1)
3.3.3 Re-Framing and Repositioning
74(1)
3.3.4 Post Moves
74(2)
3.3.5 Transitions
76(1)
3.4 Relationship of Editorial to Other Workflows
77(2)
3.4.1 Managing
77(1)
3.4.2 Geometry
78(1)
3.4.3 Depth
78(1)
3.4.4 Color
78(1)
3.4.5 Visual Effects
79(1)
3.5 Editorial Inputs and Outputs
79(3)
3.5.1 Imagery
80(1)
3.5.2 Metadata
80(1)
3.5.3 Scripts
80(1)
3.5.4 Workflow Masters
81(1)
3.5.5 Edit Decision Lists
81(1)
3.6 Elements of the EDITORIAL Workflow
82(13)
3.6.1 Teams
83(3)
3.6.2 Techniques
86(2)
3.6.3 Tools
88(3)
3.6.4 Terms
91(1)
3.6.5 Targets
92(1)
3.6.6 Tests
92(3)
3.7 Real-Life 3D Post: EDITORIAL by Juan I. Cabrera
95(2)
3.7.1 Transcoding
95(1)
3.7.2 3D Sync Check
95(1)
3.7.3 Scaling
96(1)
3.7.4 Quick Edits
96(1)
4 The GEOMETRY Workflow
97(36)
4.2 Overview
97(1)
4.2 Types of Geometry Work
98(2)
4.3 Geometry: A New Post Workflow
100(1)
4.4 Relationships to Other Workflow Teams
100(2)
4.4.1 Managing
100(1)
4.4.2 Editorial
100(1)
4.4.3 Depth
101(1)
4.4.4 Color
101(1)
4.4.5 Visual Effects
101(1)
4.5 Inputs & Outputs
102(3)
4.5.1 Dailies/Footage
102(1)
4.5.2 Workflow Masters
103(1)
4.5.3 Geometry Review Reports
103(1)
4.5.4 Geometry Decision Lists
104(1)
4.6 Elements of the GEOMETRY Workflow
105(20)
4.6.1 Teams
105(3)
4.6.2 Techniques
108(12)
4.6.3 Tools
120(2)
4.6.4 Terms
122(1)
4.6.5 Targets
123(1)
4.6.6 Tests
124(1)
4.7 Real-Life 3D Post: GEOMETRY by Juan I. Cabrera
125(8)
4.7.1 Overview
125(1)
4.7.2 Position
125(3)
4.7.3 Scale
128(1)
4.7.4 Rotation
128(2)
4.7.5 Keystoning
130(1)
4.7.6 Convergence, Clean-up and Review
130(2)
4.7.7 Additional Issues
132(1)
5 The DEPTH Workflow
133(31)
5.2 Overview
133(6)
5.2 Types of Depth Work
139(2)
5.2.1 Primary Depth
139(1)
5.2.2 Secondary Depth
140(1)
5.3 Depth: A New Post Workflow
141(1)
5.4 Relationships to Other Workflows
141(2)
5.4.1 Managing
141(1)
5.4.2 Editorial
142(1)
5.4.3 Geometry
142(1)
5.4.4 Color
142(1)
5.4.5 Visual Effects
143(1)
5.5 Inputs & Outputs
143(2)
5.5.1 Dailies (Footage)
144(1)
5.5.2 Depth Budgets and Depth Scripts
144(1)
5.5.3 Workflow Masters
144(1)
5.5.4 Depth Review Reports
145(1)
5.5.5 Depth Decision Lists
145(1)
5.6 Elements of the DEPTH Workflow
145(15)
5.6.1 Teams
146(2)
5.6.2 Techniques
148(7)
5.6.3 Tools
155(2)
5.6.4 Terms
157(1)
5.6.5 Targets
157(2)
5.6.6 Tests
159(1)
5.7 Real-Life 3D Post: DEPTH by Juan I. Cabrera
160(4)
5.7.1 Overview
160(1)
5.7.2 Good Depth Requires Good Geometry
160(1)
5.7.3 Depth Grading is Subjective
161(1)
5.7.4 The Three Enemies of Depth
162(2)
6 The COLOR Workflow
164(19)
6.1 Overview
164(1)
6.2 Types of Color Work
164(1)
6.3 Key Differences Between 2D and 3D
165(1)
6.4 Relationships to Other Workflows
166(2)
6.4.1 Managing
166(1)
6.4.2 Editorial
167(1)
6.4.3 Depth
167(1)
6.4.4 Geometry
167(1)
6.4.5 Visual Effects
167(1)
6.5 Inputs & Outputs
168(2)
6.5.1 Color Script
169(1)
6.5.2 Look-Up Tables (LUTs)
169(1)
6.5.3 Workflow Masters
169(1)
6.5.4 Color Review Reports
169(1)
6.5.5 Color Decision List (CDL)
169(1)
6.5.6 Color Workflow Masters
170(1)
6.6 Elements of the COLOR Workflow
170(11)
6.6.1 Teams
170(2)
6.6.2 Techniques
172(4)
6.6.3 Tools
176(3)
6.6.4 Terms
179(1)
6.6.5 Targets
179(1)
6.6.6 Tests
180(1)
6.7 Real-Life 3D Post: COLOR by Juan Cabrera
181(2)
6.7.1 Overview
181(1)
6.7.2 Color Wedge and Polarization
181(1)
6.7.3 Lens Flares
181(1)
6.7.4 Color Grading
182(1)
7 The VISUAL EFFECTS Workflow
183(18)
7.2 Overview
183(1)
7.2 Types of Visual Effects Work
184(2)
7.3 Key Differences Between 2D and 3D
186(1)
7.4 Relationships to Other Workflows
187(1)
7.5 Inputs & Outputs
188(2)
7.5.1 Visual Effects Shot List/Breakdown
189(1)
7.5.2 Decision Lists
189(1)
7.5.3 Workflow Masters
190(1)
7.6 Elements of the VISUAL EFFECTS Workflow
190(9)
7.6.1 Teams
191(2)
7.6.2 Techniques
193(1)
7.6.3 Tools
194(1)
7.6.4 Terms
195(2)
7.6.5 Targets
197(1)
7.6.6 Tests
197(2)
7.7 Real-Life 3D Post: VISUAL EFFECTS by Juan I. Cabrera
199(2)
7.7.1 Talk
199(1)
7.7.2 Postproduction Starts in Pre-Production
199(1)
7.7.3 Correct Geometry at the Right Time
199(1)
7.7.4 Mind the Shortcuts!
199(2)
8 What's Next in 3D Postproduction
201(4)
8.1 Overview
201(1)
8.2 What's Next
202(1)
8.2.1 Automated 3D Issue Correction
203(1)
8.2.2 Better Compression
203(1)
8.2.3 On-Set Dailies
203(1)
8.3 The Stereography Role
203(2)
SECTION II 3D Post Tools Directory
205(20)
9 3D Postproduction Tools
207(18)
9.1 Overview
207(1)
9.2 Adobe
208(2)
9.2.1 Premiere/Speedgrade/AfterEffects
208(2)
9.3 Assimilate
210(1)
9.3.1 Scratch
210(1)
9.4 Avid
211(1)
9.4.1 Media Composer & Symphony
211(1)
9.5 B1N03D.ORG
212(2)
9.5.1 Bino 3D
212(2)
9.6 Black Magic
214(1)
9.6.1 DaVinci Resolve
214(1)
9.7 Dashwood
215(2)
9.7.1 Stereo 3D Toolbox
215(2)
9.8 Emotion 3D
217(1)
9.8.1 Stereoscopic Suite X2
217(1)
9.9 Filmlight
218(2)
9.9.1 Baselight
218(2)
9.10 GO-PRO
220(1)
9.10.1 Cineform Studio/Premium/Professional
220(1)
9.11 PRETEND LLC
221(1)
9.11.1 Stereoid
221(1)
9.12 VISION III
222(1)
9.12.1 V3 Quick 3D
222(1)
9.13 Peter Wimmer
223(2)
9.13.1 Stereoscopic Player
223(2)
SECTION III Contributor Biographies
225(8)
Appendix: Metadata 233(14)
Glossary 247(5)
Index 252
Rick Baumgartner is a Digital Content Producer specializing in postproduction, visual effects, and advanced imaging. He contributed post expertise to the first digitally captured live-action 3D feature (U2 3D), the first digital 3D television episode (NBC's Chuck vs. The Third Dimension), and the first digital 3D television commercial. Rick received an Emmy nomination for his visual effects work on Buffy The Vampire Slayer. His feature film work includes 300, Monster House, and Idiocracy, and he has production credits on six videogames. You can visit his website at www.RickBaumgartner.com.