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Securing Single-Player Games in Unreal Engine: Techniques to Protect Game Variables, Progress, and Player Trust [Pehme köide]

  • Formaat: Paperback / softback, 159 pages, kõrgus x laius: 254x178 mm, 2 Illustrations, color; 10 Illustrations, black and white
  • Ilmumisaeg: 06-Jul-2026
  • Kirjastus: APress
  • ISBN-13: 9798868828324
Teised raamatud teemal:
  • Pehme köide
  • Hind: 47,20 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 62,94 €
  • Säästad 25%
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  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Paperback / softback, 159 pages, kõrgus x laius: 254x178 mm, 2 Illustrations, color; 10 Illustrations, black and white
  • Ilmumisaeg: 06-Jul-2026
  • Kirjastus: APress
  • ISBN-13: 9798868828324
Teised raamatud teemal:
Master practical, code-driven techniques to safeguard gameplay integritywithout relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. 



Through real-world examples and game-ready implementations, youll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection preventionbacked by insights from titles like The Witcher 3 and Assassins Creed Odyssey.



You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. 



Learn To: Encrypt and validate in-game variables at runtime Secure saved files against edits and rollbacks Detect memory editing and cheat tools Implement honeypots and behavior-based cheat detection Apply anti-tampering strategies without online systems



Who Is This Book For With a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.
Chapter 1:  Why Security Matters in Single-Player Games.
Chapter 2:
 Understanding the Cheat Landscape.
Chapter 3: Designing for Tamper
Resistance.
Chapter 4: Tamper-Proofing Runtime Variables.
Chapter 5:
Anti-Debugging & Injection Detection.
Chapter 6: Encrypting and Validating
Save Data.
Chapter 7: Protecting Save Files Against Tampering.
Chapter 8:
Avoiding Blueprint-Based Exploits.
Chapter 9: Disabling Console & Developer
Access
Chapter 10: Preventing Trainer/Macro Exploits.
Chapter 11: Securing
Unreal Build Configurations.
Chapter 12: Protecting Assets & Game Data.-
Chapter 13: Monitoring Tampering in the Wild.
Chapter 14: The Line Between
Cheating and Modding.
Sheikh Sohel Moon is a game developer, technical author, and Unreal Engine specialist with focus on immersive systems, VR/AR interaction, and game security. He is the author of Game Development Concepts in C++: Elevate Your Skills with Unreal Engine (Apress, 2025).



Sohel has led multiple cross-platform game and VR development initiatives, integrating C++, Blueprints, and multiplayer systems for simulation, racing, and open-world environments. He is also actively involved in security-driven game design, helping small studios and solo developers protect their games from tampering, memory editing, and save game exploitation. With an emphasis on hands-on coding and implementation-first design, Sohel is dedicated to helping indie creators deliver secure, polished experiences at any scale.