User Experience Design: A Practical Introduction 2nd Revised edition [Pehme köide]

(UCLAN, UK), (University of Central Lancashire)
  • Formaat: Paperback / softback, 176 pages, kõrgus x laius: 230x160 mm, kaal: 391 g, 200 colour illus
  • Sari: Basics Design
  • Ilmumisaeg: 30-May-2019
  • Kirjastus: Bloomsbury Visual Arts
  • ISBN-10: 1350021709
  • ISBN-13: 9781350021709
Teised raamatud teemal:
  • Pehme köide
  • Hind: 28,04 EUR*
  • Tavahind: 32,99 EUR
  • Säästad 15%
  • Lisa soovinimekirja
  • Lisa ostukorvi
  • Kogus:
  • Tasuta tarne
  • Saadame välja 1 tööpäeva jooksul
  • Poes olemas 1 eks Raekoja plats 11, Tartu, E-R 10-18
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Formaat: Paperback / softback, 176 pages, kõrgus x laius: 230x160 mm, kaal: 391 g, 200 colour illus
  • Sari: Basics Design
  • Ilmumisaeg: 30-May-2019
  • Kirjastus: Bloomsbury Visual Arts
  • ISBN-10: 1350021709
  • ISBN-13: 9781350021709
Teised raamatud teemal:

Applicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience.

Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects.

This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns.

Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the companion website offers extra material for hands-on activities, templates, industry interviews, contributor notes and sources of guidance for those seeking to start a career in the industry.

Arvustused

Gavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people. * Daniel Yates, Product Designer at ThoughtWorks, Australia * The authors do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX. * Chris Gibbons, Principal UX Developer at Auto Trader, UK *

Muu info

A step-by-step introduction to the concepts of user experience design, written for those with no prior experience in the area and ideal for an introductory class.
Overview ix
Introduction xii
1 What is user experience design?
1(18)
Designing interactive experiences
2(2)
Life's experiences
4(2)
Activity #1 The big picture
6(2)
Roles in User Experience Design (UX)
8(2)
Today's multidisciplinary teams
10(2)
Methods and background
12(2)
Stakeholders
14(1)
Activity #2 Designing for others
14(5)
2 Users
19(24)
User research
20(2)
The user's world
22(2)
Co-experience
24(2)
Activity #3 Listening and learning
26(2)
Emotional responses
28(2)
Memory
30(2)
Fallibility
32(1)
Expectation
33(3)
Motivation
36(2)
Activity #4 The journey concept
38(5)
3 Experience design
43(28)
Competitive advantage
44(2)
Brands
46(2)
Productivity
48(2)
Activity #5 Quantifying sentiment
50(2)
Fun
52(2)
Usability
54(2)
Simplicity
56(1)
Challenge
56(3)
Gestalt theory
59(2)
Semiotics
61(1)
Narrative
62(2)
Constraints
64(2)
Activity #6 Recognizing intuition
66(5)
4 Design process
71(24)
The life of a project
72(1)
User involvement
73(2)
Personas
75(2)
Scenarios
77(2)
Activity #7 Scenario mapping
79(2)
Design requirements
81(2)
Communication and planning
83(2)
Design standards
85(2)
Digital Service Standards
87(2)
Activity #8 A design problem
89(6)
5 Design constraints
95(30)
Aesthetics
96(4)
Meeting the requirements
100(1)
Semantic design
101(3)
Design patterns
104(2)
Activity #9 Recognizing UI patterns
106(2)
Layout
108(3)
Responsive design
111(2)
Image
113(4)
Type
117(2)
Accessibility
119(2)
Activity #10 Onboarding
121(4)
6 Mindset and toolset
125(25)
Platforms and technologies
126(2)
Communications and organizations
128(2)
Empathy
130(2)
Ideation
132(2)
Problem solving
134(2)
Activity #11 Visualizing data
136(2)
Maps and flows
138(3)
Working with users
141(1)
Prototypes
142(2)
Activity #12 Simple prototyping
144(3)
Evaluating tools and resources
147(2)
Conclusion
149(1)
Further reading 150(4)
Glossary 154(4)
List of image credits 158(2)
Index 160
Gavin Allanwood is a UX freelancer and educator based in northwest England, UK. Peter Beare is a learning technologist and content developer at London Metropolitan University, UK.