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Agents for Games and Simulations: Trends in Techniques, Concepts and Design [Pehme köide]

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  • Formaat: Paperback / softback, 237 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, X, 237 p., 1 Paperback / softback
  • Sari: Lecture Notes in Artificial Intelligence 5920
  • Ilmumisaeg: 21-Dec-2009
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642111971
  • ISBN-13: 9783642111976
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  • Formaat: Paperback / softback, 237 pages, kõrgus x laius: 235x155 mm, kaal: 454 g, X, 237 p., 1 Paperback / softback
  • Sari: Lecture Notes in Artificial Intelligence 5920
  • Ilmumisaeg: 21-Dec-2009
  • Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642111971
  • ISBN-13: 9783642111976
Teised raamatud teemal:
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

This volume contains papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 2009. It examines the particular challenges facing those using agent technology for games and simulations.

Arvustused

From the reviews:

This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. (Information Technology Resources, July, 2012)

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
1(15)
Jakub Gemrot
Rudolf Kadlec
Michal Bida
Ondrej Burkert
Radek Pibil
Jan Havlicek
Lukas Zemcak
Juraj Simlovic
Radim Vansa
Michal Stolba
Tomas Plch
Cyril Brom
Distributed Platform for Large-Scale Agent-Based Simulations
16(17)
David Sislak
Premysl Volf
Michal Jakob
Michal Pechoucek
Two Case Studies for Jazzyk BSM
33(15)
Michael Koster
Peter Novak
David Mainzer
Bernd Fuhrmann
A Teamwork Infrastructure for Computer Games with Real-Time Requirements
48(15)
Ivan Medeiros Monteiro
Luis Otavio Alvares
The MMOG Layer: MMOG Based on MAS
63(16)
Gustavo Aranda
Carlos Carrascosa
Vicent Botti
Architecture for Affective Social Games
79(16)
Derek J. Sollenberger
Munindar P. Singh
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities
95(12)
Bart van Straalen
Dirk Heylen
Mariet Theune
Anton Nijholt
Intelligent NPCs for Educational Role Play Game
107(12)
Mei Yii Lim
Joao Dias
Ruth Aylett
Ana Paiva
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
119(16)
Jean-Pierre Briot
Alessandro Sordoni
Eurico Vasconcelos
Marta de Azevedo Irving
Gustavo Melo
Vinicius Sebba-Patto
Isabelle Alvarez
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations
135(20)
Barry G. Silverman
David Pietrocola
Nathan Weyer
Ransom Weaver
Nouva Esomar
Robert Might
Deepthi Chandrasekaran
On Evaluating Agents for Serious Games
155(15)
Emma Norling
A PDDL-Based Planning Architecture to Support Arcade Game Playing
170(20)
Olivier Bartheye
Eric Jacopin
Agent-Based Aircraft Control Strategies in a Simulated Environment
190(16)
Daniel Castro Silva
Ricardo Silva
Luis Paulo Reis
Eugenio Oliveira
Adaptive Serious Games Using Agent Organizations
206(15)
Joost Westra
Hado van Hasselt
Frank Dignum
Virginia Dignum
Intelligent Agent Modeling as Serious Game: Towards Integrating Microworlds, Tutoring and Evolution
221(16)
D. W. F. van Krevelen
Author Index 237