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E-raamat: Buckminster Fullers World Game and Its Legacy [Taylor & Francis e-raamat]

(Dublin Institute of Technology, Ireland)
  • Taylor & Francis e-raamat
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This book studies R. Buckminster Fullers World Game and similar world games, past and present.

Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to make the world work. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions.

Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.
List of Figures
vii
Preface ix
Acknowledgements xi
1 Aboard Spaceship Earth
1(19)
2 The First World Game Seminar
20(19)
3 Ecogame
39(18)
4 Ecologies Of The Future
57(19)
5 World Gaming
76(16)
Conclusion 92(3)
Bibliography 95(14)
Index 109
Timothy Stott is Associate Professor in Modern and Contemporary Art History, Department of History of Art and Architecture at Trinity College Dublin, the University of Dublin.