This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who...Loe edasi...
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games....Loe edasi...
Our modern world is dominated by giant media companies, and increasingly they dont so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and t...Loe edasi...
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft o...Loe edasi...
Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intri...Loe edasi...
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments....Loe edasi...
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modula...Loe edasi...
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine....Loe edasi...
This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal...Loe edasi...
This book explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board...Loe edasi...
Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game...Loe edasi...
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish....Loe edasi...
This book provides an industry professionals first-hand perspective on narrative designs practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytellin...Loe edasi...
For this entry in the Game Design Deep Dive series, its a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines the history and design of the first person shooter genre and how it has grown in...Loe edasi...
This book looks at a range of topics and design issues pertinent to the history, current state of design, and to developing trends within the hobby, industry, and the adjacent field of game scholarship....Loe edasi...
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all fro...Loe edasi...
For this entry in the Game Design Deep Dive series, its a look at how the soulslike genre with its unique design became popular over the 2010s and culminating with one of the bestselling games of 2022 with Elden Ring....Loe edasi...
(Ilmumisaeg: 19-Apr-2024, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781003460268)
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, p...Loe edasi...
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at...Loe edasi...
For this Deep Dive, the author discusses the history of the RPG genre, the different philosophies of design, and the challenges of taking it and applying its principles to other genres....Loe edasi...