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E-raamat: Create Stunning Renders Using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers [Taylor & Francis e-raamat]

  • Formaat: 210 pages, 332 Line drawings, color; 332 Illustrations, color
  • Ilmumisaeg: 02-Nov-2021
  • Kirjastus: CRC Press
  • ISBN-13: 9781003144786
  • Taylor & Francis e-raamat
  • Hind: 184,65 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 263,78 €
  • Säästad 30%
  • Formaat: 210 pages, 332 Line drawings, color; 332 Illustrations, color
  • Ilmumisaeg: 02-Nov-2021
  • Kirjastus: CRC Press
  • ISBN-13: 9781003144786
Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max. The potentials of V-Ray are detailed using a bedroom scene as an example. The book introduces the 3ds Max interface and the basic commands, allowing readers to familiarize themselves with the work environment from the very beginning.

This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings using V-Ray in 3ds Max. The reader does not need experience to follow this book, but any prior knowledge of working in 3ds Max will help the reader jump right in.

Margarita Nikita is the co-founder of High Q Renders LLC, an award-winning creative company based in San Francisco, CA, with offices in Greece. Nikita has published several design books on 2D and 3D graphic design, some of which are used in university courses, actively contributing to the formation of the new generation of 3D modelers in her native country, Greece. She shares her knowledge, advice, and tips and tricks on her YouTube channel, Margarita Nikita. More of her work is available at her Instagram account, @margarita.nikita.
Acknowledgments xi
My Story xiii
Author Bio xv
1 Getting Started
1(18)
1.1 3ds Max Interface Overview
1(3)
1.2 Viewports
4(4)
1.3 Create and Modify Standard Primitives
8(3)
1.4 Selecting Objects
11(1)
1.5 Transform Commands
12(4)
1.5.1 Select and Move
12(1)
1.5.2 Select and Rotate
13(1)
1.5.3 Select and Scale
14(2)
1.6 Saving a Project
16(3)
1.6.1 Save As
16(1)
1.6.2 Save Selected
16(1)
1.6.3 Archive
16(3)
2 Rendering Settings
19(42)
2.1 Assign V-Ray
19(1)
2.2 V-Ray Frame Buffer
20(17)
2.2.1 Overview
20(2)
2.2.1.1 Rendering Window
22(1)
2.2.1.2 V-Ray Messages Window
23(1)
2.2.1.3 VFB Window
23(1)
2.2.2 Layers
23(1)
2.2.2.1 Exposure
24(2)
2.2.2.2 White Balance
26(1)
2.2.2.3 Curves
27(2)
2.2.2.4 Lens Effects
29(3)
2.2.3 Saving a Render
32(1)
2.2.4 History
32(5)
2.3 Rendering Settings
37(20)
2.3.1 V-Ray
37(1)
2.3.1.1 Global Switches
37(2)
2.3.1.2 Image Sampler (Antialiasing)
39(3)
2.3.1.3 Progressive Image Sampler
42(3)
2.3.1.4 Bucket Image Sampler
45(4)
2.3.2 GI
49(1)
2.3.2.1 Global Illumination
49(1)
2.3.3 Render Elements
50(1)
2.3.4 Common
51(6)
2.4 Interactive Production Rendering (IPR)
57(4)
3 Cameras
61(24)
3.1 Placing a V Ray Physical Camera
61(6)
3.1.1 Selecting a Camera
63(2)
3.1.2 Using Transforms to Adjust the Camera Position
65(2)
3.2 V Ray Physical Camera Settings
67(16)
3.2.1 Focal Length
68(1)
3.2.2 Clipping Planes
68(4)
3.2.3 Using the Camera Viewport Controls to Adjust the Camera Position
72(1)
3.2.4 Simulation of Real-Life Cameras by V Ray Physical Camera
73(10)
3.3 Camera Lister
83(2)
4 Natural Lighting
85(16)
4.1 V Ray Sun
85(6)
4.1.1 Placing V Ray Sun
85(3)
4.1.2 V Ray Sun Parameters
88(3)
4.2 HDRIs and Dome V Ray Light
91(10)
4.2.1 Dome V Ray Light Settings
95(6)
5 Artificial Lighting
101(26)
5.1 V Ray Lights
101(15)
5.2 V Ray IES
116(7)
5.3 V Ray Light Mix
123(4)
6 Material Editor
127(20)
6.1 Slate Material Editor
127(11)
6.2 Compact Material Editor
138(6)
6.3 Slate vs Compact Material Editor
144(3)
7 Materials
147(44)
7.1 The Scene Materials
147(31)
7.1.1 Fabric
149(2)
7.1.2 Wood
151(6)
7.1.3 Glass
157(2)
7.1.4 Metal
159(2)
7.1.5 Drapery and Sheer
161(2)
7.1.6 Leather
163(5)
7.1.7 Carpet
168(1)
7.1.8 Book (Multi/Sub-Object Material)
169(4)
7.1.9 Greenery (Multi/Sub-Object Material)
173(5)
7.2 Asset Tracking
178(2)
7.3 UVW Map
180(11)
8 Libraries
191(16)
8.1 V Ray Mtl Presets
191(1)
8.2 V-Ray Material Library
191(6)
8.3 Cosmos Browser
197(4)
8.4 Bedroom Transformation
201(6)
Index 207
Margarita Nikita is the co-founder of High Q Renders LLC, an award-winning creative company based in San Francisco, CA & having offices in Greece. Nikita has published several design books on 2D & 3D graphic design, some of which are used in university courses, actively contributing to the formation of the new generations of 3D modelers in her native country, Greece.

Margarita has created a YouTube channel to share her knowledge, advice, and tips & tricks. Check out her Instagram account, margarita.nikita, to see more of her work.