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E-raamat: Design and Society: Social Issues in Technological Design

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This book discusses concepts of good design from social perspectives grounded in anthropology, sociology and philosophy, the goal being to provide readers with an awareness of social issues to help them in their work as design professionals. Each chapter covers a specific area of good practice in design, explaining and applying a small set of related concepts to a series of case studies, and including a list of additional sources recommended for further study. The book does not assume any specialized, technical background knowledge; it is not a how-to book that offers technical instruction. Yet, it focuses on the assessment of designs, addressing concepts qualitatively (with a small exception for the concept of risk). Based on an established university course on Design and Society at the Centre for Society, Technology, and Values that the author offers for students from a variety of disciplines, the book represents a valuable resource for students in engineering, architecture and

industrial design - helping prepare them for careers as design professionals - and for all readers in design-related professions interested in understanding a side of design that they may well never have considered systematically. Because of its broad scope and non-technical presentation style, the book may also appeal to general readers interested in social issues in design and technology.

What is Good Design .- Rational Design.- Social Psychology.- Style.- Culture.- Social Contract.- Social Agendas.- Activism.- Social Spaces.- Risk.- Fairness.- Progress.- Sustainability.
What Is Good Design?
1(18)
Good Design
1(1)
Case Study: The Garbino
1(2)
Dieter Rams
3(1)
Minimalism: Less but Better
3(3)
Omit the Unimportant
6(1)
Clarity
7(2)
Restraint
9(2)
Progressiveness
11(1)
Case Study: The Vitsoe 606
11(2)
Innovativeness
13(1)
Case Study: The Bruno
14(1)
Critique: Is Good Design Too Dull?
15(3)
References
18(1)
Rational Design
19(1)
The Best Solution
19(1)
Case Study: The Open Office
20(2)
Herbert Simon
22(2)
Design Problems
24(1)
The Design Environment
25(1)
Rational Design
26(1)
Case Study: The Diet Problem
27(1)
Obstacles to Rationality
28(1)
Bounded Rationality
29(1)
Unintended Consequences
30(1)
References
31(2)
Social Psychology
33(18)
Social Expertise
33(1)
Case Study: Revolving Doors
34(1)
Technotonicity: Technotonic
35(1)
Case Study: The Bugaboo Frog
36(1)
Technotonicity: Technostressing
37(1)
Case Study: Digital Watches
38(3)
Social Influence
41(1)
Social Technotonicity: Technotonic
42(1)
Social Technotonicity: Technostressing
43(1)
Trust
44(1)
Trusting Things
45(1)
Level of Trust
46(1)
Assessing Trustworthiness
47(1)
Case Study: Dog Sitting
47(1)
References
48(3)
Style
51(16)
Form and Function
51(1)
Reductionism: Style is Function
52(1)
Honesty
53(1)
Dishonesty
54(1)
Structuralism: Style is Social Signaling
55(1)
Decorum
56(2)
Case Study: Pixar HQ
58(1)
Case Study: Monster Home
58(2)
Commercialism: Style is Marketing
60(1)
Case Study: Coca Cola Bottles
61(1)
Fashion
62(1)
Critique: Can Style Without Function Be Good?
63(2)
References
65(2)
Culture
67(22)
Social Groups
67(1)
Culture
68(1)
Culture and Good Design
69(1)
Modernism
70(1)
Case Study: La Villa Savoye
71(2)
Contextualism: Fit with Cultural Context
73(1)
Case Study: Insect Flour
73(1)
Case Study: Jaipur Foot
74(1)
Progressivism: What About Innovation?
75(2)
Raymond Loewy and MAYA
77(1)
Case Study: The Gestetner Mimeograph
78(1)
Culture and Advancement
79(2)
Case Study: The Failure of the Airflow
81(1)
Ahead of Its Time
81(3)
Adapting Design: Appropriate Technology
84(1)
Case Study: The Nut Sheller
85(1)
References
86(3)
Social Contract
89(16)
Rational and Moral Design
89(1)
Don't Be Evil
90(1)
Case study: The BroApp
91(1)
Two Kinds of Good
92(1)
Rational Versus Moral
93(2)
Rights
95(1)
A Social Contract
96(1)
Case Study: Crosswalks
96(1)
A Range of Social Contracts
97(1)
Case Study: Parking
98(2)
Case Study: Airline Seats
100(2)
Defaults
102(1)
Case study: Default Menus
103(1)
References
104(1)
Social Agendas
105(20)
Introduction
105(1)
Case Study: The Juicy Salif
106(2)
Postmodernism
108(1)
Agendas
108(1)
Genderism
109(2)
Mythologizing
111(1)
Design for Housework
112(2)
Case Study: Big Fridges
114(1)
Consumerism
115(1)
Case Study: The Bic Pen
115(1)
Environmentalism
116(2)
Technology Solutionism
118(1)
Case Study: Waze
119(1)
Taylorism
120(1)
Case Study: The Efficiency Desk
121(2)
References
123(2)
Activism
125(14)
Introduction
125(1)
Case Study: Knee Defender
126(1)
Guerilla Activism
127(1)
Case Study: The MOM Incubator
127(1)
Humanitarianism
128(1)
Emily Pilloton
129(1)
Case Study: The Learning Landscape
130(1)
Social Entrepreneurism
131(2)
Case Study: The Remotion Knee
133(1)
Critique: Technological Colonialism
133(2)
Critique: Good Intentions
135(2)
References
137(2)
Social Spaces
139(18)
Introduction
139(1)
Case Study: Turn to the Future
140(1)
Spatial Justice
141(1)
Case Study: Food Deserts
142(1)
Case Study: A Right to Food
142(1)
Case Study: A Right to Pee
143(1)
Spatial Exclusion
144(2)
Spatial Integration
146(1)
Case Study: The Brooklyn Bridge
147(1)
Case Study: Johannesburg
148(1)
Gentrification
148(2)
Case Study: High Line Park
150(1)
Case Study: Pop-up Parks
151(1)
Urban Activism
152(1)
Case Study: Tactical Urbanism
153(1)
References
154(3)
Risk
157(14)
Introduction
157(1)
Case Study: Semi-automated Cars
158(1)
Risks
159(1)
A Formal Model of Risk
160(1)
Safety Trade-Offs
161(2)
Collectivism
163(1)
Externalities
163(2)
Equity
165(1)
Case Study: Cyclist Alert
166(1)
Individualism
167(1)
Case Study: Smart Pacemakers
168(1)
References
169(2)
Fairness
171(20)
Introduction
171(1)
Case Study: Light Alert
172(1)
Fairness
173(1)
Predictions and Accuracy
174(2)
The Taylor-Russell Diagram
176(1)
Kinds of Results
177(1)
Tradeoff Between Errors
178(1)
Error and Fairness
179(1)
Fairness and LightAlert
180(1)
Fairness Impact Assessment
181(1)
FLA: LightAlert
181(2)
Privacy
183(2)
Case Study: Ratsit.se
185(2)
Health
187(1)
Skin Scan
187(2)
References
189(2)
Progress
191(16)
Introduction
191(1)
Case Study: Brain Stimulation
192(1)
Thync
193(2)
The Concept of Moral Progress
195(1)
A Dilemma of Progress
195(2)
Permissive and Precautionary Strategies
197(1)
Case Study: VapShot
198(2)
VapShot Dilemma
200(1)
Institutional Bias
201(1)
Case Study: Self-driving Cars
202(2)
References
204(3)
Sustainability
207(18)
Introduction
207(1)
Case Study: Shower Heads
208(1)
Case Study: Power Drills
209(1)
Collaborative Consumption
210(1)
Sustainability and Progress
211(1)
Consumption and Efficiency
212(2)
Jevons' Paradox
214(1)
Explanations
215(1)
Case Study: Lighting
216(2)
Biosynergism
218(1)
Organicism
218(2)
Environmentalism
220(1)
Linear Versus Circular
221(2)
References
223(2)
Videos 225(6)
Index 231