Muutke küpsiste eelistusi

E-raamat: Designing for the iPad: Building Applications that Sell

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 04-Jan-2011
  • Kirjastus: John Wiley & Sons Ltd
  • Keel: eng
  • ISBN-13: 9780470976937
  • Formaat - EPUB+DRM
  • Hind: 24,37 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 04-Jan-2011
  • Kirjastus: John Wiley & Sons Ltd
  • Keel: eng
  • ISBN-13: 9780470976937

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Get in the game of developing successful apps for the iPad Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps.

Get in the game of developing successful apps for the iPad

Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell!

  • Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app
  • Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more
  • Highlights new code frameworks and discusses interface design choices
  • Offers insider advice on using the latest coding options to make your app a surefire success
  • Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations

Designing for the iPad escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store.

Preface xiii
Who Should Read This Book? xiii
The Revival of the Hobbyist Programmer xv
Part I Understanding the iPad
1(82)
Chapter 1 Embracing a New Paradigm
3(20)
A Quick History of User Interface (UI) Design
4(1)
Why the iPad Is Not a Big iPhone
5(3)
More Space to Fill
7(1)
Submit It Differently
7(1)
Pricing Advantages
8(1)
Working with a Large Touchscreen
8(9)
Exploring 360 Degrees of Motion
9(7)
Remember: The Human Hand Is Not a Mouse
16(1)
Adapting iPhone Apps for the iPad
17(6)
The Rules of Scalability
19(1)
Rethinking Ergonomics
19(1)
Exploring Casual Computing
20(1)
Identifying New Uses
21(2)
Chapter 2 Entering the iPad Marketplace
23(18)
Making Money
24(2)
Knowing Your Customers
26(1)
Respecting Your Users
27(3)
Focusing on Your Marketing Campaign
30(4)
Dreaming Up App Ideas
34(1)
Getting Press Coverage for Your App
35(4)
Special Holidays
36(1)
New Film Releases
37(2)
Stirring Up Controversy
39(2)
Chapter 3 Getting Inspired
41(42)
Grasping the Core Uses of the iPad
42(1)
The iPad as a Video Entertainment Device
43(6)
Imagining Games for the iPad
49(14)
Educational Possibilities for the iPad
63(4)
Using the iPad for Content Creation
67(9)
Distributing Newspapers and Magazines
76(5)
Books on the iPad
81(2)
Part II Planning Your Killer App
83(24)
Chapter 4 Working with Clients
85(6)
Explaining the iPad Proposition
86(1)
Pitching iPad App Ideas to Clients
87(1)
Adapting Existing Flash Apps
88(1)
Agreeing on Designs
89(1)
A Word on Revenue Sharing
90(1)
Chapter 5 Working on an Independent iPad App
91(4)
Designing in a Team
91(1)
Agreeing on Roles
92(1)
Working Internationally
92(1)
Motivating Yourself
93(1)
Keeping in Touch with the iPad Community
94(1)
Chapter 6 Life as an Apple Developer
95(6)
Communicating with Apple
96(1)
Working in a Small Team
97(1)
Understanding Apple
97(2)
What Apple Wants
99(1)
Learning to Accept Apple's Silence
100(1)
Chapter 7 Organizing Your Workflow
101(6)
Planning Your App
102(1)
Collaborating with Designers and Programmers
102(1)
Using Sketches to Communicate iPad App Designs
103(1)
Using Google Docs for Project Coordination
104(2)
Good Working Practices
106(1)
Part III Designing for Touchscreen Interfaces
107(190)
Chapter 8 Delighting the Users of Your App
109(68)
Understanding the iPad's Strengths
109(2)
Losing Your Fear of Stripping Down
111(2)
The Feature Fallacy
112(1)
Planning for Fingers
113(8)
Fingers Allow Direct-Manipulation
113(1)
Fingers Get There Faster
114(1)
You Always Have a Finger with
115(6)
Exploring New Semantics
121(3)
Typography on the iPad
124(3)
Understanding iPad Ergonomics
127(11)
The Importance of Prototyping
138(3)
Make Decisions; Don't Offer Choices
141(11)
The User Is Always Right
152(2)
Attention to Detail Is Everything
154(7)
Using Reality in Your Apps
161(14)
Why Children Make the Best App Testers
175(1)
Putting a Hand-Grenade in Your Cupcake
176(1)
Chapter 9 Designing Books and Magazines
177(40)
Deciding Whether an App Is Necessary
181(13)
To iBook or Not To iBook?
194(3)
Making a Book App
197(10)
Picking a Strong Source Text
198(2)
Choosing Beautiful Illustrations
200(7)
Is It Reading or Is It Watching?
207(1)
How To Turn Pages and Build Indexes
208(5)
Adapting an Existing Magazine
213(4)
Chapter 10 The Secrets of Alice for the iPad
217(72)
Travelling Down the Rabbit Hole
218(1)
Learning from Alice, Scene by Scene
219(68)
Rigid Bodies
221(1)
Collision Shapes
221(1)
Constraints and Joints
222(1)
Spaces
223(2)
About These Code Samples
225(62)
Emerging from the Rabbit Hole
287(2)
Chapter 11 Starting Out with Sound on the iPad
289(8)
How Not To Annoy People with Sound
291(1)
Preparing Sound for the iPad
292(2)
Sound Must Be Audible
292(1)
Sound Must Be Clear and Undistorted
293(1)
Sound Must Not Overload the Processor
294(1)
Choosing an Audio Format
294(1)
Creating Soundtracks and Sound Effects
295(2)
Part IV Marketing Your App
297(32)
Chapter 12 Zero Budget Solutions
299(22)
Understanding How the Press Works
300(1)
Harnessing the Power of YouTube
301(2)
Making a Video
303(13)
Know Your Camera
303(1)
Get the Proper Exposure
303(2)
Avoid Reflections
305(1)
Get Creative
306(1)
Tell a Good Story
306(10)
The Golden Question: What Is It?
316(1)
Naming Your iPad App
317(2)
Angry Birds HD
318(1)
Pages
318(1)
Note Taker HD
318(1)
The Calculator for iPad
318(1)
The Problem with Journalists
319(2)
Chapter 13 Tracking Sales and Adjusting Prices
321(8)
Marketing Lite Apps
323(1)
Marketing Limited-Time Offers
324(2)
Analyzing Your App Sales Data to Improve Profit
326(2)
Dealing with Investors
328(1)
Index 329