Preface |
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xiii | |
Who Should Read This Book? |
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xiii | |
The Revival of the Hobbyist Programmer |
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xv | |
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Part I Understanding the iPad |
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1 | (82) |
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Chapter 1 Embracing a New Paradigm |
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3 | (20) |
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A Quick History of User Interface (UI) Design |
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4 | (1) |
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Why the iPad Is Not a Big iPhone |
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5 | (3) |
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7 | (1) |
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7 | (1) |
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8 | (1) |
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Working with a Large Touchscreen |
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8 | (9) |
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Exploring 360 Degrees of Motion |
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9 | (7) |
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Remember: The Human Hand Is Not a Mouse |
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16 | (1) |
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Adapting iPhone Apps for the iPad |
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17 | (6) |
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19 | (1) |
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19 | (1) |
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Exploring Casual Computing |
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20 | (1) |
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21 | (2) |
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Chapter 2 Entering the iPad Marketplace |
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23 | (18) |
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24 | (2) |
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26 | (1) |
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27 | (3) |
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Focusing on Your Marketing Campaign |
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30 | (4) |
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34 | (1) |
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Getting Press Coverage for Your App |
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35 | (4) |
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36 | (1) |
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37 | (2) |
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39 | (2) |
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Chapter 3 Getting Inspired |
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41 | (42) |
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Grasping the Core Uses of the iPad |
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42 | (1) |
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The iPad as a Video Entertainment Device |
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43 | (6) |
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Imagining Games for the iPad |
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49 | (14) |
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Educational Possibilities for the iPad |
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63 | (4) |
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Using the iPad for Content Creation |
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67 | (9) |
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Distributing Newspapers and Magazines |
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76 | (5) |
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81 | (2) |
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Part II Planning Your Killer App |
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83 | (24) |
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Chapter 4 Working with Clients |
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85 | (6) |
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Explaining the iPad Proposition |
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86 | (1) |
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Pitching iPad App Ideas to Clients |
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87 | (1) |
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Adapting Existing Flash Apps |
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88 | (1) |
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89 | (1) |
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A Word on Revenue Sharing |
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90 | (1) |
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Chapter 5 Working on an Independent iPad App |
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91 | (4) |
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91 | (1) |
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92 | (1) |
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92 | (1) |
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93 | (1) |
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Keeping in Touch with the iPad Community |
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94 | (1) |
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Chapter 6 Life as an Apple Developer |
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95 | (6) |
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96 | (1) |
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97 | (1) |
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97 | (2) |
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99 | (1) |
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Learning to Accept Apple's Silence |
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100 | (1) |
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Chapter 7 Organizing Your Workflow |
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101 | (6) |
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102 | (1) |
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Collaborating with Designers and Programmers |
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102 | (1) |
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Using Sketches to Communicate iPad App Designs |
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103 | (1) |
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Using Google Docs for Project Coordination |
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104 | (2) |
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106 | (1) |
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Part III Designing for Touchscreen Interfaces |
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107 | (190) |
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Chapter 8 Delighting the Users of Your App |
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109 | (68) |
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Understanding the iPad's Strengths |
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109 | (2) |
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Losing Your Fear of Stripping Down |
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111 | (2) |
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112 | (1) |
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113 | (8) |
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Fingers Allow Direct-Manipulation |
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113 | (1) |
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114 | (1) |
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You Always Have a Finger with |
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115 | (6) |
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121 | (3) |
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124 | (3) |
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Understanding iPad Ergonomics |
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127 | (11) |
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The Importance of Prototyping |
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138 | (3) |
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Make Decisions; Don't Offer Choices |
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141 | (11) |
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152 | (2) |
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Attention to Detail Is Everything |
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154 | (7) |
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Using Reality in Your Apps |
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161 | (14) |
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Why Children Make the Best App Testers |
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175 | (1) |
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Putting a Hand-Grenade in Your Cupcake |
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176 | (1) |
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Chapter 9 Designing Books and Magazines |
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177 | (40) |
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Deciding Whether an App Is Necessary |
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181 | (13) |
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To iBook or Not To iBook? |
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194 | (3) |
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197 | (10) |
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Picking a Strong Source Text |
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198 | (2) |
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Choosing Beautiful Illustrations |
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200 | (7) |
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Is It Reading or Is It Watching? |
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207 | (1) |
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How To Turn Pages and Build Indexes |
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208 | (5) |
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Adapting an Existing Magazine |
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213 | (4) |
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Chapter 10 The Secrets of Alice for the iPad |
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217 | (72) |
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Travelling Down the Rabbit Hole |
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218 | (1) |
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Learning from Alice, Scene by Scene |
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219 | (68) |
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221 | (1) |
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221 | (1) |
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222 | (1) |
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223 | (2) |
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225 | (62) |
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Emerging from the Rabbit Hole |
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287 | (2) |
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Chapter 11 Starting Out with Sound on the iPad |
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289 | (8) |
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How Not To Annoy People with Sound |
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291 | (1) |
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Preparing Sound for the iPad |
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292 | (2) |
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292 | (1) |
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Sound Must Be Clear and Undistorted |
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293 | (1) |
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Sound Must Not Overload the Processor |
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294 | (1) |
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294 | (1) |
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Creating Soundtracks and Sound Effects |
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295 | (2) |
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Part IV Marketing Your App |
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297 | (32) |
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Chapter 12 Zero Budget Solutions |
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299 | (22) |
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Understanding How the Press Works |
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300 | (1) |
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Harnessing the Power of YouTube |
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301 | (2) |
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303 | (13) |
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303 | (1) |
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303 | (2) |
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305 | (1) |
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306 | (1) |
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306 | (10) |
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The Golden Question: What Is It? |
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316 | (1) |
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317 | (2) |
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318 | (1) |
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318 | (1) |
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318 | (1) |
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318 | (1) |
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The Problem with Journalists |
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319 | (2) |
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Chapter 13 Tracking Sales and Adjusting Prices |
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321 | (8) |
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323 | (1) |
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Marketing Limited-Time Offers |
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324 | (2) |
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Analyzing Your App Sales Data to Improve Profit |
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326 | (2) |
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328 | (1) |
Index |
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329 | |