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E-raamat: Game Theory for Networks: 11th International EAI Conference, GameNets 2022, Virtual Event, July 7-8, 2022, Proceedings

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T his book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022.

The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory.
Wireless Networks.- Block-chain Abnormal Transaction Detection
Method Based on Dynamic Graph Representation.- Multi-service communication
isolation of underground pipe gallery based on WiFi6.- MU-PDR: A Method of
Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS.- The Optimal
Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for
Uplink Communication System.- A Sophisticated Anti-Jamming Strategy for a
Joint Radar and Communication System.- Internet of Things.- Power data
credible decision-making mechanism based on federated learning and
blockchain.- A Service Protection Mechanism of Deterministic Networking Based
on Segment Routing.- Cloud-edge collaboration based power IoT scene
perception mechanism.- Task allocation mechanism of power Internet of
things based on edge routing optimization.- Voluntary Data Preservation
Mechanism in Base Station-less Sensor Networks.- Design and Implementation of
Targeted Poverty Alleviation System Based on Blockchain Network.- An
Intent-based Routing Scheme in Satellite IoT.- Game Theory.- Interference
Management in Terrestrial-Satellite Networks Using Stackelberg Game.- Optimal
Resource Allocation for Computation Offloading in Maritime Communication
Networks: An Energy-Eicient Design via Matching Game.- Game Theoretic
Analysis of Resource Allocation in Multi-tiered Networks.- Energy-Eicient
Multi-Cell NOMA Design via Coalition Formation Game.- The vaccination Game in
SIS networks with  multipopulations.-  A Stochastic Bandwidth Scanning
Game.- Port Capacity Leasing Games at Internet Exchange Points.- A Phase
Transition in Large Network Games.- Dynamic Pricing for Tenants in an
Automated Slicing Marketplace.- Service Function Chain Placement in Cloud
Data Center Networks: a Cooperative Multi-Agent Reinforcement  Learning
Approach.- The Art of Concession in General Lotto Games.- Providing slowdown
information to improve selfish routing.- Budgeted Adversarial Network
Resource Utilization Games.