Muutke küpsiste eelistusi

Human Bodies, Virtual Spaces: Persuading Presence in Virtual Reality Games [Kõva köide]

  • Formaat: Hardback, 178 pages, kõrgus x laius: 229x152 mm, 3 tables
  • Ilmumisaeg: 19-Feb-2026
  • Kirjastus: Bloomsbury Academic
  • ISBN-13: 9798765158180
  • Kõva köide
  • Hind: 93,24 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 111,00 €
  • Säästad 16%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 3-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Hardback, 178 pages, kõrgus x laius: 229x152 mm, 3 tables
  • Ilmumisaeg: 19-Feb-2026
  • Kirjastus: Bloomsbury Academic
  • ISBN-13: 9798765158180
Offers a re-theorizing of virtual reality through the lens of embodiment and the human experience, rather than tying theory to current technology and/or hardware capabilities.

This book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users' sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies' navigation of these spaces influence users' sense of presence in such experiences.

Arvustused

This book offers a much-needed corrective to the technology-obsessed discourse surrounding virtual reality. Elizabeth Caravella demonstrates how our sense of "presence" emerges from the complex interplay between our embodied movements, spatial awareness, and the procedural design of virtual experiences themselves. Her framework examining immersion, interactivity, and imagination offers both scholars and VR designers practical insights for creating more meaningful and accessible virtual experiences. * Jason Tham, Associate Professor, Texas Tech University, USA * Elizabeth Caravella provides an important contribution to digital rhetoric by showing that presence in VR can be enacted through the persuasive power of procedural rhetorics; in doing so, she also advances our understanding of the critical intersections of the physical and the embodied that moves us beyond a simplified tech-centric understanding of presence. * Douglas Eyman, Associate Professor, George Mason University, USA *

Muu info

Offers a re-theorizing of virtual reality through the lens of embodiment and the human experience, rather than tying theory to current technology and/or hardware capabilities.
List of Tables
About the Author
Introduction: Why Study Presence in Virtual Reality Games?
1. Virtual Reality Through Time and Space
2. Dimensionality & Embodiment in Virtual Reality Games
3. Immersion & Presence in Rhythm Games
4. Interactivity & Procedural Rhetoric
5. Imagination, Affect, & Emotional Engagement
Conclusion: Persuading Presence as a Recursive Process
Elizabeth (Beth) Caravella is an Assistant Professor at York University,