Muutke küpsiste eelistusi

E-raamat: Hybrid Animation: Integrating 2D and 3D Assets 2nd edition [Taylor & Francis e-raamat]

  • Formaat: 248 pages, 265 Halftones, color
  • Ilmumisaeg: 24-Nov-2014
  • Kirjastus: Routledge
  • ISBN-13: 9781315867885
  • Taylor & Francis e-raamat
  • Hind: 180,03 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 257,19 €
  • Säästad 30%
  • Formaat: 248 pages, 265 Halftones, color
  • Ilmumisaeg: 24-Nov-2014
  • Kirjastus: Routledge
  • ISBN-13: 9781315867885
Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation youll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to life.

Learn how different pipelines of hybrid animation can be broken down and rethought in different packages. Does the 3D character lead a 2D character? Or, does the 2D character have 3D parts? Perhaps a 3D prop is interacting with a 2D character? All of these hybrid patterns are explored from high end to open source software. By the end of the book youll be able to see how to apply these techniques to the software you have now.

Insight and inspiration are at your fingertips with exercises, step-by-step tutorials and featured interviews with Todd Render of Floyd County Productions and Marty Altman, former CGI Technical Director at Walt Disney Feature Animation.

Features:











Now with updated software methodologies, new tricks, and expanded sections on Toon Boom Animate Pro, Toon Boom Harmony and more.





Produce high-quality 2D and 3D narratives in a variety of software workflows, including Photoshop, Corel, Flash, After Effects and Maya, Nuke, Houdini, Smoke, and Toon Boom workflows.





Think critically about visual styles, the effects of 2D/3D overlaying and the entire pipeline from start to finish.





Explore additional chapters and over 6 gigs of sample files available in the companion data found at www.hybridanimation.com

Tina OHailey is Dean of Digital Media at the Savannah College of Art and Design with locations in: Atlanta, Savannah and Hong Kong. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. OHailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).
Chapter 1: 2D/3D Animation: The Main Problem;
Chapter 2: Iterations for Pipeline and Moments;
Chapter 3: 2D and 3D Character Interacting;
Chapter 4: 2D Characters with 3D Parts;
Chapter 5: 3D Characters with 2D Parts;
Chapter 6: EFX:
Chapter 7: Crowds;
Chapter 8: Camera: Deep, Flat and Limited Space;
Chapter 9: Putting it All Together: A Short Film Example;
Chapter 10: Companion Website
Tina OHailey is Dean of Digital Media at the Savannah College of Art and Design. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. OHailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).