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E-raamat: Lion Rampant: Medieval Wargaming Rules

Illustrated by ,
  • Formaat: 64 pages
  • Sari: Osprey Wargames
  • Ilmumisaeg: 20-Sep-2014
  • Kirjastus: Osprey Publishing
  • Keel: eng
  • ISBN-13: 9781782006367
  • Formaat - PDF+DRM
  • Hind: 12,16 €*
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  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: 64 pages
  • Sari: Osprey Wargames
  • Ilmumisaeg: 20-Sep-2014
  • Kirjastus: Osprey Publishing
  • Keel: eng
  • ISBN-13: 9781782006367

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Lion Rampant is a set of rules designed for fighting historical or Hollywood battles in the medieval period from the Norman Conquest to the Hundred Years' War. This period is well suited to large skirmish gaming as played with Lion Rampant as it was a time of anarchy, feuds, robbery, and raiding. Become Robin Hood, Richard the Lionheart, Gamelyn, William Wallace, Llewellyn the Last, or other legends and leaders from the colorful, dangerous medieval period.

Lion Rampant is ideal for players who wish to collect medieval miniatures without wanting to muster huge forces or spend time learning complex rules.

Gameplay is very simple, and requires the player to use units in the correct tactical way: knights are great at charging down enemies but less useful for guarding convoys, while spearmen are jacks of all trades and masters of none, and bowmen are to be feared at distance but easily cut down if you can get close enough. An army usually consists of 6-8 units comprised of 6-12 individually based figures (making it ideal for 15mm or 28mm games), and is led by a Leader, who may have some unique character traits that affect game play and provide some opportunity for role playing. The action, however, focuses very much on the small units involved in the battle rather than individual characters: each unit moves and fights independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a mounted knight.

Some army lists are provided, and guidance given for players seeking to create their own forces, but this game is not army list-heavy. The rules include a good number of scenarios, which are important to this style of gaming.

Muu info

A simple, fun and inexpensive wargames ruleset that allows players to fight battles in the medieval age.
1 Introduction
4(1)
2 Battle Rules
5(23)
Setting up a Game
5(1)
Commanding Your Retinue
6(1)
Important Rules Conventions
7(1)
Understanding Unit Profiles
8(1)
Unit Cohesion
9(1)
Terrain
9(2)
Leaders
11(1)
What Happens During Each Turn
12(1)
Activating Your Units
13(4)
Moving
17(1)
Shooting
18(3)
Attacking
21(3)
Testing Courage
24(3)
Ending the Game
27(1)
3 Mustering Your Retinue
28(13)
Mounted Units
30(4)
Foot Units
34(4)
Missile Units
38(3)
4 Scenarios
41(17)
Scenario Basics
42(15)
Scenario A Bloodbath
47(1)
Scenario B Defending the Indefensible
47(1)
Scenario C The Fugitive
48(1)
Scenario D A Gentle Stroll
49(1)
Scenario E Hold on Tight
49(1)
Scenario F Sausages With Mustard
50(1)
Scenario G The Convoy
50(1)
Scenario H The Messenger
51(1)
Scenario I A Taxing Afternoon
52(2)
Scenario J Meeting the Neighbours
54(1)
Scenario K Hammer and Anvil
55(1)
Scenario L Bloodfeud
56(1)
Linking Your Games Together
57(1)
5 Sample Retinues
58(5)
The British Isles
59(1)
Western Europe
59(1)
Eastern Europe
60(1)
The Middle East & Spain
60(2)
Hollywood Legends
62(1)
Old-School Fantasy
62(1)
Lion Rampant Reference Sheet 63(1)
Lion Rampant Roster 64
Daniel Mersey has spent three decades leading miniature armies to spectacular defeat in medieval Britain, mainland Europe, the Russian Steppe, and the Middle East. His previously published games include Dux Bellorum (Osprey, 2012), Song of Arthur and Merlin (Ganesha Games, 2008), and Glutter of Ravens (Outpost Wargame Services, 1998).

Mark Stacey was born in Manchester in 1964 and has been a freelance illustrator since 1987. He has a lifelong interest in all periods of history, particularly military history, and has specialised in this area throughout his career.