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Minor Platforms in Videogame History [Kõva köide]

  • Formaat: Hardback, 212 pages, kõrgus x laius: 234x156 mm, 12 Illustrations, black and white
  • Sari: Games and Play
  • Ilmumisaeg: 16-Sep-2019
  • Kirjastus: Amsterdam University Press
  • ISBN-10: 9462988285
  • ISBN-13: 9789462988286
  • Formaat: Hardback, 212 pages, kõrgus x laius: 234x156 mm, 12 Illustrations, black and white
  • Sari: Games and Play
  • Ilmumisaeg: 16-Sep-2019
  • Kirjastus: Amsterdam University Press
  • ISBN-10: 9462988285
  • ISBN-13: 9789462988286
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In *Minor Platforms in Videogame History*, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.

Arvustused

"Benjamin Nicoll sets up his epistemic (work)shop for an inspiring minor game history that aims to make game studies strange again. From cultural studies to media analysis, the books contribution is not only about past game platforms but it also offers strong methodological insights. The result is a magnificent contribution both to game studies and media archaeology." - Professor Jussi Parikka, University of Southampton, author of *What is Media Archaeology?*

List of Tables and Figures
7(2)
Acknowledgements 9(2)
Introduction: Failed, forgotten, or overlooked? Methods for historicizing minor platforms 11(34)
1 Ways of seeing videogame history: The Vectrex as a transitional platform
45(28)
2 Articulations of videogame piracy: The Zemmix as a decolonial platform
73(32)
3 Domesticating the arcade: The Neo Geo as an imaginary platform
105(28)
4 A dialectic of obsolescence? The Sega Saturn as a residual platform
133(24)
5 `How history arrives': Twine as a minor platform
157(34)
Conclusion: `Something new in the old' 191(10)
Index 201
Benjamin Nicoll is a Lecturer in Digital Media and Communication in the School of Communication and a member of the Digital Media Research Centre at Queensland University of Technology, Australia.