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Mygraphicslab Flash Professional Course with Adobe Flash Professional Cs5 Classroom in a Book [Raamat]

  • Formaat: Book, kõrgus x laius x paksus: 231x185x20 mm, kaal: 816 g
  • Ilmumisaeg: 03-Aug-2011
  • Kirjastus: Peachpit Press
  • ISBN-10: 0132756447
  • ISBN-13: 9780132756440
Teised raamatud teemal:
  • Raamat
  • Hind: 86,29 €*
  • * saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
  • See raamat on trükist otsas, kuid me saadame teile pakkumise kasutatud raamatule.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Lisa soovinimekirja
  • Formaat: Book, kõrgus x laius x paksus: 231x185x20 mm, kaal: 816 g
  • Ilmumisaeg: 03-Aug-2011
  • Kirjastus: Peachpit Press
  • ISBN-10: 0132756447
  • ISBN-13: 9780132756440
Teised raamatud teemal:
This package (ISBN: 0132756447) contains:
1 access card for access to the MyGraphicsLab Flash course
1 copy of Adobe Flash Professional CS5: Classroom in a Book print text
1 copy of Adobe Flash Professional CS5: Classroom in a Book e-Text

Product Description

MyGraphicsLab is an exciting new learning solution that will challenge you with creative assignments that are fresh and applicable to today’s design field. In order to use MyGraphicsLab, you will need a CourseID provided by your instructor; MyGraphicsLab is not a self-study product and does require you to be in an instructor-led course. Customers without a CourseID will not be able to use MyGraphicsLab.

MyGraphicsLab includes:

Premium-quality video tutorials: These videos show graphic design tools in action and provide an engaging multimedia experience with real-world examples and demonstrations.

Fresh and innovative projects: The projects come with downloadable project files that reinforce core concepts and offer opportunity for creative hands-on experience.

Pre- or post-test quizzes: Allow you to track your progress and see where you may need extra attention.

eText: When you purchase MyGraphicsLab with any of the companion texts, the entire eText version can be accessed in one easy click from the main eText page. You’ll be able to easily navigate between MyGraphicsLab and the eText to read course assignments, bookmark relevant material, search for content, highlight text, take notes, and review for quizzes.


Visit www.mygraphicslab.com for more information or go directly to www.coursecompass.com to purchase immediate access to MyGraphicsLab with your instructor’s CourseID.

Getting Started 1(7)
About Classroom in a Book
1(1)
What's New
1(1)
Prerequisites
2(1)
Installing Flash
2(1)
Copying the Lesson Files
3(1)
How to Use the Lessons
4(1)
Additional Resources
4(2)
Adobe Certification
6(2)
1 Getting Acquainted
8(34)
Starting Flash and Opening a File
10(1)
Getting to Know the Workspace
11(3)
Working with the Library Panel
14(2)
Understanding the Timeline
16(7)
Organizing Layers in a Timeline
23(3)
Using the Properties Inspector
26(3)
Using the Tools Panel
29(4)
Undoing Steps in Flash
33(1)
Previewing Your Movie
34(1)
Publishing Your Movie
35(2)
Saving Your Movie
37(2)
Finding Resources for Using Flash
39(1)
Checking for Updates
40(2)
2 Working With Graphics
42(28)
Getting Started
44(1)
Understanding Strokes and Fills
44(1)
Creating Shapes
45(1)
Making Selections
46(1)
Editing Shapes
47(4)
Using Gradient and Bitmap Fills
51(4)
Making Patterns and Decorations
55(8)
Creating Curves
63(3)
Creating Transparencies
66(2)
Creating and Editing Text
68(2)
3 Creating and Editing Symbols
70(32)
Getting Started
72(1)
Importing Illustrator Files
73(1)
About Symbols
74(3)
Creating Symbols
77(1)
Importing Photoshop Files
78(2)
Editing and Managing Symbols
80(7)
Changing the Size and Position of Instances
87(3)
Changing the Color Effect of Instances
90(3)
Understanding Blend Effects
93(1)
Applying Filters for Special Effects
93(2)
Positioning in 3D Space
95(7)
4 Adding Animation
102(48)
Getting Started
104(1)
About Animation
105(1)
Understanding the Project File
106(1)
Animating Position
106(3)
Changing the Pacing and Timing
109(3)
Animating Transparency
112(2)
Animating Filters
114(5)
Animating Transformations
119(3)
Changing the Path of the Motion
122(5)
Swapping Tween Targets
127(2)
Creating Nested Animations
129(3)
Using the Motion Editor
132(6)
Easing
138(6)
Animating 3D Motion
144(3)
Previewing the Animation
147(3)
5 Articulated Motion and Morphing
150(44)
Getting Started
152(1)
Articulated Motion with Inverse Kinematics
153(8)
Constraining Joints
161(7)
Inverse Kinematics with Shapes
168(8)
Armature Options
176(4)
Morphing with ShapeTweens
180(3)
Using Shape Hints
183(2)
Simulating Physics with Inverse Kinematics
185(9)
6 Creating Interactive Navigation
194(40)
Getting Started
196(1)
About Interactive Movies
196(1)
Creating Buttons
197(11)
Understanding ActionScript 3.0
208(4)
Preparing the Timeline
212(1)
Adding a Stop Action
213(1)
Creating Event Handlers for Buttons
214(3)
Creating Destination Keyframes
217(5)
Creating a Home Button
222(4)
Playing Animation at the Destination
226(4)
Animated Buttons
230(4)
7 Using Text
234(44)
Getting Started
236(1)
Understanding TLF Text
237(3)
Adding Simple Text
240(6)
Adding Multiple Columns
246(4)
Wrapping Text
250(9)
Hyperlinking Text
259(2)
Creating User-input Text
261(7)
Loading External Text
268(10)
8 Working with Sound and Video
278(52)
Getting Started
280(1)
Understanding the Project File
281(1)
Using Sounds
282(13)
Understanding Flash Video
295(1)
Using Adobe Media Encoder
295(4)
Understanding Encoding Options
299(6)
Playback of External Video
305(5)
Working with Video and Transparency
310(4)
Using Cue Points
314(8)
Embedding Flash Video
322(8)
9 Loading and Controlling Flash Content
330(18)
Getting Started
332(2)
Loading External Content
334(5)
Removing External Content
339(1)
Controlling Movie Clips
340(1)
Creating Masks
341(7)
10 Publishing Flash Documents
348(21)
Getting Started
350(1)
Testing a Flash Document
350(2)
Understanding the Bandwidth Profiler
352(1)
Adding Metadata
353(3)
Publishing a Movie for the Web
356(6)
Alternative Publishing Options
362(7)
Index 369