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E-raamat: 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film [Taylor & Francis e-raamat]

  • Formaat: 450 pages, 700 Halftones, color
  • Ilmumisaeg: 09-Nov-2010
  • Kirjastus: Focal Press
  • ISBN-13: 9780240814292
Teised raamatud teemal:
  • Taylor & Francis e-raamat
  • Hind: 253,89 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 362,70 €
  • Säästad 30%
  • Formaat: 450 pages, 700 Halftones, color
  • Ilmumisaeg: 09-Nov-2010
  • Kirjastus: Focal Press
  • ISBN-13: 9780240814292
Teised raamatud teemal:
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

You will get:
Acknowledgments ix
Foreword xi
Introduction xiii
Chapter 1 Duster Concept
1(10)
Brook Banham
Chapter 2 Modeling the DUSTER in 3ds Max
11(2)
Andrew Gahan
Chapter 3 Chicago-Styled Hot Rod Concept
13(18)
Brook Banham
Chapter 4 Modeling the Chicago-Styled Hot Rod
31(64)
Andrew Gahan
Chapter 5 Team Hizashi Racing Concept
95(56)
Tim Brown
Chapter 6 Team Hizashi Racing Concept---From CAD to Complete
151(70)
Johal Gow
Chapter 7 Gallery
221(10)
Andrew Gahan
Chapter 8 A Photogrammetric Vehicle Pipeline
231(38)
Tom Painter
Chapter 9 Vortex Concept
269(12)
Robert Forest
Chapter 10 Vortex Modeling in Maya
281(64)
David Griffiths
Chapter 11 Mobile Suit Concept
345(22)
Paul Cartwright
Chapter 12 Modeling the Mobile Suit
367(74)
Andrew Gahan
Index 441
Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry.Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course.Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan.Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm.Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)