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Beginner's Guide to Character Creation in Maya [Paperback / softback]

4.64/5 (22 ratings by Goodreads)
  • Format: Paperback / softback, 288 pages
  • Pub. Date: 28-May-2015
  • Publisher: 3DTotal Publishing Ltd
  • ISBN-10: 1909414204
  • ISBN-13: 9781909414204
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  • Paperback / softback
  • Price: 50,49 €*
  • * This title is out of print. Used copies may be available, but delivery only inside Baltic States
  • This title is out of print. Used copies may be available, but delivery only inside Baltic States.
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  • Format: Paperback / softback, 288 pages
  • Pub. Date: 28-May-2015
  • Publisher: 3DTotal Publishing Ltd
  • ISBN-10: 1909414204
  • ISBN-13: 9781909414204
Other books in subject:

Autodesk's Maya is the industry standard software used in the movie and video game business for creating assets. InBeginner's Guide to Character Creation in Maya, the artist will learn transferable skills for modeling anatomy with Maya and Mudbox, covering topics such as texturing and shading skin, hair, and eyes; kinesiology; deformation; locomotion; and lighting. Step-by-step guidance by expert tutor Jahirul Amin (3D trainer at Double Negative, London) will also detail how to create links, constraints, and controls for animation. Downloadable project files will also be available to allow users to follow along every step of the way.



The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.

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We are also starting to advertise in relevant magazines and websites to promote the release of a new book and we sponsor a few large CG-based competitions each year, offering the books as prizes.
Introduction 8(1)
Meet the artist 9(1)
01 Pipeline and interface
10(20)
Introduction to the digital pipeline
12(2)
Introduction to the Maya interface
14(6)
Introduction to Mudbox interface
20(4)
How the pipeline works
24(4)
Creating a new project
28(2)
02 Anatomy, modeling, and sculpting
30(60)
The anatomical position
32(4)
Overview of the skeleton
36(2)
The bony landmarks
38(6)
Muscles and tendons
44(10)
Body fat and proportions
54(2)
Introduction to the Maya modeling tools
56(4)
Using reference images in Maya and Mudbox
60(6)
Creating a base mesh in Maya and Mudbox
66(10)
Retopology in Maya and UVs
76(14)
03 Texturing and shading in Maya and Mudbox
90(50)
Skin and eyes
92(4)
Checking for UV distortion
96(4)
Unwrapping our character
100(8)
Preparing the reference images
108(6)
Painting the color map
114(6)
Creating the additional maps
120(6)
Look development
126(14)
04 Rigging and deformation in Maya
140(98)
Joint mechanics
142(4)
Muscles and motion
146(2)
Planning a rig
148(2)
Rigging fundamentals
150(8)
Rigging the torso
158(16)
Rigging the neck and head
174(10)
Rigging the arms
184(6)
Rigging the hands
190(10)
Rigging the legs
200(6)
Rigging the feet
206(6)
Cleaning up the rig
212(8)
Adding the volume joints
220(4)
Skinning
224(10)
Finalizing the rig
234(4)
05 Locomotion and animation in Maya
238(22)
Principles of animation
240(4)
Newton's laws of motion
244(2)
Animating a bouncing ball
246(6)
Animating a walk cycle
252(8)
06 Lighting and rendering in Maya
260(18)
Light and color
262(4)
Gamma and linear workflow
266(4)
Creating a look development environment and lighting
270(8)
Closing words 278(2)
Acknowledgments 280(1)
Bibliography 281(1)
Index 282
Jahirul Amin Jahirul Amin is a generalist with a particular passion for rigging and animation. He lectured in computer animation at the National Center for Computer Animation at Bournemouth University, UK, and is now a 3D Trainer at Double Negative in London. 3dtotal Publishing 3dtotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects. In 2006, 3dtotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high-quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensable resources for every digital artist. After five successful years working with Focal Press, 3dtotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3dtotal Publishing has launched a number of new titles including: Sketching from the Imagination: Fantasy, the Beginner's Guide to Digital Painting in Photoshop Elements and the successful Kickstarter campaign, Sketch Workshop.