About the Author |
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ix | |
Foreword |
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xvii | |
Preface |
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xix | |
About the DVD-ROM |
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xxv | |
I First Impressions |
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1 | (1) |
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Who Will Find Part I Most Useful |
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1 | (1) |
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1 | (3) |
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4 | (1) |
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1.1 What Is Covered and Why |
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5 | (1) |
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1.2 The Psychological Principles |
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5 | (11) |
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16 | (1) |
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1.4 Interview: Gonzalo Frasca |
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17 | (4) |
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1.5 Summary and What Is Next |
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21 | (1) |
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21 | (1) |
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21 | (2) |
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2 Practical Questions-Dominance, Friendliness, and Personality |
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2.1 What Is Covered and Why |
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23 | (1) |
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2.2 The Psychological Principles |
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24 | (13) |
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37 | (2) |
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2.4 Summary and What Is Next |
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39 | (1) |
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39 | (1) |
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40 | (1) |
II Focus on the Player |
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41 | (1) |
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Who Will Find Part II Most Useful |
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42 | (1) |
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42 | (4) |
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46 | (1) |
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3.1 What Is Covered and Why |
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47 | (1) |
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3.2 The Psychological Principles |
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47 | (13) |
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60 | (2) |
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3.4 Interview: Ryoichi Hasegawa and Roppyaku Tsurumi of Sony |
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62 | (38) |
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3.5 Interview: W. Lewis Johnson |
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100 | (3) |
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3.6 Summary and What Is Next |
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103 | (1) |
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104 | (1) |
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104 | (3) |
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4.1 What Is Covered and Why |
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107 | (1) |
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4.2 The Psychological Principles |
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108 | (12) |
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120 | (1) |
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4.4 Interviews with Gamers-Personal Perspectives |
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121 | (10) |
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4.5 Summary and What Is Next |
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131 | (1) |
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132 | (1) |
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132 | (1) |
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133 | (2) |
III Using a Character's Social Equipment |
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135 | (1) |
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Who Will Find Part III Most Useful |
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136 | (1) |
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136 | (6) |
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142 | (1) |
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5.1 What Is Covered and Why |
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143 | (1) |
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5.2 The Psychological Principles |
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143 | (12) |
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155 | (3) |
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5.4 Summary and What Is Next |
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158 | (1) |
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5.5 Exercise:Contagious Emotions |
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158 | (1) |
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159 | (2) |
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6.1 What Is Covered and Why |
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161 | (1) |
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6.2 The Psychological Principles |
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161 | (14) |
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175 | (1) |
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6.4 Interview: Chuck Clanton |
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176 | (5) |
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6.5 Summary and What Is Next |
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181 | (1) |
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6.6 Exercise: Social Bodies |
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181 | (1) |
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181 | (2) |
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7.1 What Is Covered and Why |
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183 | (1) |
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7.2 The Psychological Principles |
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183 | (8) |
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191 | (2) |
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7.4 Future Directions-Emotion Detection |
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193 | (1) |
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7.5 Interview: MIT Media Lab's Zeynep Inanoglu and Ron Caneel |
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193 | (2) |
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7.6 Summary and What Is Next |
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195 | (1) |
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7.7 Exercise: Developing a Social "Ear" |
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195 | (1) |
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195 | (2) |
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197 | (2) |
IV Characters in Action |
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199 | (1) |
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Who Will Find Part IV Most Useful |
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199 | (1) |
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199 | (2) |
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201 | (2) |
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8.1 What Is Covered and Why |
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203 | (1) |
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8.2 The Psychological Principles |
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203 | (13) |
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216 | (2) |
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8.4 Interview: Marc Laidlaw |
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218 | (4) |
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8.5 Summary and What Is Next |
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222 | (1) |
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222 | (1) |
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223 | (1) |
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223 | (2) |
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9.1 What Is Covered and Why |
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225 | (1) |
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9.2 The Psychological Principles |
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225 | (3) |
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9.3 Dimensions of Social Roles and NPCs |
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228 | (1) |
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9.4 Common Social Roles in Games |
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229 | (21) |
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250 | (1) |
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9.6 Summary and What Is Next |
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251 | (1) |
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251 | (1) |
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252 | (1) |
V Putting It All Together |
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253 | (1) |
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Who Will Find Part V Most Useful |
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253 | (1) |
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253 | (1) |
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254 | (1) |
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10.1 What Is Covered and Why |
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255 | (1) |
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10.2 Arguments for Bringing a Social-Psychological Approach to Game Development |
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255 | (1) |
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10.3 The Development Time Line |
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256 | (1) |
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10.4 Building in the Social-Psychological Approach |
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257 | (4) |
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10.5 Interview: Tim Schafer |
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261 | (4) |
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10.6 Summary and What Is Next |
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265 | (1) |
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10.7 Exercise:Sequel Planning |
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265 | (1) |
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265 | (2) |
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11.1 What Is Covered and Why |
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267 | (1) |
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11.2 The Psychological Principles |
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267 | (2) |
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11.3 Current Evaluation Practice in Game Design: Market Research and Play Testing |
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269 | (2) |
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11.4 Taking Design to the Next Level with Preproduction Evaluation |
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271 | (3) |
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11.5 A Note on Postproduction Evaluation |
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274 | (1) |
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11.6 Evaluation Checklist |
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274 | (1) |
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11.7 Games Usability Perspectives |
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275 | (1) |
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11.8 Interview: Randy Pagulayan |
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276 | (3) |
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11.9 Interview: Nicole Lazzaro |
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279 | (4) |
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11.10 Affective Sensing:An Evaluation Method for the Future? |
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283 | (1) |
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283 | (1) |
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284 | (1) |
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284 | (3) |
Appendix: Summaries of Games Discussed |
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287 | (42) |
Index |
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329 | |