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E-raamat: Virtual Literacies: Interactive Spaces for Children and Young People [Taylor & Francis e-raamat]

Edited by , Edited by (Lancaster University, UK), Edited by (University of Sheffield, UK), Edited by
  • Formaat: 288 pages, 13 Tables, black and white; 61 Halftones, black and white; 61 Illustrations, black and white
  • Sari: Routledge Research in Education
  • Ilmumisaeg: 19-Oct-2012
  • Kirjastus: Routledge
  • ISBN-13: 9780203096468
  • Taylor & Francis e-raamat
  • Hind: 198,49 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 283,56 €
  • Säästad 30%
  • Formaat: 288 pages, 13 Tables, black and white; 61 Halftones, black and white; 61 Illustrations, black and white
  • Sari: Routledge Research in Education
  • Ilmumisaeg: 19-Oct-2012
  • Kirjastus: Routledge
  • ISBN-13: 9780203096468
"The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they shouldbe incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work withthem as active agents with possibilities to navigate new paths"--

The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia.

This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths.

List of Figures
xi
List of Tables
xiii
Acknowledgments xv
Introduction 1(8)
Guy Merchant
Julia Gillen
Jackie Marsh
Julia Davies
PART I Exploring Virtuality
1 From Virtual Histories to Virtual Literacies
9(18)
Julia Gillen
Guy Merchant
2 A Sociocultural Approach to Exploring Virtual Worlds
27(14)
Rebecca W. Black
Stephanie M. Reich
3 Barbies and Chimps: Text and Childhoods in Virtual Worlds
41(16)
Victoria Carrington
PART II Virtual Literacies in Everyday Life
4 Multiliteracies in the Wild: Learning from Computer Games
57(18)
Catherine Beavis
5 Countering Chaos in Club Penguin: Young Children's Literacy Practices in a Virtual World
75(14)
Jackie Marsh
6 Telling Stories Out of School: Young Male Gamers Talk about Literacies
89(16)
Alex Kendall
Julian McDougall
PART III School Innovations
7 `What Is the MFC?' Making and Shaping Meaning in Alternate Reality Games
105(21)
Angela Colvert
8 More Than Tweets: Developing the `New' and `Old' through Online Social Networking
126(16)
Martin Waller
9 Children as Game Designers: New Narrative Opportunities
142(19)
Cathrin Howells
Judy Robertson
10 "I Oversee What the Children Are Doing": Challenging Literacy Pedagogy in Virtual Worlds
161(20)
Guy Merchant
PART IV Aspects of Participation
11 Scientific Literacy in a Social Networking Application
181(9)
Christine Greenhow
12 Seeking Planning Permission to Build a Gothic Cathedral on a Virtual Island
190(18)
Julia Gillen
Rebecca Ferguson
Anna Peachey
Peter Twining
13 Learning from Adventure Rock
208(18)
Lizzie Jackson
14 Playing Together Separately: Mapping Out Literacy and Social Synchronicity
226(18)
Crystle Martin
Caroline C. Williams
Amanda Ochsner
Shannon Harris
Elizabeth King
Gabriella Anton
Jonathon Elmergreen
Constance Steinkuehler
Virtual Literacies and Beyond: Some Concluding Comments 244(13)
Index 257
Guy Merchant is Professor of Literacy in Education at Sheffield Hallam University.



Julia Gillen is Senior Lecturer in Digital Literacies at the Literacy Research Centre, Lancaster University.



Jackie Marsh is Professor of Education at the University of Sheffield, UK.



Julia Davies is Senior Lecturer in Education at the University of Sheffield, UK. She is a director of the Centre for the Study of New Literacies at Sheffield, and directs the EdD in Literacy and Language and the MA in New Literacies.