In an industry that can seem like its stacked against a game writers professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback and putting yourself in a p...Loe edasi...
Readers will be exposed to topics such as reverse engineering, additive manufacturing, circular economy, digital design and manufacturing automated tools, numerical simulations in manufacturing and use of artificial intelligence, as well as textile,...Loe edasi...
This book aims to develop structural design and optimization methods of lifting self-forming Glass fiber reinforced polymer (GFRP) elastic gridshells based on machine learning (ML)....Loe edasi...
This book provides a comprehensive account of Spanish animation history, from its early days through to the arrival of CGI. It examines the two main centers of production, Barcelona and Madrid, as well as evolving animation hubs in the Basque Countr...Loe edasi...
Design thinking is a user-centered approach that encourages creativity and collaboration to tackle challenging challenges. Its ideas prioritize empathy, rethinking issues, and iterative prototyping in order to generate innovative, practical, and use...Loe edasi...
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game player, Im amazed at peoples ability to tell stories on the spot. Both the players and the game master a...Loe edasi...
The broad coverage and engaging discussion format make this an ideal textbook for undergraduate and postgraduate students and an accessible reference for enthusiasts with elementary knowledge. In guiding readers from the basic concepts through to in...Loe edasi...
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical p...Loe edasi...
This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also i...Loe edasi...
This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth....Loe edasi...
This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi- and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role....Loe edasi...
Game communities are inevitable in fact, theyre one of the main features of a game. How can our online interactions be better, kinder, more productive conversations? This book provides a step-by-step strategy for creating long-term, sustainable, an...Loe edasi...
This book comprises a selection of papers presented at the Sixth International Conference on Advances in Electrical and Computer Technologies (ICAECT 2024). It compiles groundbreaking research and advancements in the field of electrical engineering,...Loe edasi...
The World Politics of Disco Elysium analyses the distinctive political claims and original arguments on a wide range of international political issues of the highly-acclaimed Marxist video game Disco Elysium (2019), which takes place in a speculativ...Loe edasi...
Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there....Loe edasi...
This book combines Construction 6.0 with AEC principles for designing sustainable, health-focused Martian habitats. It unveils innovative architectural designs ideal for Mars, utilizing 3D printing, autonomous robotics, and regolith, alongside renew...Loe edasi...
Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder....Loe edasi...
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who...Loe edasi...
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games....Loe edasi...
(Ilmumisaeg: 05-Jun-2025, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781003497806)
CHART is a guide to unleashing creativity in data visualization. It takes you on a journey along the spectrum from an ordinary chart to data art, packed with ways to bring more creativity into any visualization. It will help to make your visuals mor...Loe edasi...