This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.Chapters cover everything from p...Loe edasi...
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments. Chapters cover everything from planning a...Loe edasi...
Develop a compact game enginelike animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guide Key Features Learn how to build a game enginelike skeleton application using a mod...Loe edasi...
This practical guide is for beginners who want to explore the latest Unreal Engine 5. You will learn the core concepts of game creation including level design, animation, and sound and explore new features that have been introduced in Unreal Engine...Loe edasi...
Write and integrate C# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VR All formats include a free PDF and an invitation to the Unity Game Developmen...Loe edasi...
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games,...Loe edasi...
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroid...Loe edasi...
Discover Unreal Engine 5s PCG tools with Unreal Authorized Instructor and Senior Technical Artist Paul Martin Eliasz, and use real-time visualization to transform game development and create immersive, dynamic 3D environments. Key Featur...Loe edasi...
Learn all about character animation tools in Unity with Mixamo, Maya, and Blender, and build an 80s horror/action game to solidify your skills Key Features Create and animate 3D characters in Unity and Mixamo with the help of i...Loe edasi...
Tap into the cutting-edge artificial intelligence features of Unreal Engine 5 and unlock their potential to craft captivating and engaging experiences in your games and applications in this part-color guide Key Features Adopt A...Loe edasi...
Learn all about character animation tools in Unity with Mixamo, Maya, and Blender, and build an 80s horror/action game to solidify your skills Key Features Create and animate 3D characters in Unity and Mixamo with the help of i...Loe edasi...
The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games i...Loe edasi...
The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games i...Loe edasi...
Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands a...Loe edasi...
Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads ...Loe edasi...
(Ilmumisaeg: 02-Jul-2024, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262548243)
A new Platform Studies book developing critical platform studies to analyze the Unreal Engine-- An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the plat...Loe edasi...
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prot...Loe edasi...
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prot...Loe edasi...