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Unreal Engine 5 for Beginners: Dive into the world of game development with Unreal Engine 5 to build amazing 3D games [Pehme köide]

  • Formaat: Paperback / softback, 466 pages, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 07-Mar-2025
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1800568088
  • ISBN-13: 9781800568082
Teised raamatud teemal:
  • Formaat: Paperback / softback, 466 pages, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 07-Mar-2025
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1800568088
  • ISBN-13: 9781800568082
Teised raamatud teemal:
We regret to inform everyone that we will not be publishing this title.

We apologize for the repeated delays and take full responsibility for not meeting your expectations.





Key Features

Get up and running with Unreal Engine 5 and explore the tools in the Unreal Editor Build dynamic game environments with cutting-edge features like Nanite and Lumen Use visual scripting via Blueprint to add gameplay elements and UI logic

Book DescriptionUnreal Engine 5 is the latest release of Epic Games' game engine, allowing users to create large-scale, dynamic 3D creations easily. This book is a comprehensive introduction for those new to Unreal, which will have you up-to-speed with the fundamentals in no time. Throughout Unreal Engine 5 for Beginners, this easy-to-follow guide will teach you how to build a sample game from scratch. You'll go from simply installing the software to creating high detail worlds using Nanite, light up the environment with Lumen, and dive into programming to add gameplay elements and UIs. You will also breathe life into your game projects using some of the engine's tools such as the Level Editor, MetaSounds, and Blueprints. Finally, you will debug your game, and create backups. Not only will you understand these concepts on a practical level, but you will also understand some of the underlying theories behind them too. By the end of the book, you will have a comprehensive understanding of all the basic features of the engine to create simple games from start to end, and it will be a good jumping-off point to exploring more complex Unreal Engine 5 topics.What you will learn

Familiarize yourself with the new Unreal 5 Editor Learn how to integrate megascan assets into your game environments Create high detail game environments with geometry and materials Use new features like Nanite and Lumen to improve game environments Add gameplay functionality through basic visual scripting (Blueprints) Learn how to debug your code to find errors Discover the Unreal Engine Marketplace for obtaining assets Learn best practices such as project organization and source control

Who this book is forThis book is aimed at aspiring game developers with limited experience using Unreal Engine, who are either new to game development or come from other platforms and are interested in learning Unreal Engine 5.This book will benefit those interested in game creation, plus those familiar with 3D modelling software, scripting, graphic design, or sound creation. No specific knowledge is required, since all the core skills taught in this book will be built up from scratch.
Table of Contents

Installing Unreal Engine 5 and Creating a New Project
Getting Up and Running with the Unreal Editor: Navigation and Selection
Modes
Getting Up and Running with the Unreal Editor: Details Panel, Viewport
Perspectives, Content Browser and World Outliner
Using the Landscape Editor: Creating a Level and Introducing Sculpt Mode
Using the Landscape Editor: Landscape Painting with Quixel Megascans
Using Foliage Mode Mode: Adding some Life into our Environment
Planning, Blocking Out, and Playing in Editor
Detailing the Blockout with an Introduction to Nanite
Lighting the Level with Lumen
Coding Pillars: Object-Oriented Programming
Coding Pillars: More Object-Oriented Programming with Blueprint Classes
Coding Pillars: The Game Framework
Keeping Score: Foundations with Pickups
Keeping Score: Adding Collisions to Pickups
Debugging Blueprints
Interaction System : Interactable Assets with Blueprint Interfaces
Interaction System: Enhanced Input
Game Rules
Enhancing Our Level and Game with Audio
Packaging Our Project
Sargey Rose has a Masters in Games Development Programming and has worked on projects using Unreal Engine 5. Sargey has more than nine years of experience working with Unreal Engine commercially. Specifically, he has used the engine for architecture visualisation, virtual reality entertainment and training, augmented reality multiplayer, and indie game development. Currently, he is the Technical Director at Jawdrop Games and is working on the upcoming multi-platform game, Deathground.