Want to work as a game artist in the video game industry? Then this is the book for you. Its packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door....Loe edasi...
Want to progress your career as a CG artist? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry, get your foot on the ladder, and further your career....Loe edasi...
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who...Loe edasi...
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games....Loe edasi...
Our modern world is dominated by giant media companies, and increasingly they dont so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and t...Loe edasi...
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft o...Loe edasi...
Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intri...Loe edasi...
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments....Loe edasi...
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modula...Loe edasi...
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine....Loe edasi...
This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal...Loe edasi...
This book explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board...Loe edasi...
Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game...Loe edasi...
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish....Loe edasi...
This book provides an industry professionals first-hand perspective on narrative designs practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytellin...Loe edasi...
For this entry in the Game Design Deep Dive series, its a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines the history and design of the first person shooter genre and how it has grown in...Loe edasi...
This book looks at a range of topics and design issues pertinent to the history, current state of design, and to developing trends within the hobby, industry, and the adjacent field of game scholarship....Loe edasi...
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all fro...Loe edasi...
For this entry in the Game Design Deep Dive series, its a look at how the soulslike genre with its unique design became popular over the 2010s and culminating with one of the bestselling games of 2022 with Elden Ring....Loe edasi...
(Ilmumisaeg: 19-Apr-2024, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781003460268)
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, p...Loe edasi...
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at...Loe edasi...
For this Deep Dive, the author discusses the history of the RPG genre, the different philosophies of design, and the challenges of taking it and applying its principles to other genres....Loe edasi...
Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks; it covers the theories behind basic mechanics required to enter the virtual...Loe edasi...
This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process....Loe edasi...
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the cre...Loe edasi...
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly eff...Loe edasi...
This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growin...Loe edasi...
An examination on the history and design philosophy surrounding free to play games, and a discussion on monetization and economy systems and what does it mean to make ethical free to play gameplay....Loe edasi...
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an exa...Loe edasi...
This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers....Loe edasi...