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Computer Simulations and Gaming [Hardback]

  • Format: Hardback, 176 pages, height x width: 216x138 mm
  • Series: Teaching Methods in Business series
  • Pub. Date: 08-Jul-2022
  • Publisher: Edward Elgar Publishing Ltd
  • ISBN-10: 183910242X
  • ISBN-13: 9781839102424
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  • Price: 125,65 €
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  • Format: Hardback, 176 pages, height x width: 216x138 mm
  • Series: Teaching Methods in Business series
  • Pub. Date: 08-Jul-2022
  • Publisher: Edward Elgar Publishing Ltd
  • ISBN-10: 183910242X
  • ISBN-13: 9781839102424
Other books in subject:
Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.

The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.





In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
List of tables
vi
About the authors vii
1 Conceptual/theoretical frame for computer simulations and gaming
1(33)
2 Considerations for use of computer simulations and games
34(52)
3 How to prepare and implement computer simulations and games
86(51)
Annotated bibliography 137(17)
Tools and resources 154(4)
Glossary 158(4)
Index 162
James Wesley Cooper, Jr., PhD. Clinical Assistant Professor of Management, Department of Managerial Studies, The University of Illinois at Chicago, US, Michele E. Yoder, PhD., Assistant Professor of Strategy and Business Administration, Department of Management, Marketing, and Entrepreneurship, York College of Pennsylvania, US and Stacey L. Watson, PhD. Lecturer, Cheriton School of Computer Science, University of Waterloo, Canada