Preface |
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xix | |
Acknowledgments |
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xxiii | |
The Authors |
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xxv | |
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1 Introduction to Subtle Science, Exact Art |
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1 | (14) |
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1 | (1) |
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1.2 Theoretical Orientation |
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2 | (3) |
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1.2.1 Cognitive Systems Engineering: Ecological Interface Design |
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3 | (1) |
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1.2.2 With a Psychological Twist |
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4 | (1) |
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1.3 Basic versus Applied Science |
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5 | (2) |
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5 | (1) |
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6 | (1) |
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7 | (3) |
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1.4.1 The Wright Brothers in the Quadrant |
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8 | (1) |
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1.4.2 This Book and the Quadrant |
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9 | (1) |
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10 | (1) |
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11 | (4) |
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13 | (2) |
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2 A Meaning Processing Approach |
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15 | (26) |
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15 | (1) |
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2.2 Two Alternative Paradigms for Interface Design |
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16 | (4) |
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2.2.1 The Dyadic Paradigm |
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16 | (1) |
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2.2.2 The Triadic Paradigm |
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17 | (1) |
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2.2.3 Implications for Interface Design |
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18 | (2) |
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20 | (10) |
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2.3.1 Conventional Wisdom: Meaning = Interpretation |
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20 | (2) |
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2.3.2 An Ecological or Situated Perspective: Meaning = Affordance |
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22 | (4) |
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2.3.3 Information versus Meaning |
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26 | (4) |
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2.4 The Dynamics of Meaning Processing |
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30 | (4) |
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2.4.1 The Regulator Paradox |
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30 | (1) |
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2.4.2 Perception and Action in Meaning Processing |
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31 | (2) |
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2.4.3 Inductive, Deductive, and Abductive Forms of Knowing |
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33 | (1) |
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34 | (4) |
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38 | (3) |
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38 | (3) |
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3 The Dynamics of Situations |
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41 | (26) |
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41 | (1) |
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3.2 The Problem State Space |
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42 | (9) |
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3.2.1 The State Space for the Game of Fifteen |
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43 | (3) |
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3.2.2 The State Space for a Simple Manual Control Task |
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46 | (4) |
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3.2.3 Implications for Interface Design |
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50 | (1) |
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3.3 Levels of Abstraction |
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51 | (1) |
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3.3.1 Two Analytical Frameworks for Modeling Abstraction |
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52 | (1) |
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3.4 Computational Level of Abstraction |
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52 | (5) |
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54 | (1) |
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55 | (1) |
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56 | (1) |
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3.5 Algorithm or General Function Level of Abstraction |
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57 | (1) |
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3.6 Hardware Implementation |
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58 | (1) |
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58 | (1) |
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59 | (1) |
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3.7 Putting It All Together |
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59 | (5) |
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3.7.1 Abstraction, Aggregation, and Progressive Deepening |
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60 | (1) |
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3.7.2 Implications for Work Domain Analyses |
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61 | (1) |
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62 | (2) |
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64 | (3) |
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65 | (2) |
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4 The Dynamics of Awareness |
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67 | (26) |
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67 | (5) |
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4.1.1 Zeroing In as a Form of Abduction |
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68 | (2) |
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4.1.2 Chunking of Domain Structure |
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70 | (1) |
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4.1.3 Implications for Interface Design |
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71 | (1) |
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4.2 A Model of Information Processing |
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72 | (4) |
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4.2.1 Decision Ladder: Shortcuts in Information Processing |
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73 | (3) |
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76 | (4) |
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4.3.1 Varied and Consistent Mappings |
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77 | (1) |
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4.3.2 Two Modes of Processing |
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77 | (1) |
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4.3.3 Relationship to Decision Ladder |
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78 | (1) |
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4.3.4 Implications for Interface Design |
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79 | (1) |
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80 | (5) |
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4.4.1 Invariance as a Form of Consistent Mapping |
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80 | (2) |
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4.4.2 Perception and the Role of Inferential Processes |
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82 | (2) |
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4.4.3 Implications for Interface Design |
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84 | (1) |
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4.5 Heuristic Decision Making |
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85 | (4) |
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4.5.1 Optimization under Constraints |
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85 | (1) |
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4.5.2 Cognitive Illusions |
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86 | (1) |
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4.5.3 Ecological Rationality |
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87 | (1) |
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87 | (1) |
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88 | (1) |
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4.5.3.3 One-Reason Decision Making |
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88 | (1) |
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4.6 Summary and Conclusions |
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89 | (4) |
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90 | (3) |
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5 The Dynamics of Situation Awareness |
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93 | (16) |
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93 | (1) |
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5.2 Representation Systems and Modes of Behavior |
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94 | (5) |
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5.2.1 Signal Representations/Skill-Based Behavior |
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95 | (1) |
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5.2.2 Sign Representations/Rule-Based Behavior |
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96 | (1) |
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5.2.3 Symbol Representations/Knowledge-Based Behaviors |
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97 | (2) |
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5.3 Representations, Modes, and the Decision Ladder |
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99 | (3) |
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5.3.1 Skill-Based Synchronization |
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99 | (2) |
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5.3.2 Rule-Based Shortcuts |
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101 | (1) |
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5.3.3 Knowledge-Based Reasoning |
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101 | (1) |
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101 | (1) |
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5.4 Ecological Interface Design (EID) |
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102 | (3) |
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5.4.1 Complementary Perspectives on EID |
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103 | (1) |
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5.4.2 Qualifications and Potential Misunderstandings |
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104 | (1) |
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105 | (4) |
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106 | (3) |
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6 A Framework for Ecological Interface Design (EID) |
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109 | (32) |
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109 | (2) |
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6.2 Fundamental Principles |
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111 | (4) |
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6.2.1 Direct Manipulation/Direct Perception |
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112 | (3) |
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6.3 General Domain Constraints |
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115 | (4) |
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6.3.1 Source of Regularity: Correspondence-Driven Domains |
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116 | (1) |
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6.3.2 Source of Regularity: Coherence-Driven Domains |
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117 | (1) |
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118 | (1) |
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6.4 General Interface Constraints |
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119 | (5) |
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6.4.1 Propositional Representations |
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119 | (1) |
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120 | (2) |
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122 | (1) |
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6.4.4 Metaphor versus Analogy |
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122 | (1) |
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6.4.5 Analog (versus Digital) |
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123 | (1) |
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6.5 Interface Design Strategies |
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124 | (2) |
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6.6 Ecological Interface Design: Correspondence-Driven Domains |
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126 | (6) |
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127 | (2) |
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6.6.2 Nested Hierarchies in the Interface: Analogical Representations |
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129 | (3) |
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6.7 Ecological Interface Design: Coherence-Driven Domains |
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132 | (4) |
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6.7.1 Objective Properties: Effectivities |
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133 | (1) |
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6.7.2 Nested Hierarchies in the Interface: Metaphorical Representations |
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134 | (2) |
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136 | (5) |
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139 | (2) |
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7 Display Design: Building a Conceptual Base |
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141 | (28) |
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141 | (1) |
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7.2 Psychophysical Approach |
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142 | (4) |
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7.2.1 Elementary Graphical Perception Tasks |
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143 | (2) |
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145 | (1) |
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7.3 Aesthetic, Graphic Arts Approach |
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146 | (6) |
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7.3.1 Quantitative Graphs |
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146 | (3) |
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7.3.2 Visualizing Information |
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149 | (3) |
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152 | (1) |
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152 | (1) |
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7.5 Naturalistic Decision Making |
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152 | (3) |
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7.5.1 Recognition-Primed Decisions |
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153 | (1) |
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153 | (2) |
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7.5.1.2 Implications for Computer-Mediated Decision Support |
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155 | (1) |
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155 | (10) |
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7.6.1 Gestalt Perspective |
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156 | (1) |
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7.6.1.1 Gestalts and Problem Solving |
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156 | (1) |
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7.6.1.2 Problem Solving as Transformation of Gestalt |
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157 | (2) |
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7.6.2 The Power of Representations |
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159 | (1) |
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7.6.3 Functional Fixedness |
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160 | (4) |
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7.6.4 The Double-Edged Sword of Representations |
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164 | (1) |
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165 | (4) |
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166 | (3) |
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8 Visual Attention and Form Perception |
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169 | (28) |
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169 | (1) |
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8.2 Experimental Tasks and Representative Results |
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170 | (5) |
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171 | (2) |
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8.2.2 Selective Attention |
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173 | (1) |
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173 | (1) |
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8.2.4 Redundant Condition |
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174 | (1) |
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8.2.5 A Representative Experiment |
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174 | (1) |
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8.3 An Interpretation Based on Perceptual Objects and Perceptual Glue |
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175 | (5) |
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8.3.1 Gestalt Laws of Grouping |
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176 | (3) |
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8.3.2 Benefits and Costs for Perceptual Objects |
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179 | (1) |
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8.4 Configural Stimulus Dimensions and Emergent Features |
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180 | (9) |
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8.4.1 The Dimensional Structure of Perceptual Input |
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181 | (1) |
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8.4.1.1 Separable Dimensions |
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181 | (1) |
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8.4.1.2 Integral Dimensions |
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182 | (1) |
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8.4.1.3 Configural Dimensions |
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183 | (1) |
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8.4.2 Emergent Features; Perceptual Salience; Nested Hierarchies |
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184 | (1) |
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8.4.3 Configural Superiority Effect |
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185 | (1) |
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8.4.3.1 Salient Emergent Features |
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185 | (2) |
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8.4.3.2 Inconspicuous Emergent Features |
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187 | (1) |
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8.4.4 The Importance of Being Dynamic |
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188 | (1) |
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8.5 An Interpretation Based on Configurality and Emergent Features |
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189 | (3) |
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190 | (1) |
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191 | (1) |
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8.5.3 Selective Condition |
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191 | (1) |
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192 | (5) |
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195 | (2) |
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9 Semantic Mapping versus Proximity Compatibility |
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197 | (34) |
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197 | (1) |
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9.2 Proximity Compatibility Principle |
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198 | (5) |
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9.2.1 PCP and Divided Attention |
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198 | (2) |
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9.2.2 PCP and Focused Attention |
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200 | (1) |
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9.2.3 Representative PCP Study |
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201 | (2) |
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203 | (1) |
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9.3 Comparative Literature Review |
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203 | (4) |
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9.3.1 Pattern for Divided Attention |
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203 | (1) |
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9.3.2 Pattern for Focused Attention |
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203 | (4) |
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207 | (19) |
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9.4.1 Semantic Mapping and Divided Attention |
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208 | (2) |
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210 | (2) |
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9.4.1.2 Configurality, Not Object Integrality: I |
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212 | (3) |
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9.4.1.3 Configurality, Not Object Integrality: II |
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215 | (5) |
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220 | (1) |
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9.4.2 Semantic Mapping and Focused Attention |
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220 | (1) |
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9.4.2.1 Design Techniques to Offset Potential Costs |
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221 | (2) |
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9.4.2.2 Visual Structure in Focused Attention |
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223 | (3) |
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9.4.2.3 Revised Perspective on Focused Attention |
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226 | (1) |
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9.5 Design Strategies in Supporting Divided and Focused Attention |
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226 | (1) |
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227 | (4) |
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229 | (2) |
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10 Design Tutorial: Configural Graphics for Process Control |
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231 | (34) |
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231 | (1) |
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10.2 A Simple Domain from Process Control |
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232 | (2) |
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10.2.1 Low-Level Data (Process Variables) |
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232 | (1) |
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10.2.2 High-Level Properties (Process Constraints) |
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232 | (2) |
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10.3 An Abstraction Hierarchy Analysis |
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234 | (2) |
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236 | (24) |
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10.4.1 Mapping Domain Constraints into Geometrical Constraints |
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236 | (2) |
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10.4.1.1 General Work Activities and Functions |
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238 | (1) |
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10.4.1.2 Priority Measures and Abstract Functions |
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238 | (1) |
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10.4.1.3 Goals and Purposes |
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239 | (1) |
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10.4.1.4 Physical Processes |
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239 | (1) |
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10.4.1.5 Physical Appearance, Location, and Configuration |
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239 | (1) |
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10.4.2 Support for Skill-, Rule-, and Knowledge-Based Behaviors |
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240 | (1) |
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10.4.2.1 Skill-Based Behavior/Signals |
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240 | (1) |
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10.4.2.2 Rule-Based Behavior/Signs |
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240 | (3) |
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10.4.2.3 Knowledge-Based Behavior/Symbols |
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243 | (6) |
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10.4.3 Alternative Mappings |
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249 | (3) |
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10.4.3.1 Separable Displays |
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252 | (2) |
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10.4.3.2 Configural Displays |
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254 | (1) |
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10.4.3.3 Integral Displays |
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255 | (1) |
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255 | (1) |
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10.4.4 Temporal Information |
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256 | (1) |
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10.4.4.1 The Time Tunnels Technique |
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257 | (3) |
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260 | (2) |
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262 | (3) |
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263 | (2) |
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11 Design Tutorial: Flying within the Field of Safe Travel |
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265 | (22) |
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265 | (5) |
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11.2 The Challenge of Blind Flight |
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270 | (2) |
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11.3 The Wright Configural Attitude Display (WrightCAD) |
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272 | (5) |
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11.4 The Total Energy Path Display |
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277 | (5) |
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282 | (5) |
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284 | (3) |
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12 Metaphor: Leveraging Experience |
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287 | (24) |
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287 | (1) |
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12.2 Spatial Metaphors and Iconic Objects |
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288 | (2) |
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12.2.1 The Power of Metaphors |
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289 | (1) |
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12.2.2 The Trouble with Metaphors |
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289 | (1) |
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290 | (5) |
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291 | (1) |
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292 | (1) |
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12.3.3 Interface Support for Learning by Doing |
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293 | (2) |
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12.4 Shaping Expectations |
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295 | (3) |
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297 | (1) |
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12.5 Abduction: The Dark Side |
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298 | (2) |
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12.5.1 Forms of Abductive Error |
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299 | (1) |
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12.5.2 Minimizing Negative Transfer |
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300 | (1) |
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12.6 Categories of Metaphors |
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300 | (5) |
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305 | (6) |
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309 | (2) |
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13 Design Tutorial: Mobile Phones and PDAs |
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311 | (24) |
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311 | (3) |
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13.2 Abstraction Hierarchy Analysis |
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314 | (2) |
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13.3 The iPhone Interface |
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316 | (8) |
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316 | (1) |
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316 | (1) |
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317 | (1) |
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13.3.1.3 Work Space Level |
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318 | (2) |
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13.3.2 Direct Manipulation |
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320 | (1) |
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321 | (1) |
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321 | (1) |
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322 | (1) |
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322 | (2) |
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13.3.2.5 Pinch In/Pinch Out |
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324 | (1) |
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13.4 Support for Various Modes of Behavior |
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324 | (5) |
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13.4.1 Skill-Based Behavior |
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324 | (2) |
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13.4.2 Rule-Based Behavior |
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326 | (2) |
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13.4.3 Knowledge-Based Behavior |
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328 | (1) |
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13.5 Broader Implications for Interface Design |
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329 | (4) |
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13.5.1 To Menu or Not to Menu? (Is That the Question? Is There a Rub?) |
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330 | (3) |
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333 | (2) |
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333 | (2) |
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14 Design Tutorial: Command and Control |
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335 | (40) |
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335 | (2) |
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14.2 Abstraction Hierarchy Analysis of Military Command and Control |
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337 | (3) |
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14.2.1 Goals, Purposes, and Constraints |
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337 | (2) |
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14.2.2 Priority Measures and Abstract Functions |
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339 | (1) |
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14.2.3 General Work Activities and Functions |
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339 | (1) |
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14.2.4 Physical Activities in Work; Physical Processes of Equipment |
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339 | (1) |
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14.2.5 Appearance, Location, and Configuration of Material Objects |
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340 | (1) |
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14.2.6 Aggregation Hierarchy |
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340 | (1) |
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340 | (5) |
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14.3.1 Military Decision-Making Process (or Analytical Process) |
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341 | (1) |
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14.3.1.1 Situation Analysis |
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341 | (1) |
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14.3.1.2 Develop Courses of Action |
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341 | (2) |
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14.3.1.3 Planning and Execution |
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343 | (1) |
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14.3.2 Intuitive Decision Making (or Naturalistic Decision Making) |
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344 | (1) |
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345 | (16) |
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14.4.1 Friendly Combat Resources Display |
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347 | (1) |
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14.4.2 Enemy Combat Resources Display |
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348 | (2) |
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14.4.3 Force Ratio Display |
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350 | (2) |
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14.4.4 Force Ratio Trend Display |
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352 | (2) |
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14.4.4.1 A Brief Digression |
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354 | (1) |
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14.4.5 Spatial Synchronization Matrix Display |
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355 | (1) |
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14.4.6 Temporal Synchronization Matrix Display |
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356 | (2) |
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14.4.7 Plan Review Mode and Displays |
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358 | (2) |
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14.4.8 Alternative Course of Action Display |
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360 | (1) |
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361 | (3) |
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14.5.1 Synchronization Points |
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362 | (1) |
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14.5.2 Levels of Aggregation |
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362 | (1) |
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14.5.2.1 Aggregation Control/Display |
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362 | (1) |
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14.5.2.2 Control of Force Icons |
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363 | (1) |
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14.6 Skill-Based Behavior |
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364 | (1) |
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365 | (1) |
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14.8 Knowledge-Based Behavior |
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365 | (2) |
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367 | (3) |
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367 | (1) |
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14.9.2 Situation Assessment; Decision Making |
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368 | (2) |
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370 | (5) |
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371 | (4) |
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15 Design Principles: Visual Momentum |
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375 | (32) |
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375 | (2) |
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377 | (5) |
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378 | (1) |
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15.2.1.1 Fixed Format Data Replacement |
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378 | (1) |
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379 | (1) |
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15.2.1.3 Perceptual Landmarks |
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379 | (1) |
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380 | (1) |
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15.2.1.5 Spatial Structure (Spatial Representation/Cognition) |
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381 | (1) |
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381 | (1) |
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15.3 VM in the Work Space |
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382 | (12) |
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15.3.1 The BookHouse Interface |
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383 | (1) |
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15.3.1.1 Spatial Structure |
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384 | (1) |
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385 | (1) |
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15.3.1.3 Perceptual Landmarks |
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386 | (1) |
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15.3.1.4 Fixed Format Data Replacement |
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|
386 | (1) |
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15.3.2 The iPhone Interface |
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|
387 | (1) |
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15.3.2.1 Spatial Structure |
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|
387 | (2) |
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|
389 | (1) |
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15.3.2.3 Fixed Format Data Replacement |
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389 | (1) |
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15.3.2.4 Perceptual Landmarks |
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|
390 | (1) |
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15.3.3 Spatial Cognition/Way-Finding |
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|
390 | (1) |
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15.3.3.1 Landmark Knowledge |
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|
391 | (1) |
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392 | (1) |
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15.3.3.3 Survey Knowledge |
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|
392 | (2) |
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|
394 | (6) |
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15.4.1 The RAPTOR Interface |
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|
395 | (1) |
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15.4.1.1 Spatial Dedication; Layering and Separation |
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|
395 | (1) |
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|
395 | (2) |
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15.4.1.3 Perceptual Landmarks |
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|
397 | (1) |
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15.4.1.4 Fixed Format Data Replacement |
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|
398 | (1) |
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|
399 | (1) |
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|
400 | (4) |
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15.5.1 A Representative Configural Display |
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|
401 | (1) |
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15.5.1.1 Fixed Format Data Replacement |
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|
402 | (1) |
|
15.5.1.2 Perceptual Landmarks |
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|
402 | (1) |
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|
403 | (1) |
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|
403 | (1) |
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|
403 | (1) |
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404 | (3) |
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|
405 | (2) |
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407 | (20) |
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|
407 | (1) |
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16.2 Paradigmatic Commitments: Control versus Generalization |
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|
408 | (3) |
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16.2.1 Dyadic Commitments |
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|
408 | (1) |
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16.2.2 Triadic Commitments |
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|
408 | (2) |
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16.2.3 Parsing Complexity |
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|
410 | (1) |
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411 | (9) |
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16.3.1 Measuring Situations |
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|
413 | (1) |
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16.3.1.1 The Abstraction (Measurement) Hierarchy |
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|
414 | (2) |
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16.3.2 Measuring Awareness |
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|
416 | (1) |
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16.3.2.1 Decision Ladder; SRK |
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|
417 | (1) |
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16.3.3 Measuring Performance |
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|
417 | (1) |
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16.3.3.1 Multiple, Context-Dependent Indices |
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|
418 | (1) |
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16.3.3.2 Process and Outcome |
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|
419 | (1) |
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16.3.3.3 Hierarchically Nested |
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|
420 | (1) |
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16.4 Synthetic Task Environments |
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|
420 | (3) |
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16.4.1 Not Just Simulation |
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|
420 | (1) |
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16.4.2 Coupling between Measurement Levels |
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|
421 | (1) |
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|
422 | (1) |
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423 | (4) |
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|
425 | (2) |
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|
427 | (24) |
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|
427 | (1) |
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17.2 Cognitive Systems Engineering Evaluative Framework |
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|
428 | (4) |
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17.2.1 Boundary 1: Controlled Mental Processes |
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|
429 | (1) |
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17.2.2 Boundary 2: Controlled Cognitive Tasks |
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|
430 | (1) |
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17.2.3 Boundary 3: Controlled Task Situation |
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|
430 | (1) |
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17.2.4 Boundary 4: Complex Work Environments |
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|
431 | (1) |
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17.2.5 Boundary 5: Experiments in Actual Work Environment |
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|
432 | (1) |
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|
432 | (1) |
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17.3 Representative Research Program; Multiboundary Results |
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432 | (9) |
|
17.3.1 Synthetic Task Environment for Process Control |
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|
433 | (1) |
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17.3.2 Boundary Level 1 Evaluation |
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|
434 | (2) |
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17.3.3 Boundary Levels 2 and 3 |
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|
436 | (2) |
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17.3.4 Boundary Levels 1 and 3 |
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|
438 | (3) |
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17.4 Conventional Rules and Experimental Results |
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|
441 | (3) |
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17.4.1 Match with Dyadic Conventional Rules |
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|
441 | (1) |
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17.4.2 Match with Triadic Conventional Rules |
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|
442 | (2) |
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17.5 Broader Concerns Regarding Generalization |
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|
444 | (2) |
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446 | (5) |
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448 | (3) |
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451 | (14) |
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|
451 | (1) |
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18.2 A Paradigm Shift and Its Implications |
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451 | (3) |
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18.2.1 Chunking: A Representative Example of Reinterpretation |
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|
453 | (1) |
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454 | (1) |
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454 | (5) |
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18.3.1 Constraint Mappings for Correspondence-Driven Domains |
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|
455 | (1) |
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18.3.2 Constraint Mappings for Coherence-Driven Domains |
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|
456 | (2) |
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18.3.3 The Eco-Logic of Work Domains |
|
|
458 | (1) |
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18.3.4 Productive Thinking in Work Domains |
|
|
458 | (1) |
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18.4 Looking over the Horizon |
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|
459 | (6) |
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18.4.1 Mind, Matter, and What Matters |
|
|
460 | (1) |
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18.4.2 Information Processing Systems |
|
|
461 | (1) |
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18.4.3 Meaning Processing Systems |
|
|
461 | (1) |
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|
462 | (3) |
Index |
|
465 | |