Written by authors, who are recognized experts in their respective fields, this accessible manual is a timely resource for educators. Each chapter is filled with practical examples and teacher tips, stimulating discussion points, and ready-to-use le...Loe edasi...
In the 2nd edition, this text has been updated to address changing literacies surrounding students and the continued importance of effective communication using technology tools in K-12 classrooms....Loe edasi...
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modula...Loe edasi...
This book will arm you with the tools you need to incorporate engineering design into your classroom. Rather than prescribing a specific curriculum to follow, this book will help you engage your students with hands-on, open-ended engineering design...Loe edasi...
From Street-smart to Web-wise®: A Safety Training Manual Built for Teachers and Designed for Children, isnt just another bookits a passionate call to action for teachers, a roadmap to navigate the digital landscape safely, with confidence and care...Loe edasi...
This book addresses the practicalities of establishing Design & Technology as a worthwhile subject in the secondary school. Written by two leading experts in the field, it explores the way in which Design & Technology may be taught so that it makes...Loe edasi...
This book offers both new and experienced teachers an accessible resource to apply within the classroom and to their own professional development. With an explicit focus on sustainability, each aspect of the curriculum is explored through engineerin...Loe edasi...
The Teachers Guide to Scratch Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K-12 classrooms....Loe edasi...
The Teachers Guide to Scratch Beginners is a practical guide for educators preparing beginners-level coding lessons and assignments in their K-12 classrooms....Loe edasi...
The Teachers Guide to Scratch Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms....Loe edasi...
Underpinned by pedagogical practices and theory of what works in teaching computing, this book gives existing and new teachers ideas to enable them to plan an inclusive curriculum for the secondary school computing classroom. Each chapter is designe...Loe edasi...
Digital tools have a clear educational purpose, but how do we help students with the darker corners of the web? This book provides timely, much-needed advice for educators on how to teach students to handle the anger and divisiveness that pervades s...Loe edasi...
This book offers a synthesis of research, curriculum examples, pedagogy models, and classroom recommendations for the effective use of robotics in STEM teaching and learning. Authors Chauhan and Kapila demonstrate how the use of educational robotics...Loe edasi...
In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students full potential, and draws from wide-ranging artists and d...Loe edasi...
This book explains cybersecurity through a simple story rather than diving into execution details. Each chapter is geared to teaching both middle and high school audiences. The eight component areas are standalone, but the real value lies in the com...Loe edasi...
Drawing on ethical and sociological theories of food, this book presents a new approach to food education that moves beyond nutrition-centered education....Loe edasi...
Now in its second edition, this popular text explores classrooms where technology and critical literacies are woven into childhood curricula and teaching. Using real-world stories, it addresses what ICTs afford critical literacy with young children,...Loe edasi...
This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informa...Loe edasi...
This book broadly educates preservice teachers and scholars about current research on computational thinking (CT). More specifically, attention is given to computational algorithmic thinking (CAT), particularly among underrepresented K12 student gro...Loe edasi...
A new way of teaching digital storytelling in schools - a guide for teachers that shows how to bring together film appreciation and film and video production in the secondary school classroom....Loe edasi...