Introduction
1. MEDIATIZATION, PERCEPTION, AND EXPERIENCE
1.0 Foundations of the Mediatized Spectator
2. THE ARCHITECTURE OF IMMERSION
2.0 Virtuality, Simulation, and Technologies of Immersion
2.1 The Feeling Spectator and the Affect Economy of Immersion
3. THE ARCHITECTURE OF PARTICIPATION
3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative Technologies
3.1 The Democratic Spectator: Choice Making and Political Exchange in Participatory Performance
4. THE ARCHITECTURE OF GAME PLAY
4.0 Pervasive Connections: Smart Devices, Locative Media, and the Gamification of Reality
4.1 The Playing Spectator: iPerformance and Ludic Criticality
5. THE ARCHITECTURE OF ROLE PLAY
5.0 Algorithms, Avatars and Affective Computing: Datafication and Social Feedback Loops
5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through Role Play and Data Interactions
AFTERWORD: TECHNICS AND EVOLVING PARADIGMS