| If you are using 3ds Max Design |
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3 | (32) |
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1.1 User Interface Overview |
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4 | (7) |
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4 | (2) |
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6 | (1) |
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7 | (1) |
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10 | (1) |
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1.2 Viewport Display Types |
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11 | (2) |
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11 | (1) |
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12 | (1) |
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13 | (6) |
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19 | (7) |
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26 | (9) |
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Chapter 2 Creating Objects |
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35 | (12) |
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36 | (2) |
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38 | (9) |
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Chapter 3 Object Transforms |
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47 | (26) |
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3.1 Reference Coordinate Systems |
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48 | (10) |
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58 | (7) |
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65 | (4) |
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69 | (4) |
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Chapter 4 Object Selection |
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73 | (20) |
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74 | (3) |
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77 | (7) |
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84 | (3) |
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87 | (6) |
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93 | (10) |
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94 | (1) |
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95 | (1) |
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95 | (1) |
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95 | (1) |
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96 | (4) |
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100 | (3) |
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103 | (12) |
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104 | (4) |
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108 | (3) |
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6.3 Maxstartmax Prototype File |
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111 | (4) |
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115 | (18) |
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116 | (1) |
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116 | (3) |
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119 | (9) |
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128 | (5) |
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133 | (16) |
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134 | (1) |
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134 | (4) |
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138 | (4) |
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142 | (7) |
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149 | (20) |
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150 | (2) |
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152 | (1) |
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152 | (9) |
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9.3 Editing a Lofted Object |
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161 | (8) |
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Chapter 10 Lighting Basics |
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169 | (26) |
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170 | (5) |
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10.2 Photometric Lighting |
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175 | (1) |
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175 | (6) |
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181 | (7) |
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188 | (2) |
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10.6 Three-Point Lighting |
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190 | (5) |
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195 | (16) |
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196 | (1) |
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11.2 Slate Material Editor |
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197 | (5) |
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11.3 Create and Assign Materials |
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202 | (9) |
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Chapter 12 Mapping Coordinates |
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211 | (10) |
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12.1 Mapping Coordinate Concepts |
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211 | (2) |
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213 | (3) |
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12.3 Sizing Maps Correctly |
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216 | (5) |
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221 | (20) |
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222 | (1) |
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13.2 Target and Free Cameras |
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222 | (4) |
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226 | (2) |
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13.4 Camera Viewport Controls |
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228 | (4) |
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232 | (9) |
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233 | (2) |
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235 | (1) |
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236 | (5) |
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Chapter 14 Rendering Basics |
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241 | (14) |
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242 | (1) |
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242 | (4) |
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14.3 Rendered Frame Window |
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246 | (4) |
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14.4 Rendered Files Types |
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250 | (5) |
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255 | (246) |
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Chapter 15 Create 3D Primitives |
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259 | (14) |
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259 | (3) |
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15.2 The Windmill and Base |
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262 | (2) |
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264 | (1) |
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15.4 The Platform Walkway |
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265 | (2) |
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267 | (1) |
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268 | (5) |
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Chapter 16 Procedural Modeling |
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273 | (14) |
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274 | (5) |
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16.2 Merge and Clone Objects |
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279 | (8) |
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Chapter 17 Subobject Editing |
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287 | (10) |
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17.1 Edit Mesh Modifier and Editable Mesh |
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288 | (5) |
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293 | (4) |
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Chapter 18 Geometry Types |
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297 | (14) |
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298 | (3) |
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301 | (5) |
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306 | (5) |
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Chapter 19 More Object Cloning |
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311 | (12) |
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312 | (4) |
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316 | (3) |
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19.3 The Object Paint Tool |
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319 | (4) |
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Chapter 20 Graphite Modeling Tools |
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323 | (10) |
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20.1 Introduction to Graphite Modeling Tools |
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324 | (4) |
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20.2 Graphite Modeling Tools Workflow |
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328 | (5) |
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Chapter 21 Compound Objects |
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333 | (10) |
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21.1 ProBoolean Compound Object |
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334 | (2) |
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21.2 ShapeMerge Compound Object |
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336 | (4) |
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21.3 Scatter Compound Object |
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340 | (3) |
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Chapter 22 Exterior Daylight |
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343 | (12) |
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344 | (7) |
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22.2 Introduction to Shadows |
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351 | (1) |
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352 | (3) |
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Chapter 23 More Materials |
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355 | (16) |
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23.1 More on Arch & Design Material |
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355 | (7) |
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362 | (4) |
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366 | (5) |
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Chapter 24 Multiple Materials |
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371 | (14) |
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24.1 Multi/Subobject Material |
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372 | (5) |
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377 | (4) |
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24.3 Multiple Mapping Modifiers |
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381 | (4) |
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Chapter 25 Introduction to Animation |
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385 | (12) |
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25.1 Animation User Interface |
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386 | (2) |
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388 | (5) |
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393 | (4) |
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Chapter 26 Intermediate Modeling |
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397 | (14) |
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26.1 More Graphite Modeling Tools |
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398 | (6) |
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404 | (7) |
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Chapter 27 Intermediate Animation |
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411 | (12) |
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27.1 Controllers and Constraints |
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412 | (4) |
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27.2 Track View-Curve Editor |
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416 | (2) |
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27.3 Hierarchical Linking |
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418 | (5) |
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Chapter 28 Global Illumination |
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423 | (12) |
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28.1 Introduction to Global Illumination |
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424 | (1) |
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28.2 Global Illumination in 3ds Max |
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425 | (4) |
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429 | (2) |
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431 | (4) |
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435 | (14) |
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436 | (7) |
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29.2 Introduction to Particle Flow |
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443 | (6) |
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Chapter 30 Introduction to IK/FK |
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449 | (12) |
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30.1 Inverse Kinematics and Forward Kinematics |
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450 | (1) |
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30.2 Hierarchical Linking and Pivot Points |
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450 | (6) |
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456 | (5) |
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Chapter 31 Introduction to CAT |
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461 | (12) |
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31.1 Character Animation Tools |
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462 | (11) |
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473 | (10) |
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32.1 Introduction to MassFX |
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474 | (1) |
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474 | (9) |
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Chapter 33 Introduction to Scripting |
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483 | (8) |
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484 | (1) |
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485 | (2) |
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487 | (4) |
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Chapter 34 Intermediate Rendering |
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491 | (10) |
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491 | (6) |
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497 | (4) |
| Index |
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