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E-raamat: Haptic Rendering: Foundations, Algorithms, and Applications [Taylor & Francis e-raamat]

Edited by (University of North Carolina University of North Carolina, Chapel Hill, USA University of North Carolina, Chapel Hill, USA), Edited by
  • Formaat: 623 pages
  • Ilmumisaeg: 25-Jul-2008
  • Kirjastus: A K Peters
  • ISBN-13: 9780429062513
Teised raamatud teemal:
  • Taylor & Francis e-raamat
  • Hind: 216,96 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 309,94 €
  • Säästad 30%
  • Formaat: 623 pages
  • Ilmumisaeg: 25-Jul-2008
  • Kirjastus: A K Peters
  • ISBN-13: 9780429062513
Teised raamatud teemal:
This introduction to interfaces between humans and computers that exploit the human sense of touch emphasizes algorithmic perspectives that are important to researchers and developers, and discusses fundamental concepts in the psychophysics of touch, and issues in device and interface design. It also surveys current rendering algorithms and novel applications. Lin is the Beverly W. Long Distinguished Professor in Computer Science at the University of North Carolina-Chapel Hill; Otaduyan is an assistant professor at Universidad Rey Juan Carlos (URJC Madrid), where he works at the Modeling and Virtual Reality Group (GMRV), in the Department of Computer Science. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.
Preface xi
Introduction 1(4)
I Fundamentals and Devices
5(152)
Perceiving Object Properties through a Rigid Link
7(14)
Surface Roughness: Direct vs. Indirect Exploration
8(4)
Effects of a Rigid Link on Other Object Properties
12(1)
Object Identification: Direct vs. Indirect Exploration
13(1)
Intersensory Influences via Indirect Touch
14(3)
Rendered Textures
17(1)
Implications for Virtual Objects
18(3)
Multi-Sensory Interactions
21(32)
Introduction to Crossmodal Congruency
21(1)
The Crossmodal Congruency Task
22(13)
Using the Crossmodal Congruency Task
35(12)
Using the Crossmodal Congruency Task
47(3)
Conclusion
50(3)
Design Issues in Haptic Devices
53(14)
Towards Full-Body Virtual Touch
53(1)
Sensory Modes and Interface Devices
54(1)
Locomotion Interfaces
55(5)
Desktop Displays
60(3)
Flexible Surface Displays
63(3)
Summary
66(1)
Rendering for Multifinger Haptic Devices
67(16)
Literature Review
67(1)
Multifinger Haptic Perception
68(3)
Design of a Multifinger Haptic Device
71(4)
Multifinger Rendering Method
75(6)
Future Work
81(2)
Locomotion Interfaces and Rendering
83(10)
Locomotion Interface Designs
83(4)
Locomotion Rendering
87(4)
Discussion
91(2)
Variable Friction Haptic Displays
93(30)
Human Perception of Friction
93(3)
Friction Reduction Theory
96(8)
Variable Friction Devices
104(7)
Friction Reduction Measurements
111(4)
Friction Patterns to Mimic Textures
115(2)
Multidimensional Scaling
117(4)
Summary
121(2)
Stability of Haptic Displays
123(34)
Definitions
123(1)
Designing for Passivity
124(1)
Passive Rendering of a Virtual Wall
125(5)
Extensions to the Passivity Framework
130(6)
Control Methods
136(7)
Extending Z-Width
143(12)
Summary
155(2)
II Rendering Techniques
157(312)
Introduction to Haptic Rendering Algorithms
159(22)
Definition of the Rendering Problem
159(4)
Components of a Rendering Algorithm
163(2)
Direct Rendering vs. Virtual Coupling
165(3)
Modeling the Tool and the Environment
168(8)
Multirate Algorithm
176(5)
Overview on Collision and Proximity Queries
181(24)
Problem Definitions
182(1)
Convex Polytopes
183(3)
General Polygonal Models
186(4)
Penetration Depth Computation
190(3)
Volumetric Representations
193(1)
Spline and Algebraic Objects
194(2)
Deformable Models
196(1)
Dynamic Queries
197(1)
Multiresolution Techniques
198(1)
Large Environments
199(2)
Proximity Query Packages
201(4)
Collision Detection for Three-DOF Rendering
205(14)
Related Work
205(1)
A Fast Proximity Query Algorithm for 3-DOF Haptic Interaction
206(6)
Implementation Issues
212(1)
System Performance
213(3)
Conclusion
216(1)
Acknowledgments
217(2)
Voxel-Based Collision Detection for Six-DOF Rendering
219(34)
Algorithm Overview
219(3)
Voxel Data Structures
222(6)
Geometrical Awareness
228(3)
Temporal Coherence
231(5)
Rendering with Virtual Coupling
236(3)
Applications and Experiments
239(10)
Discussion
249(4)
Continuous Collision Detection
253(24)
Why Continuous Collision Detection?
253(2)
Arbitrary In-Between Motions
255(7)
Interval Arithmetic
262(2)
Elementary Continuous Collision Detection
264(4)
Continuous Overlap Tests for Bounding Volumes
268(5)
Conclusion
273(4)
Contact Levels of Detail
277(20)
Psychophysical Foundations
278(2)
Approaches to Multiresolution Collision Detection
280(1)
Data Structure of CLODs
281(2)
Sensation-Preserving Simplification
283(2)
Multiresolution Contact Queries
285(4)
Experiments
289(5)
Discussion
294(3)
Physically Based Haptic Synthesis
297(14)
Haptic Synthesis as a Means for Passivity
298(1)
Friction
299(3)
Damage
302(2)
Elastic Deformation
304(3)
Texture
307(1)
Shocks
308(1)
Conclusion
309(2)
Three-Degree-of-Freedom Rendering
311(22)
Human-Machine Coupling
311(4)
Single-Point Rendering of 3D Rigid Objects
315(12)
Surface Details: Smoothing, Friction, and Texture
327(4)
Summary and Future
331(2)
Six-Degree-of-Freedom Rendering of Rigid Environments
333(22)
Overview
335(1)
Six-Degree-of-Freedom God-Object Simulation
336(2)
Constraint-Based Force Computation
338(3)
Haptic Surface Properties
341(5)
Results and Discussion
346(6)
Summary
352(3)
Rendering of Spline Models
355(16)
The Spline Representation
355(1)
Distance and Orthogonal Projection
356(2)
Local Minima in Distance versus the Virtual Proxy
358(1)
3-DOF Haptic Rendering of Spline Models
359(1)
Direct Parametric Tracing
359(6)
Stability of Numerical Closest Point Methods
365(2)
6-DOF Haptic Rendering of Spline Models
367(2)
Conclusion
369(2)
Rendering of Textured Objects
371(24)
Perceptual Motivations
372(1)
Three-DOF Haptic Texture Rendering
373(2)
Texture Force Model
375(2)
Penetration Depth between Textured Models
377(6)
Experiments
383(8)
Discussion
391(4)
Modeling Deformation of Linear Elastostatic Objects
395(26)
Motivations for Linear Elastostatic Models
395(3)
Linear Elastostatic Boundary Model Preliminaries
398(5)
Fast Global Deformation Using Capacitance Matrix Algorithms (CMAs)
403(5)
Capacitance Matrices as Local Buffer Models
408(2)
Surface Stiffness Models for Point-Like Contact
410(7)
Results
417(3)
Summary
420(1)
Rendering of Frictional Contact with Deformable Environments
421(22)
Contact and Friction Models
422(2)
Non-Smooth Dynamics for Deformable Objects
424(1)
Integration Schemes
425(2)
Building Contact Space
427(2)
Solving Strategy
429(4)
Haptic Rendering
433(4)
Examples
437(3)
Conclusion
440(3)
Measurement-Based Modeling for Haptic Rendering
443(26)
Literature Review
444(2)
Developing and Rendering a Measurement-Based Model
446(3)
Example Application: Tapping on Rigid Surfaces
449(8)
Example Application: Cutting Deformable Surfaces
457(8)
Summary
465(4)
III Applications
469(80)
Virtual Prototyping
471(14)
Brief State of the Art
471(5)
Overview
476(1)
The Stringed Haptic Workbench
477(1)
The Mixed-Prop
478(2)
Putty Application---An Automotive Virtual Prototyping Application
480(2)
Conclusion
482(3)
Haptics for Scientific Visualization
485(16)
Lessons from Haptic-Enabled Visualization Applications
485(12)
Useful Techniques for Haptic Display in Scientific Visualization
497(3)
Summary
500(1)
Haptics in Medical Applications
501(16)
Overview
501(6)
Visuo-Haptic Segmentation of Radiological Data
507(2)
Immersive Virtual-Reality-Based Hysteroscopy Training
509(3)
Multimodal Augmented Reality for Open Surgery Training
512(5)
The Role of Haptics in Physical Rehabilitation
517(14)
Robotic Systems for Physical Rehabilitation
518(4)
Specifics of Haptic Feedback for the Disabled
522(4)
Safety Issues in Haptics for Rehabilitation
526(2)
Looking at the Future
528(3)
Modeling and Creative Processes
531(18)
Case Studies of Existing Systems
533(1)
Haptic-Enhanced Painting with 3D Deformable Brushes
534(7)
Haptic Modeling and 3D Painting
541(6)
Discussion
547(1)
Future Work
548(1)
Bibliography 549(54)
Index 603
Lin\, Ming C.; Otaduy\, Miguel