Acknowledgments |
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9 | (2) |
Introduction |
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11 | (8) |
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19 | (64) |
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21 | (2) |
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Constructing Elements in Pursuit of Impossibility |
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23 | (2) |
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1988, the Year of the Pixel |
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25 | (6) |
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31 | (9) |
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Preserving the Pixel, Releasing Style from Technology |
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40 | (5) |
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The Contemporary Binary Bitmapped Surface |
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45 | (3) |
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Draw by hand within the space of a digital image |
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48 | (30) |
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Resolve to true or false with tons of information |
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78 | (5) |
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Chapter 2 Every Grid is Material |
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83 | (40) |
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Every tool is Pre-Gridded |
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87 | (2) |
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89 | (5) |
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Every Grid is Constructed |
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94 | (5) |
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99 | (3) |
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Build and Break a Scaffold |
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102 | (3) |
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Every grid wants to go on infinitely |
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105 | (2) |
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107 | (5) |
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112 | (3) |
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Every grid does not need to be the same |
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115 | (3) |
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118 | (5) |
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Chapter 3 Using a Tree to Represent a Tree |
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123 | (42) |
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Bonsai is an Action and an Element |
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127 | (1) |
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Books About Bonsai are Like This Book |
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128 | (1) |
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129 | (4) |
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Designing Tools to Control or Release Natural Randomness |
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133 | (7) |
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140 | (2) |
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Who is the "User-Author"? |
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142 | (1) |
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Using Software the Wrong Way |
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143 | (6) |
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A Tree Yet Rendered is Three Hundred Text Files in a Folder |
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149 | (1) |
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Sometimes a Tree Looks Nothing like a Tree |
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150 | (4) |
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Everything is Bonsai when in Pursuit of Bonsai |
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154 | (2) |
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156 | (3) |
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159 | (6) |
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Chapter 4 A Room that Becomes a Diorama; A Diorama Afflicted with Room Envy |
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165 | (52) |
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Almost but not Quite a Diorama: The Room, its Powers, and its Limits |
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167 | (5) |
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Model your space with every regard for detail and no regard for accuracy |
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172 | (1) |
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All Apertures Become Dioramas |
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173 | (11) |
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184 | (4) |
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188 | (1) |
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American Landscape as Diorama |
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189 | (7) |
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196 | (12) |
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Can a Diorama be Separated from Its Content? |
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208 | (9) |
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Chapter 5 Rendering the Almost Invisible |
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217 | (32) |
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Straining to Become Invisible |
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221 | (5) |
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226 | (1) |
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227 | (11) |
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Can a Diorama Become Invisible? |
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238 | (2) |
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240 | (2) |
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What about the shape of the invisible element? |
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242 | (1) |
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243 | (6) |
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Chapter 6 Operating on the Violence-Aggression Axis by viola ago |
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249 | (38) |
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In the Space of Animate Memory Sequences |
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251 | (3) |
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254 | (2) |
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Relational Architecture: Between Violence and Aggression |
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256 | (2) |
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Chop, Drop (does it Roll?) |
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258 | (1) |
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Intentionally Corrupted Surface, the Resurgent Line |
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259 | (7) |
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266 | (1) |
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Lyricism and Empathy (Or Bad Responses to External Calls) |
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267 | (4) |
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On Haptic Sways Between Fiction and the Real |
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271 | (11) |
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Overcoming Systemic Cognition |
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282 | (5) |
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Chapter 7 Anxious Vision: Real Time and the First-Person PerspectiveView |
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287 | (42) |
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289 | (2) |
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291 | (11) |
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302 | (3) |
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Design Notes: Levels as Perceptual Arenas |
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305 | (5) |
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Objects in a Networked Field: The Architectural Complex |
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310 | (2) |
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Object-Buildings in a Complex |
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312 | (2) |
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314 | (1) |
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Linear Movement in a Complex |
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315 | (3) |
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318 | (3) |
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The Creative Necessity of Gaming Discourse |
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321 | (1) |
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Displacement of the Viewing Subject |
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322 | (7) |
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Chapter 8 Transition Elements: Rendering by Drawing |
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329 | (46) |
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332 | (10) |
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342 | (7) |
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349 | (8) |
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357 | (8) |
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Representation as an Open Loop |
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365 | (1) |
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Represent, Disassociate, Operate, Re-associate with Something Else |
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366 | (4) |
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Structure Discourse Around Exercises |
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370 | (5) |
Image Animation Index |
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375 | |