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iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch [Hardback]

(QIOO Interactive, Berlin, Germany)
  • Format: Hardback, 394 pages, height x width: 235x191 mm, weight: 890 g
  • Pub. Date: 20-Dec-2019
  • Publisher: CRC Press
  • ISBN-10: 1138427748
  • ISBN-13: 9781138427747
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  • Hardback
  • Price: 239,05 €
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  • Format: Hardback, 394 pages, height x width: 235x191 mm, weight: 890 g
  • Pub. Date: 20-Dec-2019
  • Publisher: CRC Press
  • ISBN-10: 1138427748
  • ISBN-13: 9781138427747
Other books in subject:
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Preface --
1. Introduction Let There Be ... Games! --
2. The Basics
How Does It All Work? --
3. Game Development From 0 to 60 in No Time Flat --
4. Making Connections: Multiplayer Games with Game Kit and Game Center --
5.
OpenGL ES: Turbocharged! --
6. The Third Dimension 3D Games --
7. On the
Trail of Angry Birds Physics Engine Box2D --
8. The GLKit Framework OpenGL
ES Made Easy --
9. Complete Control: Game Sounds with OpenAL --
10. Waiting
to Be a Millionaire -- Bibliography -- Index.
Lucka, Thomas