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E-raamat: Jumpstart! Maths: Maths Activities and Games for Ages 5-14 3rd edition [Taylor & Francis e-raamat]

(Education Walsall, UK)
  • Formaat: 106 pages, 3 Tables, black and white; 14 Line drawings, black and white; 14 Illustrations, black and white
  • Sari: Jumpstart
  • Ilmumisaeg: 29-May-2019
  • Kirjastus: Routledge
  • ISBN-13: 9780429263262
  • Taylor & Francis e-raamat
  • Hind: 101,56 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 145,08 €
  • Säästad 30%
  • Formaat: 106 pages, 3 Tables, black and white; 14 Line drawings, black and white; 14 Illustrations, black and white
  • Sari: Jumpstart
  • Ilmumisaeg: 29-May-2019
  • Kirjastus: Routledge
  • ISBN-13: 9780429263262
This fully updated third edition of Jumpstart! Maths presents a collection of simple-to-use, multi-sensory games and activities which will jumpstart students understanding of mathematics in action. It will help students to explore and learn maths both through technology and without, in an atmosphere of fun, mutual support and tolerance.

With ten new activities and a digital hints and tips section, this book:











follows and explores the national mathematics curriculum;





promotes creativity in maths through practical activities that teachers can employ in their classrooms;





provides a digital "hints and tips" section to integrate the use of digital teaching tools such as interactive whiteboards.

Specifically written to help teachers work within the guidelines of the mathematics curriculum, this new edition brings into consideration the increasing presence of technology in education. If you are one of the thousands of teachers looking for a range of practical and fun ideas to teach maths engagingly, then this is the perfect book for you.
Introduction 1(1)
1 Interactive whiteboard games 2(19)
1.1 Number snap
2(1)
Recognition or numbers
1.2 Order them
3(1)
Ordering numbers
1.3 The matchstick game
4(2)
Patterns, odds & evens, addition & subtraction
1.4 Treasure hunt 1
6(1)
Letter and number co-ordinates
1.5 Treasure hunt 2
7(1)
2-digit number co-ordinates
1.6 Multiple snap
8(1)
Recognising multiples
1.7 Three in a row
9(1)
Spatial strategy game
1.8 Making L
10(1)
Making right angles on a grid
1.9 Hostage round up
10(1)
Rounding numbers
1.10 Per cent snap
11(2)
Recognising vulgar fractions and their percentage equivalents
1.11 Decimal snap
13(1)
Recognising equivalent vulgar fractions and percentages and their decimal equivalents
1.12 Pipeline 1
14(2)
Direction
1.13 Pipeline 2
16(1)
Co-ordinates
1.14 Treasure hunt 3
17(1)
Number coordinates in all 4 quadrants
1.15 Pipeline 3
18(1)
Direction in all 4 quadrants
1.16 Pipeline 4
19(2)
Co-ordinates in all 4 quadrants
2 Number: number and place value 21(15)
2.1 Number snap
21(1)
Recognition or numbers
2.2 Number lotto
21(1)
Recognition or numbers
2.3 How many
22(1)
Estimating number of objects
2.4 Order them
23(1)
Ordering numbers
2.5 Beanbag count
23(1)
Counting on in 1s, 2s, 3s, 4, 5, 10s
2.6 Animal count
24(1)
Adding on 1,2,3,4
2.7 Number bond countdown
25(1)
Recall of number bonds
2.8 Odds and evens
25(1)
Odd and even numbers
2.9 Join up 1
26(1)
Division and remainders
2.10 Town/country/team count
27(1)
Adding on 1,2,3,4
2.11 Make a number
27(1)
Making numbers from numerals
2.12 The matchstick game
28(1)
Patterns, odds and evens, addition and subtraction
2.13 Stand up and be counted 1
29(1)
Place value with integers
2.14 Stand up and be counted 2
30(1)
Estimating number of objects
2.15 Multiple snap
31(1)
Recognising multiples
2.16 Number volleyball
31(1)
Increasing/decreasing by a factor of 10
2.17 Fizz buzz
32(1)
Multiples and square numbers
2.18 Hostage round up
33(1)
Rounding numbers
2.19 Rounding around
33(1)
Rounding numbers
2.20 Number bond tennis
34(1)
Number bonds of 100, 200, 500, 1000
2.21 Prime time
35(1)
Prime numbers
3 Number: addition and subtraction 36(10)
3.1 Team promotion
36(1)
Quick mental computation of addition and subtraction equations
3.2 Swap over
37(1)
Quick mental computation of addition and subtraction equations
3.3 Join up 2
38(1)
Addition of sets
3.4 First team home
39(1)
Quick mental computation of addition and subtraction equations
3.5 Target totals 1
39(1)
Addition
3.6 Target totals 2
40(1)
Addition
3.7 Computation chain
41(1)
Addition and subtraction
3.8 League table 1
41(1)
Quick mental creation and computation of number equations
3.9 8s and 9s
42(1)
Using shortcuts to + and - 8 and 9
3.10 80s and 90s
43(1)
Using shortcuts to + and - 80 and 90
3.11 Fibonacci count
43(1)
Adding on in sequences
3.12 League table 2
44(2)
Quick mental creation and computation of number equations including negative numbers
4 Number: multiplication and division 46(7)
4.1 Number rounders
46(1)
Sequential doubling
4.2 Halves and doubles
47(1)
Halving and doubling
4.3 Double up
48(1)
Doubling numbers, up to 4 digits
4.4 Number cricket 1
48(1)
Doubling numbers up a total of 5 digits
4.5 Number cricket 2
49(1)
Halving numbers of up to 4 digits
4.6 Computation trail
50(1)
Practising all 4 operations
4.7 Computation challenge
51(1)
Setting and solving long multiplication and division problems
4.8 Target primes
51(2)
Problem solving using multiplication and division to get from a given integer to a specified prime number
5 Number: fractions 53(3)
5.1 Join up 3
53(1)
Finding unit/non-unit fractions of a group
5.2 Per cent snap
54(1)
Recognising vulgar fractions and their percentage equivalents
5.3 Decimal snap
54(1)
Recognising equivalent vulgar fractions and percentages and their decimal equivalents
5.4 Fraction change 1
55(1)
Spotting equivalent fractions
5.5 Fraction change 2
55(1)
Recognising Numerator and Denominator
6 Ratio and proportion 56(3)
6.1 A piece of paper?
56(1)
Investigation of proportion of A-sized paper
6.2 Ratio race 1
57(1)
Increasing numbers in accordance with a given ratio
6.3 Ratio race 2
57(2)
Reducing numbers in accordance with a given ratio
7 Algebra 59(2)
7.1 Algebra fizz buzz 1
59(1)
Use of expressions to represent values
7.2 Algebra fizz buzz 2
59(2)
Use of expressions to represent values
8 Measurement 61(10)
8.1 Time volleyball 1
61(1)
Adding on intervals of time
8.2 Time volleyball 2
62(1)
Adding on increasing intervals of time
8.3 Brainstorming length
62(1)
Suitable units of length
8.4 Brainstorming volume
63(1)
Suitable containers and units of volume
8.5 Time jump 1
63(1)
Adding on intervals of time
8.6 Rapid conversion 1
64(1)
Rapid conversion from larger to smaller units
8.7 Rapid conversion 2
65(1)
Rapid conversion from smaller to larger units
8.8 Crossing the river 1
66(1)
Problem solving with mass
8.9 Time jump 2
67(1)
Adding on intervals of time
8.10 Brainstorming mass
68(1)
Suitable units of mass
8.11 Cheesed off!
68(1)
Problem solving with area and volume
8.12 Crossing the river 2
69(1)
Problem solving with mass
8.13 Butter wrap
70(1)
Problem solving with mass, area and volume, and percentage
9 Geometry: properties of shape 71(7)
9.1 Shape lotto
71(1)
Recognition of regular shapes
9.2 Shape snap
72(1)
Recognition of regular shapes
9.3 Polygons in string
72(1)
9.4 Triangle lotto
73(1)
Classification of different types of triangle
9.5 Blindfold trust
73(1)
Estimating angles of 30,45,60,90 and 180 degrees
9.6 Making angles 1
74(1)
Estimating acute and obtuse angles
9.7 Making angles 2
75(1)
Estimating angles of rotation
9.8 Oblong to triangle
76(1)
Exploring properties of A-sized paper
9.9 Stacking pyramids
76(2)
Recognition of regular shapes
10 Geometry: position and direction 78(8)
10.1 Treasure hunt 1
78(1)
Letter and number co-ordinates
10.2 Treasure hunt 2
79(1)
2-digit number co-ordinates
10.3 Pipeline 1
79(1)
Direction
10.4 Three in a row
80(1)
Spatial strategy game
10.5 Making L
81(1)
Making right angles on a grid
10.6 Chicken pen
81(1)
Problem solving with perimeter and area
10.7 Shape up
82(1)
Polygons and perimeter
10.8 Don't lose your bearings
82(1)
Bearings
10.9 Pipeline 2
83(1)
Co-ordinates
10.10 Treasure hunt 3
84(1)
2-digit number coordinates, all 4 quadrants
10.11 Pipeline 3
84(1)
Direction in all 4 quadrants
10.12 Pipeline 4
85(1)
Co-ordinates in all 4 quadrants
11 Statistics 86(5)
11.1 Name a ... 1
86(1)
Venn diagrams
11.2 Name a ... 2
87(1)
Carroll diagrams
11.3 Shape sort
87(1)
Carroll diagrams
11.4 Probability brainstorm
88(1)
Probability
11.5 Data replay
89(2)
Median mode, mean, range
Appendix: Excel hints 91(1)
Blank grids 91(1)
Generating random numbers 91(1)
Excel cell formats 92(1)
Using colour to hide text 93(1)
Using the Fill function 93
John Taylor is the author of numerous books, including Jumpstart! Numeracy and Jumpstart! ICT. He is a former primary school teacher and has also worked in local authority school support services in the West Midlands, UK. Since "retirement" John has been active as a resource webmaster, school governor and volunteer at his local primary school.