Muutke küpsiste eelistusi

E-raamat: Literature, Videogames and Learning [Taylor & Francis e-raamat]

(UCL Institute of Education, UK)
  • Formaat: 218 pages, 30 Halftones, black and white; 30 Illustrations, black and white
  • Sari: Literature and Education
  • Ilmumisaeg: 20-Jul-2021
  • Kirjastus: Routledge
  • ISBN-13: 9781003025597
  • Taylor & Francis e-raamat
  • Hind: 161,57 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 230,81 €
  • Säästad 30%
  • Formaat: 218 pages, 30 Halftones, black and white; 30 Illustrations, black and white
  • Sari: Literature and Education
  • Ilmumisaeg: 20-Jul-2021
  • Kirjastus: Routledge
  • ISBN-13: 9781003025597

This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature.



This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.

The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.

With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.

Lists of figures
viii
Series editors' introduction x
Acknowledgements xii
1 Ludo-literary encounters
1(9)
2 Ludo-literary aesthetics
10(25)
3 Multimodality in literature and game
35(21)
4 Ludic literacies
56(19)
5 Games and children's literature I: the Northern Lights
75(12)
6 Games and children's literature II: the case of Harry Potter
87(18)
7 Playing Beowulf I: Ludic rhapsodies
105(24)
8 Playing Beowulf II: of monsters and manuscripts
129(22)
9 Playing Macbeth I: Coding and creativity
151(19)
10 Playing Macbeth II: From character to avatar
170(15)
11 Playing Macbeth III: Blue dragons, murderers and the endless run
185(22)
12 Epilogue
207(6)
Index 213
Andrew Burn is Professor of English, Media and Drama at the UCL Institute of Education, UK. He has directed a range of research projects on young peoples literature-based game designs.