Biography of Authors |
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xi | |
Abstract |
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xiii | |
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xv | |
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xix | |
Preface |
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xxi | |
Acknowledgments |
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xxv | |
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xxvii | |
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1 | (18) |
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1.1 History of Mobile Communication Systems |
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1 | (2) |
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1.2 5G: Vision and Motivation |
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3 | (3) |
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1.3 5G Service Quality and Business Requirements |
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6 | (5) |
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1.3.1 High User Experienced Data Rate and Ultra-Low Latency |
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7 | (2) |
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1.3.2 Transparency, Consistency, User's QoE Personalization, and Service Differentiation |
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9 | (1) |
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1.3.3 Enhanced Security, Mobility, and Services Availability |
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9 | (1) |
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1.3.4 Seamless User Experience, Longer Battery Life, and Context Aware Networking |
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10 | (1) |
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1.3.5 Energy and Cost Efficiency, Network Scalability, and Flexibility |
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10 | (1) |
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1.4 5G Services, Applications, and Use Cases |
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11 | (1) |
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1.5 5G Standardization Activities |
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12 | (2) |
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14 | (5) |
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14 | (5) |
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2 5G Network Management for Big Data Streaming using Machine Learning |
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19 | (16) |
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2.1 Machine Learning for Multimedia Networking |
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19 | (3) |
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20 | (1) |
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2.1.2 Feature Engineering |
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21 | (1) |
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2.1.3 Ground Truth Quality Perception - Model Optimization and Training |
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22 | (1) |
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2.1.4 Performance Metrics, Testing, and Model Validation |
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22 | (1) |
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2.2 Machine Learning Paradigms |
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22 | (1) |
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2.3 Multimedia Big Data Streaming |
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23 | (2) |
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2.4 Deep Learning for IoT Big Data and Streaming Analytics |
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25 | (1) |
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2.5 Intelligent QoE-based Big Data Strategies and Multimedia Streaming in Future Softwarized Networks |
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26 | (1) |
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2.6 Optimization of Data Management with ML in Softwarized 5G Networks |
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27 | (3) |
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2.6.1 A Multimodal Learning Framework for Video QoE Prediction |
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27 | (1) |
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2.6.2 Supervised-Learning-based QoE Prediction of Video Streaming in Future Networks |
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28 | (1) |
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2.6.3 OTT Service Providers |
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29 | (1) |
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29 | (1) |
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29 | (1) |
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30 | (5) |
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31 | (4) |
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3 Quality of Experience Management of Multimedia Streaming Services |
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35 | (22) |
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3.1 Quality of Experience (QoE): Concepts and Definition |
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35 | (3) |
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3.1.1 Quality of Experience Influence Factors |
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36 | (2) |
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3.2 QoE Modeling and Assessment: Metrics and Models |
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38 | (4) |
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3.2.1 Subjective Quality Models |
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38 | (1) |
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3.2.2 Objective Quality Models |
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39 | (2) |
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3.2.3 Data-driven Quality Models |
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41 | (1) |
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3.3 QoE Measurement, Assessment, and Management |
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42 | (1) |
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3.4 QoE Optimization and Control of Multimedia Streaming Services |
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43 | (8) |
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3.4.1 Customer Experience Management and QoE Monitoring |
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47 | (4) |
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51 | (6) |
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51 | (6) |
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4 Multimedia Streaming Services Over the Internet |
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57 | (16) |
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4.1 Internet-Based Video Streaming: An Overview |
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57 | (2) |
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4.1.1 A Brief History of Internet-Based Video Streaming |
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57 | (2) |
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4.2 HTTP Adaptive Streaming (HAS) Framework |
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59 | (4) |
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4.3 Server and Network-Assisted DASH (SAND) |
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63 | (3) |
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4.4 Multimedia Delivery Chain and Service Management Issues |
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66 | (2) |
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68 | (5) |
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68 | (5) |
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5 QoE Management of Multimedia Services Using Machine Learning in SDN/NFV 5G Networks |
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73 | (26) |
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5.1 QoE-Centric Routing Mechanisms for Improving Video Quality |
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74 | (2) |
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5.2 MPTCP/SR and QUIC Approaches for QoE Optimization |
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76 | (4) |
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5.3 Server and Network-Assisted Optimization Approaches Using SDN/NFV |
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80 | (4) |
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5.4 QoE-Centric Fairness and Personalized QoE Control |
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84 | (5) |
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5.4.1 QoE-driven Optimization Approaches for Video Streaming Using Machine Learning |
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86 | (3) |
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89 | (10) |
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89 | (10) |
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6 Network Softwarization and Virtualization in Future Networks: The promise of SDN, NFV, MEC, and Fog/Cloud Computing |
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99 | (20) |
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6.1 Network Softwarization: Concepts and Use Cases |
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99 | (1) |
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6.2 Network Softwarization and Virtualization Technologies for Future Communication Platforms |
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100 | (11) |
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6.2.1 Software-Defined Networking (SDN) |
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100 | (2) |
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6.2.2 Standardization Activities of SDN |
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102 | (1) |
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6.2.3 Traffic Management Applications for Stateful SDN Data Plane |
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103 | (1) |
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6.2.4 Network Function Virtualization (NFV) |
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103 | (3) |
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6.2.5 NFV Management and Orchestration (NFV MANO) Framework |
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106 | (1) |
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6.2.6 NFV Use Cases, Application Scenarios, and Implementation |
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107 | (1) |
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6.2.7 NFV Standardization Activities |
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107 | (1) |
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6.2.8 Network Hypervisors, Containers, and Virtual Machines |
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108 | (2) |
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6.2.9 Multiaccess Edge Computing (MEC): From Clouds to Edges |
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110 | (1) |
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111 | (8) |
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112 | (7) |
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7 Management of Multimedia Services in Emerging Architectures Using Big Data Analytics: MEC, ICN, and Fog/Cloud computing |
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119 | (14) |
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7.1 QoE-Aware/Driven Adaptive Streaming Over MEC Architectures |
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119 | (2) |
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1.2 QoE-aware Self-Driving 3D Network Architecture |
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121 | (3) |
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7.3 QoE-driven/aware Management Architecture Using ICN |
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124 | (2) |
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7.4 QoE-aware Adaptive Streaming over Cloud/Fog Computing |
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126 | (1) |
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127 | (6) |
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127 | (6) |
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8 Emerging Applications and Services in Future 5G Networks |
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133 | (14) |
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8.1 QoE in Immersive AR/VR and Mulsemedia Applications |
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133 | (2) |
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8.2 QoE in Cloud Gaming Video Streaming Applications |
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135 | (1) |
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8.3 QoE in Light Field Applications |
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136 | (1) |
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8.4 Holographic and Future Media Communications |
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137 | (1) |
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8.5 Human-Centric Services and 3D Volumetric Video Streaming |
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137 | (2) |
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8.6 New Video Compression Standards Toward 6G Networks |
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139 | (1) |
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140 | (7) |
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141 | (6) |
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9 5G Network Slicing Management Architectures and Implementations for Multimedia |
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147 | (20) |
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9.1 5G Network Slicing Architectures and Implementations |
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147 | (9) |
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9.1.1 Collaborative 5G Network Slicing Research Projects |
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148 | (4) |
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9.1.2 Open Source Orchestrators, Proof of Concepts, and Standardization Efforts |
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152 | (4) |
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9.2 5G Network Slicing Orchestration and Management in Multi-domain |
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156 | (5) |
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9.2.1 Reference Architecture for Data-Driven Network Management in 6G and Beyond Networks |
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158 | (3) |
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161 | (6) |
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162 | (5) |
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10 QoE Management of Multimedia Service Challenges in 5G Networks |
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167 | (18) |
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10.1 QoE Management and Orchestration in Future Networks |
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167 | (1) |
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10.2 Immersive Media Experience in Future Softwarized and Beyond Networks |
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168 | (2) |
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10.3 Development of New Subjective Assessment Methodologies for Emerging Services and Applications |
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170 | (1) |
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10.4 QoE-aware Network Sharing and Slicing in Future Softwarized Networks |
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171 | (1) |
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10.5 QoE Measurement, Modeling, and Testing Issues Over 6G Networks |
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172 | (1) |
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10.6 QoE-Centric Business Models in Future Softwarized Network |
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172 | (2) |
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10.7 Novel QoE-driven Virtualized Multimedia 3D Services Delivery Schemes Over 6G Networks |
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174 | (1) |
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10.8 Novel 3D Cloud/Edge Models for Multimedia Applications and Elastic 3D Service Customization |
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174 | (2) |
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10.9 Security, Privacy, Trust |
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176 | (1) |
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177 | (8) |
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178 | (7) |
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11 Multimedia QoE-Driven Services Delivery Toward 6G and Beyond Network |
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185 | (18) |
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11.1 The Roads Toward 6G and Beyond Networks |
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185 | (9) |
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11.1.1 Holographic and Future Media Communications |
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189 | (1) |
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11.1.2 Human-Centric Services and 3D Volumetric Video Streaming |
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190 | (1) |
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11.1.3 Potential Features and Technologies in 6G Networks |
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191 | (3) |
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11.2 6G Innovative Network Architectures: From Network Softwarization to Intelligentization |
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194 | (4) |
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11.2.1 Network Management, Automation, and Orchestration |
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194 | (2) |
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11.2.2 Pervasive AI, ML, and Big Data Analytics |
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196 | (1) |
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11.2.3 New Protocol Stack and 3D Network Architectures |
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197 | (1) |
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11.3 6G Standardization Activities |
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198 | (1) |
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199 | (4) |
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199 | (4) |
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12 Multimedia Streaming Services Delivery in 2030 and Beyond Networks |
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203 | (11) |
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12.1 The Future of the Video Streaming Industry: Market Growth and Trends Toward 2030 |
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203 | (1) |
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12.2 Future 2030 Communication Network and Computing Scenarios |
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204 | (2) |
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12.3 New Paradigms of Internetworking for 2030 and Beyond Networks |
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206 | (5) |
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12.3.1 Next-Generation Human-Machine Interaction Network: A Human-centric Hyper-real Experience |
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207 | (2) |
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12.3.2 Multimedia Streaming Blockchain-enabled Resource Management and Sharing for 2030 and Beyond Networks |
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209 | (2) |
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12.4 A General QoE Provisioning Ecosystem for 2030 and Beyond Networks |
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211 | (3) |
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12.4.1 Customer QoE Quantification |
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213 | (1) |
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12.4.2 QoE Analysis, Assessment, Measurement, and Visualization |
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213 | (1) |
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12.4.3 5G Network Performance and QoE Optimization |
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214 | (1) |
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12 A A Multistakeholders Collaboration for Video Content Delivery and Network Infrastructures |
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214 | (4) |
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218 | (1) |
Bibliography |
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218 | (3) |
Index |
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221 | |