Muutke küpsiste eelistusi

E-raamat: Parametric Building Design Using Autodesk Maya [Taylor & Francis e-raamat]

(University of Cincinnati, USA)
  • Formaat: 208 pages, 26 Line drawings, color; 350 Illustrations, color
  • Ilmumisaeg: 29-Jan-2014
  • Kirjastus: Routledge
  • ISBN-13: 9781315819877
  • Taylor & Francis e-raamat
  • Hind: 212,34 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 303,35 €
  • Säästad 30%
  • Formaat: 208 pages, 26 Line drawings, color; 350 Illustrations, color
  • Ilmumisaeg: 29-Jan-2014
  • Kirjastus: Routledge
  • ISBN-13: 9781315819877
Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now.....

The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn:















How to use Maya polygon and NURBS modeling tools to create non-linear procedural model.





How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions.





The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication.





How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing.





How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine.





How to use Maya skeleton system and animation tools to control complex architectural forms.





How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step.





How to combine Maya with various CAD/BIM tools to create an efficient design pipeline.





How to use Maya MEL script to create customized tools and interface.





The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.
Foreword 7(4)
Preface 11(2)
Acknowledgements 13(2)
Chapter 1 Introduction
15(32)
1.1 Parametric design in architecture
16(1)
1.2 Computational and nonlinear thinking
17(1)
1.3 Performance Based Design (PBD)
18(1)
1.4 Using Autodesk Maya for parametric design
19(19)
1.4.1 Case studies
19(17)
1.4.2 Nonlinear modeling in Maya
36(1)
1.4.3 Performance based design in Maya
37(1)
1.5 Objective of the book
38(1)
1.6 Tutorials
39(8)
1.6.1 Tutorial: Basic Maya interface
39(1)
1.6.2 Tutorial: Nonlinear modeling with Maya
40(1)
1.6.3 Tutorial: 2-D pattern making in Maya
41(2)
1.6.4 Tutorial: Polygon frames
43(4)
Chapter 2 Maya modeling
47(16)
2.1 Polygon modeling
48(1)
2.2 NURBS model
49(1)
2.3 Choosing the right modeling technique
50(2)
2.4 Conversion between polygon model and NURBS model
52(1)
2.5 Tutorials
53(10)
2.5.1 Tutorial: Tessellation and iterative building skin
53(3)
2.5.2 Tutorial: Parametric beam and roof
56(3)
2.5.3 Tutorial: Deformation (NURBS + polygon)
59(4)
Chapter 3 Parametric relationship
63(18)
3.1 Morphing and blending
64(3)
3.2 Tutorial: Hybrid house
67(2)
3.3 Driven key
69(12)
3.3.1 Driven key controlled morph
69(1)
3.3.2 Attractor controlled morph
70(1)
3.3.3 Case study: Folded paneling system
71(6)
3.3.4 Tutorial: Adaptive skin
77(4)
Chapter 4 Maya skeleton
81(12)
4.1 Architectural application of Maya skeleton
82(6)
4.2 Tutorials
88(5)
4.2.1 Tutorial: Kinetic radial structure
88(2)
4.2.2 Tutorial: Walking machine
90(3)
Chapter 5 Simulation
93(16)
5.1 Simulation for Performance Based Design and form seeking
94(1)
5.2 Physics simulation as an artistic design approach
95(1)
5.3 Maya dynamics simulation
96(1)
5.4 Maya particle system and form making
97(7)
5.5 Tutorials
104(5)
5.5.1 Tutorial: nCloth for tensile structure - method 1
104(1)
5.5.2 Tutorial: nCloth for tensile structure - method 2
105(1)
5.5.3 Tutorial: Maya Hair and the tensile structure
106(3)
Chapter 6 Visualization
109(28)
6.1 Camera
111(2)
6.1.1 Camera view
111(1)
6.1.2 Camera lens
111(2)
6.2 Lighting
113(5)
6.2.1 Light properties
113(1)
6.2.2 Shadow
113(1)
6.2.3 Light and vertex color
114(2)
6.2.4 Tutorial: Bake Maya lighting into vertex color
116(2)
6.3 Material
118(3)
6.3.1 Shader and materials
118(1)
6.3.2 Maya shader network
119(1)
6.3.3 Procedural texture vs. bitmap texture
119(1)
6.3.4 Map / channel
119(1)
6.3.5 Color map / channel
119(1)
6.3.6 Bump map / channel
119(1)
6.3.7 Transparency map / channel
119(2)
6.3.8 Reflection map / channel
121(1)
6.3.9 Self-illumination map / channel
121(1)
6.4 Special render nodes
121(2)
6.4.1 Ambient occlusion
121(1)
6.4.2 Soft edge shader
122(1)
6.4.3 Ramp color
122(1)
6.5 Projection
123(9)
6.5.1 Projection types
123(3)
6.5.2 Tutorial: Texture mapping
126(1)
6.5.3 Tutorial: Tri-planar projection
127(1)
6.5.4 Tutorial: Creating details with texture mapping
128(2)
6.5.5 Tutorial: Ambient occlusion rendering
130(1)
6.5.6 Tutorial: Reflection map and self-illumination material
131(1)
6.6 Rendering
132(5)
6.6.1 Image composite
135(1)
6.6.2 Tutorial: Multiple layer rendering
136(1)
Chapter 7 Animation
137(12)
7.1 Animation as visualization tool
138(1)
7.2 Animation as a modeling tool
139(7)
7.2.1 Animation of CV
139(5)
7.2.2 Deformation animation
144(1)
7.2.3 Animate the history nodes
144(1)
7.2.4 Animation through motion path
144(1)
7.2.5 Animation through parent / child relationship
144(1)
7.2.6 Animation through simulation
145(1)
7.3 Tutorials
146(3)
7.3.1 Tutorial: Keyframe animation
146(1)
7.3.2 Tutorial: Motion path animation
147(1)
7.3.3 Tutorial: Animation on object level and component level
148(1)
Chapter 8 Digital fabrication
149(14)
8.1 CAD & CAM
150(1)
8.2 Laser cutting
151(4)
8.2.1 Laser cutting 2-D patterns
151(1)
8.2.2 Files for laser cutting
152(1)
8.2.3 Laser cutting for 3-D objects
153(2)
8.3 CNC
155(2)
8.3.1 Tool path
155(2)
8.4 3-D print
157(1)
8.5 Case study
158(2)
8.5.1 Mathmorph
158(2)
8.5.2 Fractal imprint
160(1)
8.6 Future of CAD and CAM
160(1)
8.7 Tutorial: Tool path making
161(2)
Chapter 9 Scripting
163(18)
9.1 MEL Script
164(2)
9.2 Tutorials
166(15)
9.2.1 Tutorial: Super Extrude
166(3)
9.2.2 Tutorial: Random weave
169(2)
9.2.3 Tutorial: Image sampling
171(2)
9.2.4 Tutorial: Zoning map for a digital city
173(8)
Chapter 10 In and out
181(10)
10.1 Transfer data across programs
182(1)
10.2 Import data into Maya
182(1)
10.3 Export data from Maya
182(3)
10.4 Tutorials
185(6)
10.4.1 Tutorial: From Revit to Maya
185(2)
10.4.2 Tutorial: From Maya to Revit
187(1)
10.4.3 Tutorial: Export geometry and vertex color from Maya to Rhino
188(3)
Notes 191(6)
Project credits 197(2)
References 199(2)
Index 201
Ming Tang is an Assistant Professor at School of Architecture and Interior Design, University of Cincinnati. He is also the founding partner of Tang & Yang Architects, which has won design awards in China, Spain, Mexico, U.K. and United States, including the first prize of d3 Natural System, the first place of Cities with Soul, the first place of IAAC self-sufficient housing contest, and the first place of Chichen Itza lodge museum design.