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E-raamat: Screens of Virtual Production: What is Real? [Taylor & Francis e-raamat]

Edited by , Edited by , Edited by (Deakin University, Australia), Edited by
  • Formaat: 310 pages, 23 Halftones, black and white; 23 Illustrations, black and white
  • Ilmumisaeg: 24-Apr-2025
  • Kirjastus: Routledge
  • ISBN-13: 9781003463139
  • Taylor & Francis e-raamat
  • Hind: 161,57 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 230,81 €
  • Säästad 30%
  • Formaat: 310 pages, 23 Halftones, black and white; 23 Illustrations, black and white
  • Ilmumisaeg: 24-Apr-2025
  • Kirjastus: Routledge
  • ISBN-13: 9781003463139

This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism.

This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate.

This book encompasses many production themes and will appeal to media students and professionals interested in the production of film.



This book is the first dedicated edited collection that explores the virtualization of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies.

Introduction: Virtual Production: What is Real? Section One: Its Always
Been Real: Contemporising Virtual Production
1. This is the Way: ILMs
Stagecraft, Disneys Star Wars: The Mandalorian and Constructing the Rhetoric
of Virtual Production
2. Virtual Production and the History of Attractions
3.
Reengineering Rear Projection? A Genealogy of Virtual Production Spaces and
their Aesthetic and Logistical Potential
4. Unreal Spaces, Real Peripheries:
Exploring the Materialities of Virtual Production
5. Redefining Perceptual
Reality: A Cinematic Phenomenology of Virtual Production Section Two: The
Body Becomes You: Performing Virtual Production
6. Facilitating an Immersive
Performance Environment in Virtual Production
7. Virtual Production and the
Future of Live Performance intermedial trajectories of expanded animation
in the immersive production Dream (Royal Shakespeare Company, 2021)
8.
Animated Presence in Virtual Production
9. Immersive Staging Techniques in
Virtual Production: The Profilmic Phase of Avatar, Miriam Meriam Ouertani
Section Three: Skin Deep: Gazing with Virtual Production
10. Race, Identity
and Virtual Production: Passing through the Technology
11. Photogrammetric
Race-Making in the MetaHuman Creator
12. Decolonising Virtual Production?
Optimising Skin-tone Representations and Aesthetics in an LED Volume with
Personal Colour Analysis
13. Virtual Screens and the Human Gaze Section Four:
Whose Work? Labouring with Virtual Production
14. Performing Pandora: Virtual
Production and the Profilmic Event in Avatar
15. Sound Design and Virtual
Production: Implementing Sound in a Pre-Production Workflow
16. Lost in the
virtual abyss: female participation and experience in Virtual Production
industry and educational contexts in Australia
17. Intimate Frames: Intimacy
and performance in virtual production
18. Towards the Engine Cinema: The
Virtual Production in Chinese Film Industries
Sean Redmond is Professor of Cinema at RMIT University, Australia.

Colin Perry is a Film and Television lecturer at Deakin University. His background as a director, editor, sound engineer and academic all contribute to the breadth of knowledge he brings to this subject.

Sian Mitchell is Senior Lecturer in Film, Television and Animation at Deakin University, Australia. She is also the Festival Director and co-founder of the Melbourne Women in Film Festival.

Lienors Torre is a Senior Lecturer in Animation at Deakin University.