Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making an effort to outline and detail the values and frameworks that shape the past in this popular media.
Introduction |
|
1 | (26) |
|
Chapter One Opening up the Design - Europa Universalis IV and Hearts of Iron IV Overviews |
|
|
27 | (39) |
|
Chapter Two Shaping the Past: The Surround and Practice of Making Games about the Past |
|
|
66 | (55) |
|
Chapter Three Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV |
|
|
121 | (38) |
|
Chapter Four Approximately History and Ambivalent Desires |
|
|
159 | (34) |
Conclusions |
|
193 | (14) |
Appendix 1 DLC and Content Packs Installed and Used for the Study |
|
207 | (1) |
Appendix 2 Interviews with Developers and Beta Testers |
|
208 | (3) |
Appendix 3 Game Analysis and Technical Reading |
|
211 | (4) |
References |
|
215 | (11) |
Index |
|
226 | |
Ylva Grufstedt, Aalto University, Finland and Malmφ University, Sweden.