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E-raamat: Teaching Linguistics With Games [Taylor & Francis e-raamat]

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  • Formaat: 146 pages, 26 Line drawings, color; 19 Line drawings, black and white; 14 Halftones, color; 38 Illustrations, color; 21 Illustrations, black and white
  • Ilmumisaeg: 24-Nov-2025
  • Kirjastus: Routledge
  • ISBN-13: 9781003630487
  • Taylor & Francis e-raamat
  • Hind: 189,26 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 270,37 €
  • Säästad 30%
  • Formaat: 146 pages, 26 Line drawings, color; 19 Line drawings, black and white; 14 Halftones, color; 38 Illustrations, color; 21 Illustrations, black and white
  • Ilmumisaeg: 24-Nov-2025
  • Kirjastus: Routledge
  • ISBN-13: 9781003630487

This volume explores games and gamification as a pedagogical approach to teaching linguistics and languages at the university level. It introduces a variety of games and gamified activities that can be integrated into almost any linguistics course, from phonetics and phonology to psycholinguistics and language evolution. The authors not only share their experiences using games in the classroom but also embrace a broader educational philosophy of ludic pedagogy. This approach centers on engaging students in meaningful, authentic activities and empowering them to take charge of their learning. Through this method, teachers can boost learner motivation, foster self-efficacy, build a supportive community of practice, and make learning an enjoyable experience.

Many of the games and activities in this book are flexible and can be adapted to suit various class types and student demographics. This collection of best practices serves as a practical guide for teaching with games and a resource that helps educators navigate  potential challenges and misconceptions. Ultimately, the book aims to enhance the teaching experience for linguistics instructors, improve learning outcomes, and promote productive, collaborative relationships with students. The book is complemented by an online repository of printable games, which will be continuously updated and expanded: https://linguisticgames.weebly.com/



This volume explores games and gamification as tools for teaching linguistics in higher education. It offers adaptable activities, promotes student-led learning through ludic pedagogy, and boosts motivation and engagement.

1 Ahead of the Game: Applying Gamification and Game-Base Teaching to
Linguistics

Vita V. Kogan

2 Physical and Online Games for Phonetics and Phonology

Nathan Sanders and Danielle Daidone

3 Playful Linguistics: Designing the Digital Board Game Ph[ o:]nix

Lena Straßburger, Petra B. Schumacher, Rebekka Wanka, and Hanna
Weiland-Breckle

4 Gamifying the Phonetics and Phonology Class

Ana Cecilia Cad and Florencia Giménez

5 SemanTasks and SemanTricks: Using Linguistic Knowledge to Your Advantage

Maura OLeary

6 Syntactic Concepts Game

Monika Kavalir

7 Say Something Good!: A Scrabble-Inspired Board Game for Teaching NSM
Semantics

Lauren Sadow

8 A Euro-style Game for the -calculus

Andrew McKenzie

9 Worlds of Possibility: Murder, Mystery, and Meaning

Luisa Martí, Hazel Pearson, and Qiuhao Charles Yan

10 Gamification with Ghoti: Development and Implementation of an App for
Introductions to English Linguistics

Sven Leuckert and Martin Leuckert

11 The Emergence of Word Forms From Human Protolanguage

Alison Wray

12 Glyph: Gamifying the Study of Letter Shapes and Writing Systems

Yoolim Kim

13 Making Great Play of Learning: Conclusions and Lessons Learned

Vita V. Kogan
Vita V. Kogan is a researcher fellow at the University of Lisbon and a visiting lecturer in applied linguistics at University College London. She recently co-edited Dynamic Teaching of Russian: Games and Gamification of Learning (2023) that explores the theory and practice of gamification in language education.