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E-raamat: Transmedia Narratives for Cultural Heritage: Remixing History [Taylor & Francis e-raamat]

(Studio Europa Maastricht, Netherlands)
  • Formaat: 206 pages, 9 Tables, black and white; 8 Line drawings, black and white; 1 Halftones, black and white; 9 Illustrations, black and white
  • Sari: Routledge Advances in Transmedia Studies
  • Ilmumisaeg: 22-Apr-2022
  • Kirjastus: Routledge
  • ISBN-13: 9781003205630
  • Taylor & Francis e-raamat
  • Hind: 161,57 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 230,81 €
  • Säästad 30%
  • Formaat: 206 pages, 9 Tables, black and white; 8 Line drawings, black and white; 1 Halftones, black and white; 9 Illustrations, black and white
  • Sari: Routledge Advances in Transmedia Studies
  • Ilmumisaeg: 22-Apr-2022
  • Kirjastus: Routledge
  • ISBN-13: 9781003205630
"Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media's impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused 'ludonarrative toolkit' allows for the critical analysis of the composition and public participation in interactive digital narratives. Thistoolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia 'mothership' narratives; and a methodology (based on 'big data analysis') for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework's applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism"--

Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector.

Acknowledgements x
Acronyms xi
Introduction: Transmedia for Cultural Heritage 1(20)
Emerging Digital Narrative Genres: Public Participation and the Remix
3(5)
A Transdisciplinary Approach to Digital Narrative Analysis and Development
8(1)
The Social Co-construction of Cultural Heritage Through Narrative
9(2)
Prospective Audiences for Cultural Heritage Transmedia
11(2)
Book Overview
13(8)
PART 1 Getting on the Same Page
21(50)
1 Digital Narratives Across Disciplines
23(17)
Terminology and Remediated Techniques in Digital Narratives
23(4)
The Evolution of Narrative Studies Across Media
27(3)
Narratology Versus Ludology
30(3)
A Ludonarrative Toolkit
33(7)
2 Mapping and Analysing Interactive Digital Narrative Genres
40(31)
Interactive Fiction: The Digital Beginnings
41(2)
Transmedia Storytelling: Alternative Methods of Narrative Design
43(4)
Alternate Reality Games (ARGs): Player Agency Required
47(2)
The Gap Interactive Narrative Studies: Non-Fiction Genres
49(1)
Interactive Documentary (iDocs)
50(3)
Narrativising Cultural Heritage
53(2)
Immersive and Virtual Museums
55(2)
Serious Games, Gamification, and Mobile Apps
57(2)
Participatory Digital Humanities Projects
59(2)
Interactive Documentaries for Location-Based Heritage
61(10)
PART 2 Theoretical Foundations for Non-Fiction Digital Narratives
71(54)
3 A Seven-Phase Theoretical Framework for Project Teams
73(37)
Expanding IDN Theory with Digital Rhetoric and Narratology
76(2)
IDN Process: Participatory Culture as Procedural Rhetoric
78(1)
Terminology for the Participants in Digital Narratives
78(3)
The Creator-Produser Transaction Model
81(4)
The Creator-Produser Transaction as Procedural Rhetoric
85(1)
The Product: Evaluating Emergent Narratives
86(1)
The Modes of Persuasion Impacting Digital Narrative Audiences
87(1)
Ethos: Distrust and the Rise of Vernacular Participatory Culture
87(1)
Kairos: Procedurality and Ephemerality in Digital Media
88(1)
Pathos: Multimodality and Continued Growth of New Media Technologies
89(1)
Logos: Multiple Perspective Narratives
89(1)
Phase 1 Know the Audience - Model the Produsers
90(1)
Phase 2 Define Communication Goals/Measures
91(1)
The System: Creating Multimodal Protostories
92(3)
Phase 3 Delivery
95(1)
Phase 4 Invention
96(2)
Phase 5 Arrangement
98(3)
Phase 6 Design
101(1)
Phase 7 Updates
102(1)
Applying the Non-Fiction IDN Theoretical Framework in Practice
103(7)
4 Remixing Narratives for Cultural Heritage - A Method of Transmedia Invention
110(15)
Data Samples for Bottom-Up Invention: What to Remix?
113(1)
Mixed Methods for Analysing Big Data - Distant and Close Reading
114(1)
Computational Tools for Multimodal Distant Reading
115(2)
Multimodal Discourse Analysis - A Comparative Technique
117(1)
Sample Codehooks for the Close Reading of Cultural Heritage Datasets
118(1)
A Codebook for Printed Texts
118(2)
Codebook for Multimodal Discourse Analysis for Websites
120(1)
Selecting the Delivery Media for the Remixed Narrative(s)
121(4)
PART 3 Case Studies of Remixing Cultural Heritage in Creative Practice
125(64)
5 UNESCO World Heritage Australian Convict Sites
127(39)
Phase 1 Getting to Know Cultural Heritage Tourists
128(1)
Previous Studies Defining Cultural Heritage Tourists
129(4)
Phase 2 Communication Goals for the IDN
133(1)
Phase 3 iDoc as the Delivery Medium
134(1)
Phase 4 Invention - Identifying Discourse Patterns for Protostories
135(1)
Corpus 1 Tourism Industry Datasets
135(2)
Corpus 2 User-Generated Datasets
137(1)
Corpus 3 Expert-Produced Datasets
138(1)
Data Analysis Methods for the Nine Datasets
139(1)
Corpus 1 Tourism Industry Findings
140(1)
Corpus 2 User-Generated Content Findings
141(1)
Corpus 3 Expert-Produced Corpus Findings
141(1)
Cross-Comparing the Data from the Three Corpora
142(5)
Phase 5 Arranging the Protostories
147(4)
Phase 6 Designing the iDoc System
151(4)
Phase 7 Revising the iDoc
155(1)
Possible Future Updates for the iDoc
156(1)
Evaluating the Communication Goals from Phase 2
157(4)
Final Case Study Reflections for Future Research
161(1)
Surveying "Cultural Heritage Tourists" as a Target Audience
161(1)
User Experience Testing of iDocs and Other IDN Genres
162(4)
6 The National Famine Way of Ireland
166(23)
Phase 1 An International and Domestic Audience
167(1)
Phase 2 Communicating the Transnational Story of the 1,490
168(1)
Phase 3 Transmedia Contributing to a Geolocated "Mothership" Website
169(1)
Strokestown Archive and Museums: Uncovering the Histories
170(1)
Biennial Canal Walking Event and Live Re-Enactments: The Lived Experience
171(1)
Trail of Tears and Annual Sister Famine Walk in the USA: Transnational Commemoration
172(1)
Monuments in Ireland and Canada: Shared Places of Memory
173(1)
"Mothership" Website and Other Associated Media
174(1)
Phase 4 Inventing Geolocated Historical Fiction
175(2)
Phase 5 Arranging the National Famine Way Digital Narrative
177(2)
Phase 6 Website Redesign
179(1)
Phase 7 Updates as the Histories Continue to Unfold
179(2)
Conclusion: Final Reflections and the Future of Historical Transmedia Narratives
181(4)
Future Research Directions
185(4)
Appendices
189(12)
Appendix 1 Branches of Narratology Overview
191(2)
Appendix 2 Rhetorical Narratology Participants in Narratives
193(2)
Appendix 3 Multimodal Discourse Analysis Codebook Templates
195(3)
Appendix 4 Sample Questions List for Mobile Application Creative Teams
198(3)
Glossary 201(3)
Index 204
Nicole Basaraba received her PhD from Trinity College Dublin, Ireland with a specialisation in digital media narratives and digital humanities. Her research focuses on evaluating and finding best practices for creating interactive digital narratives in non-fiction genres. She is particularly interested in how participatory digital culture impacts storytelling practices in cultural heritage and tourism contexts, such as in creative and digital place-making. Basaraba also has a Master of Arts in Communications and Technology from the University of Alberta, Canada. She has presented at over 20 conferences worldwide and her work has been published in multiple peer-reviewed journals.