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E-raamat: Writing Successful Undergraduate Dissertations in Games Development and Computer Science [Taylor & Francis e-raamat]

, (School of Computing, Engineering and Physical Sciences, University of the West of Scotland)
  • Formaat: 294 pages, 53 Tables, black and white; 30 Line drawings, black and white; 30 Illustrations, black and white
  • Ilmumisaeg: 23-Nov-2022
  • Kirjastus: Routledge
  • ISBN-13: 9781003054887
  • Taylor & Francis e-raamat
  • Hind: 147,72 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 211,02 €
  • Säästad 30%
  • Formaat: 294 pages, 53 Tables, black and white; 30 Line drawings, black and white; 30 Illustrations, black and white
  • Ilmumisaeg: 23-Nov-2022
  • Kirjastus: Routledge
  • ISBN-13: 9781003054887
Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.

Drawing on the authors extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:





Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions.

Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.
How to use this book,
1. Introduction to Dissertations,
2. Academic
Rigour,
3. Citations, Referencing, and Hierarchy of Academic Sources,
4.
Research Ethics,
5. Dissertation Structure in Games Development and Computer
Science,
6. Research Methodologies and Methods,
7. Formulating Research
Questions,
8. Performing a Literature Review,
9. Selecting a Software or
Games Development Life Cycle Methodology,
10. Selecting a Software Design
Modelling Language (SDML),
11. Design,
12. Implementation,
13. Testing,
14.
Evaluation,
15. Statistical Analysis Techniques,
16. Discussion,
17.
Conclusions,
18. References,
19. Appendices,
20. Writing Up and Proofreading,
21. Data Collection Mechanisms,
22. General Questionnaire Design,
23. Basic
Intervention Experimental Design,
24. General Academic Writing Tips,
25.
Presenting Research,
26. Defending Research,
27. Summary
Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK.

Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.