| Preface |
|
xi | |
| Acknowledgments |
|
xiii | |
| Author Bio |
|
xvii | |
|
Chapter 1 General Aspects of Science, Design, and Engineering |
|
|
1 | (28) |
|
|
|
1 | (5) |
|
1.1.1 Definition of Design |
|
|
1 | (2) |
|
|
|
3 | (1) |
|
1.1.3 Multiple Facets of Design Paradigm |
|
|
4 | (1) |
|
|
|
5 | (1) |
|
1.2 Fields of Design Discipline |
|
|
6 | (3) |
|
1.2.1 Product and Industrial Design |
|
|
6 | (1) |
|
1.2.2 Graphic Design and Visual Communication |
|
|
7 | (1) |
|
|
|
7 | (1) |
|
|
|
8 | (1) |
|
1.2.5 Retail and Exhibition Design |
|
|
8 | (1) |
|
|
|
8 | (1) |
|
|
|
9 | (1) |
|
1.2.8 Broadcast Media and Animation Design |
|
|
9 | (1) |
|
|
|
9 | (3) |
|
|
|
10 | (1) |
|
1.3.2 Design and Design Science |
|
|
11 | (1) |
|
1.3.3 Principles and Recommendations |
|
|
12 | (1) |
|
1.4 Examining Design Process from Design Science Outlook |
|
|
12 | (3) |
|
1.5 Contribution of Design Science in Building Design |
|
|
15 | (2) |
|
|
|
17 | (2) |
|
1.6.1 Science and Engineering Practices |
|
|
17 | (1) |
|
1.6.2 Design and Engineering Practices |
|
|
17 | (1) |
|
1.6.3 Design Science and Practices |
|
|
18 | (1) |
|
1.6.4 Science and Design Engineering |
|
|
19 | (1) |
|
1.7 Kreb's Cycle of Creativity: Blurring the Boundaries |
|
|
19 | (1) |
|
1.8 Design Thinking -- Innovating Design with Cognitive Science |
|
|
20 | (2) |
|
1.8.1 Nature of Design Thinking |
|
|
21 | (1) |
|
1.8.2 Design Thinking and Innovation |
|
|
21 | (1) |
|
1.9 Toward Design Innovation |
|
|
22 | (5) |
|
1.9.1 Features of Design-Driven Innovation |
|
|
23 | (1) |
|
1.9.2 Design Innovation by Communication |
|
|
23 | (1) |
|
1.9.3 Languages of Design Communication |
|
|
24 | (3) |
|
|
|
27 | (1) |
|
|
|
27 | (2) |
|
Chapter 2 Design Science and Research Methodology |
|
|
29 | (28) |
|
|
|
29 | (1) |
|
|
|
29 | (3) |
|
2.2.1 Ontology and Design Knowledge Representation |
|
|
30 | (1) |
|
2.2.2 Science and Design Ontology |
|
|
31 | (1) |
|
2.3 Engineering Research Methodology |
|
|
32 | (1) |
|
2.4 Design Research Methodology |
|
|
33 | (2) |
|
2.5 Design Science -- Concept and Methods |
|
|
35 | (4) |
|
Design Science -- Study of Design |
|
|
36 | (1) |
|
Design Science -- Theory of Design |
|
|
36 | (1) |
|
Design Science -- Is It Action Research? |
|
|
37 | (1) |
|
Design Science -- Is It a Method? |
|
|
37 | (1) |
|
Design Science -- Is It a Computer Science Field? |
|
|
37 | (1) |
|
Design Science -- Is It an Autonomous Discipline? |
|
|
37 | (1) |
|
Design Science in Reality |
|
|
38 | (1) |
|
Design Science Methodology |
|
|
38 | (1) |
|
|
|
39 | (1) |
|
|
|
39 | (1) |
|
2.6.2 Industry Outline of DSR |
|
|
40 | (1) |
|
2.7 Framework of DSR Process |
|
|
40 | (5) |
|
|
|
41 | (2) |
|
2.7.1.1 Problem Formulation |
|
|
43 | (1) |
|
|
|
44 | (1) |
|
2.7.1.3 Discrete Evaluation |
|
|
45 | (1) |
|
2.8 Framework of DSR Evaluation |
|
|
45 | (5) |
|
2.8.1 Dimensions of Evaluation in DSR |
|
|
46 | (1) |
|
Dimension X -- Formative Evaluation |
|
|
46 | (1) |
|
Dimension Y -- Paradigmatic Evaluation |
|
|
46 | (1) |
|
2.8.2 Evaluation Strategies |
|
|
46 | (1) |
|
2.8.3 Real-Time Evaluation Scenarios |
|
|
47 | (3) |
|
|
|
50 | (2) |
|
2.10 DSR in Information Systems: A Case Study |
|
|
52 | (2) |
|
Analysis Framework of DSR in Information Systems |
|
|
53 | (1) |
|
|
|
54 | (1) |
|
|
|
55 | (2) |
|
Chapter 3 Art of Science in Fashion Design and Technology |
|
|
57 | (24) |
|
|
|
57 | (1) |
|
3.2 Connecting Relationship between Science and Fashion |
|
|
57 | (1) |
|
3.3 What Makes a Good Designer? |
|
|
58 | (1) |
|
3.4 Fashion Design and Fashion Technology |
|
|
58 | (1) |
|
3.5 Science in Fashion Design |
|
|
59 | (2) |
|
3.6 Role of Technology and Creativity in Fashion Design |
|
|
61 | (4) |
|
|
|
61 | (2) |
|
|
|
63 | (2) |
|
3.7 Science and Technology in Fashion Design Innovation |
|
|
65 | (5) |
|
3.8 Artificial Intelligence in Fashion Design |
|
|
70 | (5) |
|
3.8.1 Production Technology Perspectives |
|
|
70 | (1) |
|
3.8.1.1 Technology for Fashion Designers |
|
|
71 | (2) |
|
3.8.2 Market Outreach Perspectives |
|
|
73 | (2) |
|
3.9 Future of Fashion Design |
|
|
75 | (4) |
|
3.9.1 Fashion Thinking + Design Thinking = Crossover Design |
|
|
75 | (1) |
|
3.9.2 Converting "Impossible" to "Possible": Smart Clothing |
|
|
75 | (1) |
|
3.9.2.1 The Development of Innovative Fabrics |
|
|
75 | (1) |
|
3.9.2.2 The Combination of Electronic Products |
|
|
76 | (1) |
|
3.9.3 New Design Patterns: Virtual Interactive Design |
|
|
76 | (1) |
|
3.9.3.1 Augmented Clothing Design |
|
|
76 | (1) |
|
3.9.3.2 Ultra-Dimensional Visual Clothing Design |
|
|
77 | (1) |
|
3.9.4 Converging Fashion Design and Sustainability |
|
|
77 | (1) |
|
3.9.4.1 Materials for Green Fashion |
|
|
78 | (1) |
|
3.9.4.2 Revival of Traditional Crafts with Modern Technology |
|
|
78 | (1) |
|
3.9.4.3 Recreation of Green Textile |
|
|
79 | (1) |
|
|
|
79 | (1) |
|
|
|
80 | (1) |
|
Chapter 4 Science in Textile Design |
|
|
81 | (32) |
|
4.1 Evolution of Textiles |
|
|
81 | (1) |
|
|
|
81 | (1) |
|
4.3 Material Science: From Fibers to Fabrics |
|
|
82 | (1) |
|
4.4 Essential Properties of Textiles |
|
|
82 | (1) |
|
4.5 Textile Science Laboratory Experiments |
|
|
83 | (1) |
|
4.6 Manufacturing Process and Internal Geometry of Textiles |
|
|
84 | (1) |
|
4.7 Scientific Theory of Textile Design |
|
|
85 | (1) |
|
4.8 Physiological Theory of Textile Science |
|
|
85 | (1) |
|
4.9 Science and Technology in Textile Design |
|
|
86 | (1) |
|
4.10 Design and Technology in Textile Manufacturing |
|
|
86 | (22) |
|
4.10.1 Production of Fibers and Filaments |
|
|
86 | (4) |
|
4.10.2 Design and Technology in Spinning |
|
|
90 | (1) |
|
4.10.2.1 Designing in Yarns |
|
|
90 | (3) |
|
4.10.2.2 Technologies of Spinning for Textile Production |
|
|
93 | (4) |
|
4.10.3 Design and Technology in Weaving |
|
|
97 | (1) |
|
4.10.3.1 Designing in Weaving |
|
|
98 | (3) |
|
4.10.3.2 Technology in Weaving |
|
|
101 | (6) |
|
4.10.4 Design and Technology in Processing and Finishing |
|
|
107 | (1) |
|
4.10.4.1 Designing Technology in Textile Processing |
|
|
107 | (1) |
|
4.10.4.2 Designing Technology in Textile Finishing |
|
|
108 | (1) |
|
4.11 Future of Textile Science |
|
|
108 | (2) |
|
|
|
110 | (1) |
|
|
|
111 | (2) |
|
Chapter 5 Innovative Graphics -- Enabling Change by Thinking Science |
|
|
113 | (26) |
|
|
|
113 | (1) |
|
5.2 Understanding Graphic Designing |
|
|
113 | (12) |
|
5.2.1 Elements of Graphic Design |
|
|
114 | (1) |
|
|
|
115 | (3) |
|
|
|
118 | (6) |
|
|
|
124 | (1) |
|
5.3 Foundation of Graphic Designing: Innovative Thinking |
|
|
125 | (3) |
|
5.3.1 Relationship between Innovative Thinking and Graphic Design |
|
|
125 | (1) |
|
5.3.2 Role of Innovative Thinking in Graphic Design |
|
|
125 | (1) |
|
5.3.2.1 Improve Innovation Capability |
|
|
125 | (1) |
|
5.3.2.2 Enhance Originality and Vitality of Graphic Work |
|
|
126 | (1) |
|
5.3.3 Impact of Innovative Thinking on Graphic Designing |
|
|
126 | (1) |
|
5.3.4 Analysis of Creative Thinking in Graphic Design |
|
|
127 | (1) |
|
5.4 Connecting Science with Innovative Graphic Design |
|
|
128 | (1) |
|
5.5 An Integrated Approach to Design Innovation |
|
|
129 | (1) |
|
5.6 Interdisciplinary Collaboration in Graphic Design |
|
|
130 | (3) |
|
5.6.1 Cross-Disciplinary Approaches -- Concept and Opportunities |
|
|
131 | (2) |
|
5.7 Technology for Innovative Graphic Design |
|
|
133 | (3) |
|
5.7.1 Artificial Intelligence |
|
|
133 | (1) |
|
How Can Designers Work with AI? |
|
|
134 | (1) |
|
|
|
134 | (1) |
|
|
|
135 | (1) |
|
|
|
136 | (1) |
|
|
|
136 | (3) |
|
Chapter 6 Sixth Sense: Panoply of Design in Digital |
|
|
139 | (30) |
|
|
|
139 | (1) |
|
6.2 History of Sixth Sense |
|
|
140 | (1) |
|
6.3 Design Principles of Sixth Sense |
|
|
140 | (2) |
|
Working of Sixth Sense Technology Device |
|
|
141 | (1) |
|
6.4 Technologies Related to Sixth Sense |
|
|
142 | (1) |
|
6.5 Color Segmentation in Sixth Sense Design |
|
|
143 | (1) |
|
6.6 Applications of Sixth Sense Technology |
|
|
144 | (3) |
|
6.7 Gesture-Based Human-Computer Interaction |
|
|
147 | (2) |
|
6.8 Gesture Interaction Techniques |
|
|
149 | (1) |
|
6.9 Machine Learning Techniques for Human Gesture Interaction |
|
|
150 | (3) |
|
6.9.1 Rule-Based Approach vs. Machine Learning Approach |
|
|
151 | (1) |
|
6.9.2 Framework of Machine Learning-Based Gesture Recognition |
|
|
152 | (1) |
|
6.9.3 Computational Methods for Gesture Recognition |
|
|
152 | (1) |
|
6.10 Understanding Sixth Sense Robotics |
|
|
153 | (5) |
|
6.10.1 Human-Robot Interaction |
|
|
154 | (1) |
|
6.10.2 Sixth Sense Robotics in Driver Assistance Systems |
|
|
155 | (1) |
|
Application of Robot with Sixth Sense |
|
|
156 | (2) |
|
6.11 Real-Time Sixth Sense Gesture Recognition Systems |
|
|
158 | (2) |
|
6.12 Seventh Sense Technology -- A New Gesture Interaction Study |
|
|
160 | (4) |
|
6.12.1 Collaborative Robotics and Sensor Technology |
|
|
160 | (1) |
|
6.12.2 How Does Seventh Sense Technology Work? |
|
|
160 | (2) |
|
|
|
162 | (1) |
|
Elements of Seventh Sense Communication |
|
|
162 | (2) |
|
6.13 Seventh Sense as Novel Design Panoply |
|
|
164 | (1) |
|
|
|
165 | (1) |
|
|
|
165 | (4) |
| Index |
|
169 | |