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Science in Design: Solidifying Design with Science and Technology [Pehme köide]

  • Formaat: Paperback / softback, 174 pages, kõrgus x laius: 234x156 mm, kaal: 453 g, 4 Tables, black and white; 50 Illustrations, black and white
  • Sari: Textile Institute Professional Publications
  • Ilmumisaeg: 22-Dec-2020
  • Kirjastus: CRC Press
  • ISBN-10: 0367548747
  • ISBN-13: 9780367548742
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  • Formaat: Paperback / softback, 174 pages, kõrgus x laius: 234x156 mm, kaal: 453 g, 4 Tables, black and white; 50 Illustrations, black and white
  • Sari: Textile Institute Professional Publications
  • Ilmumisaeg: 22-Dec-2020
  • Kirjastus: CRC Press
  • ISBN-10: 0367548747
  • ISBN-13: 9780367548742
Teised raamatud teemal:
There is an important overlap between science and design. The most significant technological developments cannot be produced without designers to conceptualize them. By the same token, designers cannot do their job properly without a good understanding of the scientific or technical principles that are being developed within the product. Science in Design: Solidifying Design with Science and Technology reveals the significance of the essential yet understudied intersection of design and scientific academic research and encompasses technological development, scientific principles, and the point of overlap between science and design.











Encourages readers to comprehend the role of science in all facets of design





Discusses the fundamental involvement of science required for engineering and design irrespective of whether the design is from an individual, business, or social perspective





Covers the ontology, characteristics, and application of science in major fields of design education and design research, with an introduction of emerging practices transforming sustainable growth through applied behavioral models





Depicts the art and science of material selection using new design techniques and technology advances like augmented reality, AI, and decision-support toolkits

This unique book will benefit scientists, technologists, and engineers, as well as designers and professionals, across a variety of industries dealing with scientific analysis of design research methodology, design lifecycle, and problem solving.
Preface xi
Acknowledgments xiii
Author Bio xvii
Chapter 1 General Aspects of Science, Design, and Engineering
1(28)
1.1 What Is Design?
1(5)
1.1.1 Definition of Design
1(2)
1.1.2 Themes of Design
3(1)
1.1.3 Multiple Facets of Design Paradigm
4(1)
1.1.4 Design Questions
5(1)
1.2 Fields of Design Discipline
6(3)
1.2.1 Product and Industrial Design
6(1)
1.2.2 Graphic Design and Visual Communication
7(1)
1.2.3 Interior Design
7(1)
1.2.4 Textile Design
8(1)
1.2.5 Retail and Exhibition Design
8(1)
1.2.6 Fashion Design
8(1)
1.2.7 Jewelry Design
9(1)
1.2.8 Broadcast Media and Animation Design
9(1)
1.3 Science and Design
9(3)
1.3.1 Design Science
10(1)
1.3.2 Design and Design Science
11(1)
1.3.3 Principles and Recommendations
12(1)
1.4 Examining Design Process from Design Science Outlook
12(3)
1.5 Contribution of Design Science in Building Design
15(2)
1.6 People and Practices
17(2)
1.6.1 Science and Engineering Practices
17(1)
1.6.2 Design and Engineering Practices
17(1)
1.6.3 Design Science and Practices
18(1)
1.6.4 Science and Design Engineering
19(1)
1.7 Kreb's Cycle of Creativity: Blurring the Boundaries
19(1)
1.8 Design Thinking -- Innovating Design with Cognitive Science
20(2)
1.8.1 Nature of Design Thinking
21(1)
1.8.2 Design Thinking and Innovation
21(1)
1.9 Toward Design Innovation
22(5)
1.9.1 Features of Design-Driven Innovation
23(1)
1.9.2 Design Innovation by Communication
23(1)
1.9.3 Languages of Design Communication
24(3)
1.10 Summary
27(1)
References
27(2)
Chapter 2 Design Science and Research Methodology
29(28)
2.1 Introduction
29(1)
2.2 Ontology of Design
29(3)
2.2.1 Ontology and Design Knowledge Representation
30(1)
2.2.2 Science and Design Ontology
31(1)
2.3 Engineering Research Methodology
32(1)
2.4 Design Research Methodology
33(2)
2.5 Design Science -- Concept and Methods
35(4)
Design Science -- Study of Design
36(1)
Design Science -- Theory of Design
36(1)
Design Science -- Is It Action Research?
37(1)
Design Science -- Is It a Method?
37(1)
Design Science -- Is It a Computer Science Field?
37(1)
Design Science -- Is It an Autonomous Discipline?
37(1)
Design Science in Reality
38(1)
Design Science Methodology
38(1)
2.6 DSR
39(1)
2.6.1 Outcomes of DSR
39(1)
2.6.2 Industry Outline of DSR
40(1)
2.7 Framework of DSR Process
40(5)
2.7.1 Activities
41(2)
2.7.1.1 Problem Formulation
43(1)
2.7.1.2 Artifact Design
44(1)
2.7.1.3 Discrete Evaluation
45(1)
2.8 Framework of DSR Evaluation
45(5)
2.8.1 Dimensions of Evaluation in DSR
46(1)
Dimension X -- Formative Evaluation
46(1)
Dimension Y -- Paradigmatic Evaluation
46(1)
2.8.2 Evaluation Strategies
46(1)
2.8.3 Real-Time Evaluation Scenarios
47(3)
2.9 DSR Cycles
50(2)
2.10 DSR in Information Systems: A Case Study
52(2)
Analysis Framework of DSR in Information Systems
53(1)
Summary
54(1)
References
55(2)
Chapter 3 Art of Science in Fashion Design and Technology
57(24)
3.1 Overview
57(1)
3.2 Connecting Relationship between Science and Fashion
57(1)
3.3 What Makes a Good Designer?
58(1)
3.4 Fashion Design and Fashion Technology
58(1)
3.5 Science in Fashion Design
59(2)
3.6 Role of Technology and Creativity in Fashion Design
61(4)
3.6.1 Technology
61(2)
3.6.2 Creativity
63(2)
3.7 Science and Technology in Fashion Design Innovation
65(5)
3.8 Artificial Intelligence in Fashion Design
70(5)
3.8.1 Production Technology Perspectives
70(1)
3.8.1.1 Technology for Fashion Designers
71(2)
3.8.2 Market Outreach Perspectives
73(2)
3.9 Future of Fashion Design
75(4)
3.9.1 Fashion Thinking + Design Thinking = Crossover Design
75(1)
3.9.2 Converting "Impossible" to "Possible": Smart Clothing
75(1)
3.9.2.1 The Development of Innovative Fabrics
75(1)
3.9.2.2 The Combination of Electronic Products
76(1)
3.9.3 New Design Patterns: Virtual Interactive Design
76(1)
3.9.3.1 Augmented Clothing Design
76(1)
3.9.3.2 Ultra-Dimensional Visual Clothing Design
77(1)
3.9.4 Converging Fashion Design and Sustainability
77(1)
3.9.4.1 Materials for Green Fashion
78(1)
3.9.4.2 Revival of Traditional Crafts with Modern Technology
78(1)
3.9.4.3 Recreation of Green Textile
79(1)
Summary
79(1)
References
80(1)
Chapter 4 Science in Textile Design
81(32)
4.1 Evolution of Textiles
81(1)
4.2 Science in Textiles
81(1)
4.3 Material Science: From Fibers to Fabrics
82(1)
4.4 Essential Properties of Textiles
82(1)
4.5 Textile Science Laboratory Experiments
83(1)
4.6 Manufacturing Process and Internal Geometry of Textiles
84(1)
4.7 Scientific Theory of Textile Design
85(1)
4.8 Physiological Theory of Textile Science
85(1)
4.9 Science and Technology in Textile Design
86(1)
4.10 Design and Technology in Textile Manufacturing
86(22)
4.10.1 Production of Fibers and Filaments
86(4)
4.10.2 Design and Technology in Spinning
90(1)
4.10.2.1 Designing in Yarns
90(3)
4.10.2.2 Technologies of Spinning for Textile Production
93(4)
4.10.3 Design and Technology in Weaving
97(1)
4.10.3.1 Designing in Weaving
98(3)
4.10.3.2 Technology in Weaving
101(6)
4.10.4 Design and Technology in Processing and Finishing
107(1)
4.10.4.1 Designing Technology in Textile Processing
107(1)
4.10.4.2 Designing Technology in Textile Finishing
108(1)
4.11 Future of Textile Science
108(2)
Summary
110(1)
References
111(2)
Chapter 5 Innovative Graphics -- Enabling Change by Thinking Science
113(26)
5.1 Introduction
113(1)
5.2 Understanding Graphic Designing
113(12)
5.2.1 Elements of Graphic Design
114(1)
5.2.1.1 Innovation
115(3)
5.2.1.2 Design
118(6)
5.2.1.3 Creativity
124(1)
5.3 Foundation of Graphic Designing: Innovative Thinking
125(3)
5.3.1 Relationship between Innovative Thinking and Graphic Design
125(1)
5.3.2 Role of Innovative Thinking in Graphic Design
125(1)
5.3.2.1 Improve Innovation Capability
125(1)
5.3.2.2 Enhance Originality and Vitality of Graphic Work
126(1)
5.3.3 Impact of Innovative Thinking on Graphic Designing
126(1)
5.3.4 Analysis of Creative Thinking in Graphic Design
127(1)
5.4 Connecting Science with Innovative Graphic Design
128(1)
5.5 An Integrated Approach to Design Innovation
129(1)
5.6 Interdisciplinary Collaboration in Graphic Design
130(3)
5.6.1 Cross-Disciplinary Approaches -- Concept and Opportunities
131(2)
5.7 Technology for Innovative Graphic Design
133(3)
5.7.1 Artificial Intelligence
133(1)
How Can Designers Work with AI?
134(1)
5.7.2 Immersive Reality
134(1)
5.7.3 Sensory Haptic
135(1)
Summary
136(1)
References
136(3)
Chapter 6 Sixth Sense: Panoply of Design in Digital
139(30)
6.1 Introduction
139(1)
6.2 History of Sixth Sense
140(1)
6.3 Design Principles of Sixth Sense
140(2)
Working of Sixth Sense Technology Device
141(1)
6.4 Technologies Related to Sixth Sense
142(1)
6.5 Color Segmentation in Sixth Sense Design
143(1)
6.6 Applications of Sixth Sense Technology
144(3)
6.7 Gesture-Based Human-Computer Interaction
147(2)
6.8 Gesture Interaction Techniques
149(1)
6.9 Machine Learning Techniques for Human Gesture Interaction
150(3)
6.9.1 Rule-Based Approach vs. Machine Learning Approach
151(1)
6.9.2 Framework of Machine Learning-Based Gesture Recognition
152(1)
6.9.3 Computational Methods for Gesture Recognition
152(1)
6.10 Understanding Sixth Sense Robotics
153(5)
6.10.1 Human-Robot Interaction
154(1)
6.10.2 Sixth Sense Robotics in Driver Assistance Systems
155(1)
Application of Robot with Sixth Sense
156(2)
6.11 Real-Time Sixth Sense Gesture Recognition Systems
158(2)
6.12 Seventh Sense Technology -- A New Gesture Interaction Study
160(4)
6.12.1 Collaborative Robotics and Sensor Technology
160(1)
6.12.2 How Does Seventh Sense Technology Work?
160(2)
6.12.3 Implementation
162(1)
Elements of Seventh Sense Communication
162(2)
6.13 Seventh Sense as Novel Design Panoply
164(1)
6.14 Summary
165(1)
References
165(4)
Index 169
Tarun Grover is Assistant Professor, MIT-ADT University, India, in the department of fashion design. A postgraduate (M-Tech) in Textile Chemistry with specialisation in material studies and textile, Mr. Grover has worked with various universities of repute, technical research organizations, and government agencies for numerous projects. He is an alumni of TIT&S Bhiwani, an institution established in 1943, and renowned for its state-of-the art research initiatives and higher education in Textile & Fashion Design Fraternity. He is a life associate member of TAI Textile Association of India, and also a member of World Design Organization -WDO, Canada.



Mugdha Thareja is a research enthusiast and qualified professional in the field of computer science and information technology. A postgraduate (M-Tech) in Computer Science Engineering with a specialization in software engineering and image processing, Mugdha Thareja has around seven years of combined experience in academic research and education and the IT sector. She has served various premier engineering and higher education institutions in India as an academic faculty and has done research and publishing projects on the multidisciplinary approach. She possesses niche experience holding responsible positions at IT companies of global repute, including Genpact and e Software Solutions. She has offered her services as a consultant and instructional designer for various government projects sponsored by NABARD, TSSC, and NSDC in the field of technical education, skill development, and women empowerment. Her specialized areas of interest include software engineering, research methodologies, design research, agile methodology, humancomputer interaction, user experience and multimedia, web technologies, and software project management.