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E-raamat: 3DTV - Processing and Transmission of 3D Video Signals: Processing and Transmission of 3D Video Signals [Wiley Online]

(CVSSP, University of Surrey, UK), (Ericsson Television, UK), (CVSSP, University of Surrey, UK)
  • Formaat: 224 pages
  • Ilmumisaeg: 11-Oct-2013
  • Kirjastus: John Wiley & Sons Inc
  • ISBN-10: 1118705718
  • ISBN-13: 9781118705711
Teised raamatud teemal:
  • Wiley Online
  • Hind: 119,47 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Formaat: 224 pages
  • Ilmumisaeg: 11-Oct-2013
  • Kirjastus: John Wiley & Sons Inc
  • ISBN-10: 1118705718
  • ISBN-13: 9781118705711
Teised raamatud teemal:
British researchers examine some of the compression approaches that may be used to reduce the bandwidth requirement for the multiple views that need to be transmitted to provide high quality three-dimensional television, look at some different display types and the advantages and disadvantages of each, and explore issues associated with measuring the quality of video. Among the topics are three-dimensional video application scenarios, video coding principles, error resilience and concealment techniques, and modeling the perceptual attributes of three-dimensional video. Annotation ©2014 Book News, Inc., Portland, OR (booknews.com)

A novel and timely primer to the 3DTV system chain from capture to display

This book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions).

  • Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home.
  • Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia.
  • Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book.
  • Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.
Preface ix
Acknowledgements xi
List of Abbreviations
xiii
1 Introduction
1(33)
1.1 History of 3D Video
2(15)
1.1.1 3D in the Nineteenth Century
3(1)
1.1.2 Early Twentieth-Century Developments
4(2)
1.1.3 The 1950s `Golden' Period
6(2)
1.1.4 The 1980s Revival and the Arrival of IMAX
8(4)
1.1.5 The Twenty-first-Century Revival
12(1)
1.1.6 Auto-Stereoscopic
13(1)
1.1.7 3D Television Broadcasts
14(3)
1.2 3D Video Formats
17(8)
1.2.1 Frame Compatible and Service Compatible Stereoscopic Video
17(3)
1.2.2 Colour-Plus-Depth
20(2)
1.2.3 Multi-View Video
22(1)
1.2.4 Multi-View Plus Depth Video
23(1)
1.2.5 Layered Depth Video
23(2)
1.3 3D Video Application Scenarios
25(4)
1.3.1 3DTV Broadcast Systems
25(1)
1.3.2 Mobile 3DTV
26(1)
1.3.3 3D Video on Demand
27(1)
1.3.4 3D Immersive Video-Conferencing
28(1)
1.3.5 Remote Applications
29(1)
1.4 Motivation
29(1)
1.5 Overview of the Book
30(4)
References
31(3)
2 Capture and Processing
34(27)
2.1 3D Scene Representation Formats and Techniques
34(2)
2.2 3D Video Capturing Techniques
36(16)
2.2.1 Camera Technologies
37(2)
2.2.2 Stereoscopic Video Capture
39(6)
2.2.3 Multi-View Video Capture
45(5)
2.2.4 Integral Imaging Capture
50(2)
2.3 3D Video Processing
52(9)
2.3.1 Rectification and Colour Correction
54(2)
2.3.2 Extraction of Range Images
56(3)
References
59(2)
3 Compression
61(30)
3.1 Video Coding Principles
61(3)
3.2 Overview of Traditional Video Coding Standards
64(7)
3.2.1 Overview of MPEG-4 Part 10/H.264 AVC Standard
65(3)
3.2.2 High Efficiency Video Coding (HEVC)
68(3)
3.3 3D Video Coding
71(13)
3.3.1 Stereoscopic Video Coding
71(2)
3.3.2 Multi-View Video Coding
73(5)
3.3.3 Coding of Multi-View Plus Depth
78(6)
3.4 Recent Trends in 3D Video Coding
84(7)
3.4.1 3D Video with AVC-Based Coding Technology
86(1)
3.4.2 3D Video with HEVC-Based Coding Technology
86(1)
References
87(4)
4 Transmission
91(32)
4.1 Challenges of 3D Video Transmission
91(1)
4.2 Error Resilience and Concealment Techniques
91(7)
4.2.1 Background
92(1)
4.2.2 Error Resilience Tools
93(4)
4.2.3 Forward Error Correction (FEC)
97(1)
4.3 3D Video Transmission: Example Scenarios
98(23)
4.3.1 3D Video Broadcast over DVB-T
98(4)
4.3.2 3D Video Streaming over IP Networks
102(3)
4.3.3 3D Video Transmission over Mobile Broadband
105(16)
4.4 Conclusion
121(2)
References
121(2)
5 Rendering, Adaptation and 3D Displays
123(27)
5.1 Why Rendering?
123(1)
5.2 3D Video Rendering
124(11)
5.3 3D Video Adaptation
135(5)
5.3.1 Importance of the Depth Map in Adaptation
135(1)
5.3.2 Context Adaptation
136(1)
5.3.3 3D Video Adaptation for Mobile Terminals
136(2)
5.3.4 Multi-View Video Adaptation
138(2)
5.4 3D Display Technologies
140(10)
5.4.1 Anaglyphic Stereoscopic Displays
141(1)
5.4.2 Passive Stereoscopic Displays
142(1)
5.4.3 Active Stereoscopic Displays
143(1)
5.4.4 Auto-Stereoscopic Displays
144(2)
5.4.5 Light-Field Display
146(2)
References
148(2)
6 Quality Assessment
150(38)
6.1 2D Video Quality Metrics
150(2)
6.1.1 Peak-Signal-to-Noise-Ratio (PSNR)
151(1)
6.1.2 Structural Similarity Index (SSIM)
151(1)
6.1.3 Video Quality Metric (VQM)
151(1)
6.2 3D Video Quality
152(7)
6.2.1 Image Quality
153(1)
6.2.2 Visual Perception of Depth
153(6)
6.3 3D Video Quality Evaluation Methods
159(9)
6.3.1 Subjective and Objective Quality Measurements
162(5)
6.3.2 Effects of Colour Texture Video and Depth Maps on Perceptual Quality
167(1)
6.4 Modelling the Perceptual Attributes of 3D Video
168(17)
6.4.1 Modelling the Image Quality of 3D Video
169(1)
6.4.2 Modelling the Depth Quality of 3D Video
170(9)
6.4.3 Compound 3D Video Quality Model
179(3)
6.4.4 Application of the Proposed Quality Models
182(1)
6.4.5 Context Dependency of Visual Experience
183(1)
6.4.6 3D-Specific Technical Properties that Affect the Viewing Experience
184(1)
6.5 Conclusion
185(3)
References
186(2)
7 Conclusions and the Future of 3DTV
188(9)
7.1
Chapter Summary
188(3)
7.1.1
Chapter 1: Introduction
188(1)
7.1.2
Chapter 2: Capture and Processing
189(1)
7.1.3
Chapter 3: Compression
189(1)
7.1.4
Chapter 4: Transmission
190(1)
7.1.5
Chapter 5: Rendering and 3D Displays
190(1)
7.1.6
Chapter 6: Quality Assessment
191(1)
7.2 The Future of 3DTV
191(6)
7.2.1 Understanding of Human 3D Perception
191(1)
7.2.2 Display Technologies
192(1)
7.2.3 Production Approaches and Technologies
193(2)
7.2.4 Compression Algorithms
195(1)
7.2.5 Looking Further Ahead
196(1)
Appendix A Test Video Sequences
197(3)
A.1 2D Video Test Sequences
197(1)
A.2 3D Test Video Sequences
198(2)
Appendix B Introduction to the Experiment and Questionnaire
200(5)
B.1 Introduction to the Experiment
200(3)
B.2 Questionnaire
203(2)
Index 205
Anil Fernando, CVSSP, University of Surrey, UK

Stewart T. Worrall, Ericsson Television, UK

Erhan Ekmekcioglu, CVSSP, University of Surrey, UK