Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.
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3 | (14) |
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4 | (2) |
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6 | (2) |
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8 | (2) |
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10 | (2) |
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12 | (2) |
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14 | (3) |
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17 | (16) |
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A selection of selections |
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18 | (2) |
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20 | (2) |
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22 | (2) |
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24 | (2) |
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Transforms and coordinates |
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26 | (2) |
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Organizing objects: a matter of choice |
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28 | (2) |
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Roger's top 10 reasons why you can't select your object |
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30 | (3) |
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33 | (30) |
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34 | (2) |
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36 | (2) |
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38 | (2) |
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40 | (2) |
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42 | (2) |
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Modeling with maps in mind |
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44 | (2) |
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46 | (2) |
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48 | (2) |
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50 | (2) |
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52 | (2) |
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54 | (2) |
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How to make a mess with modeling |
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56 | (2) |
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58 | (2) |
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60 | (3) |
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63 | (18) |
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64 | (2) |
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Character modeling process |
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66 | (2) |
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68 | (2) |
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70 | (2) |
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72 | (2) |
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74 | (2) |
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Poly modeling in practice |
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76 | (2) |
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78 | (3) |
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81 | (30) |
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82 | (2) |
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84 | (2) |
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86 | (2) |
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88 | (2) |
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90 | (2) |
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92 | (2) |
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94 | (2) |
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96 | (2) |
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98 | (2) |
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100 | (2) |
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Faking subsurface scattering |
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102 | (2) |
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104 | (4) |
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Basic mental ray materials |
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108 | (2) |
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Custom mental ray materials |
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110 | (1) |
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111 | (22) |
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112 | (2) |
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114 | (2) |
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116 | (2) |
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118 | (2) |
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120 | (2) |
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Good lighting made better |
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122 | (2) |
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124 | (2) |
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126 | (2) |
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128 | (2) |
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Shadow and wireframe presentation |
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130 | (3) |
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133 | (10) |
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Reflecting on reflections |
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134 | (2) |
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136 | (2) |
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138 | (2) |
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140 | (3) |
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143 | (12) |
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144 | (2) |
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146 | (2) |
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148 | (2) |
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150 | (2) |
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152 | (3) |
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155 | (28) |
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156 | (2) |
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158 | (2) |
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160 | (2) |
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162 | (2) |
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164 | (2) |
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166 | (2) |
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168 | (2) |
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170 | (2) |
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172 | (2) |
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Linking to multiple objects |
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174 | (2) |
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176 | (2) |
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178 | (2) |
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180 | (3) |
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183 | (24) |
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Character animation workflow |
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184 | (2) |
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186 | (2) |
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188 | (2) |
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190 | (2) |
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192 | (2) |
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Walking in your footsteps |
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194 | (2) |
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196 | (2) |
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198 | (2) |
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200 | (2) |
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202 | (2) |
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204 | (3) |
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207 | (18) |
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208 | (2) |
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210 | (2) |
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212 | (2) |
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CAT gizmos for custom rigs |
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214 | (2) |
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216 | (2) |
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218 | (2) |
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220 | (2) |
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222 | (3) |
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225 | (26) |
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226 | (2) |
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Render passes with state sets |
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228 | (2) |
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230 | (2) |
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232 | (2) |
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234 | (2) |
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Auto render elements (Photoshop) |
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236 | (2) |
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Auto render elements (After Effects) |
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238 | (2) |
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What is mental ray, anyway? |
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240 | (2) |
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242 | (2) |
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244 | (2) |
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246 | (2) |
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Tipping the attenuation scales |
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248 | (3) |
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251 | (14) |
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252 | (2) |
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254 | (2) |
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256 | (2) |
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258 | (2) |
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260 | (2) |
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262 | (3) |
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265 | (14) |
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266 | (2) |
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268 | (2) |
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270 | (2) |
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272 | (2) |
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274 | (2) |
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276 | (3) |
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279 | (26) |
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280 | (2) |
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282 | (2) |
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Breaking into the industry |
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284 | (2) |
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286 | (2) |
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288 | (2) |
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One click to After Effects |
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290 | (2) |
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292 | (2) |
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294 | (2) |
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296 | (2) |
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298 | (2) |
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300 | (2) |
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302 | (3) |
| Appendix |
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305 | (6) |
| Index |
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311 | |
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michaels skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michaels passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3 , Nims Island ,Treasure Quest , and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.