In an industry that can seem like its stacked against a game writers professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback and putting yourself in a p...Loe edasi...
This book provides a comprehensive account of Spanish animation history, from its early days through to the arrival of CGI. It examines the two main centers of production, Barcelona and Madrid, as well as evolving animation hubs in the Basque Countr...Loe edasi...
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game player, Im amazed at peoples ability to tell stories on the spot. Both the players and the game master a...Loe edasi...
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical p...Loe edasi...
This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also i...Loe edasi...
This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth....Loe edasi...
This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi- and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role....Loe edasi...
Game communities are inevitable in fact, theyre one of the main features of a game. How can our online interactions be better, kinder, more productive conversations? This book provides a step-by-step strategy for creating long-term, sustainable, an...Loe edasi...
The World Politics of Disco Elysium analyses the distinctive political claims and original arguments on a wide range of international political issues of the highly-acclaimed Marxist video game Disco Elysium (2019), which takes place in a speculativ...Loe edasi...
Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there....Loe edasi...
Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder....Loe edasi...
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who...Loe edasi...
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games....Loe edasi...
Our modern world is dominated by giant media companies, and increasingly they dont so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and t...Loe edasi...
Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see weird behavior sometimes, and many programmers treat it as a mystical and imprecise system of math...Loe edasi...
This book is for those who want to learn the craft or mechanics of animation, how to actually animate a scene from start to finish, or take their animation to the next level. Using over 600 examples, this book answers the questions about the craft o...Loe edasi...
Digital Storytelling: A Creators Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives....Loe edasi...
This book provides a comprehensive account of Austrian animation history, as well as an analysis of the current state of the industry in competition with American and cheaper international products in the face of dwindling budgets....Loe edasi...
Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture specific items (CSIs) in the localisation of a wuxia RPG....Loe edasi...
Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intri...Loe edasi...