Written for those with a basic understanding of map making, but without knowledge of Web design, this textbook explains how to create effective interaction, animation, and layouts for maps to put online or into a mobile platform. Concept driven and...Loe edasi...
General purpose graphics processing units (GPGPUs) enable researchers in a variety of fields to benefit from the computational power of all the cores available inside graphics cards. This book shows you how to use GPUs for applications in diverse sc...Loe edasi...
An introduction to shading and shader writing, providing a solid foundation on which to build ones skills as a production shader writer, or to simply gain a better understanding of shading....Loe edasi...
Essential Vectorworks Skills for Scenic and Production Designers is an accessible textbook that covers the digital skills of 2D drawing, 3D modeling, rendering, drafting, and design presentation, providing aspiring designers with an invaluable toolk...Loe edasi...
This full-color book explores the design variations and applications of micromaps, which link statistical information to an organized set of small maps. It illustrates the three main types of micromaps (linked, conditioned, and comparative) and summ...Loe edasi...
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will...Loe edasi...
Programming Beginning Media Art for Non-Programmers provides an entry level exploration into visual design through computer programming using the open source and artist friendly language, Processing. Used by hundreds of students - this learning syst...Loe edasi...
Pedro Ponce-Cruz, Arturo Molina Gutiérrez, Ricardo A. Ramírez-Mendoza, Efraín Méndez Flores, Alexandro Antonio Ortiz Espinoza, David Christopher Balderas Silva
Sari: Chapman & Hall/CRC Computer and Information Science Series
This book describes and implements metaheuristic algorithms, using a practical approach in which engineering problems are solved. A novel optimization algorithm, called Earthquake optimization, is presented as a main example. Since this algorithm is...Loe edasi...
Focuses on the key principles of game design and development by covering the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. This title helps to learn to model characters and envi...Loe edasi...