What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains how traditional rule-based AI and ML work....Loe edasi...
The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and...Loe edasi...
(Ilmumisaeg: 23-Feb-2012, Kirjastus: ISTE Ltd and John Wiley & Sons Inc, ISBN-13: 9781118562567)
This book offers an in-depth treatment of the principles and applications of digital holography. The main focus is on the fundamentals of diffraction theory, including the numerical computation of diffracted fields using FFT algorithms, as well as t...Loe edasi...
Tips, techniques, tutorials, and complete models from the most talented automotive artists in the world using 3ds Max, Maya, XSI, and Photoshop...Loe edasi...
Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and col...Loe edasi...
Distributed game development (team building) is becoming THE model of choice for producing games. EA industry veteran Tim Fields brings you insider insights on how to best make use of this model (with valuable interviews and case studies)....Loe edasi...