Foreword |
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xiii | |
Preface |
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xv | |
Chapter 1 Designing for Emerging Technologies |
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1 | (26) |
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1 | (2) |
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3 | (5) |
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Eight Design Tenets for Emerging Technology |
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8 | (18) |
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Changing Design and Designing Change |
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26 | (1) |
Chapter 2 Intelligent Materials: Designing Material Behavior |
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27 | (16) |
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27 | (5) |
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Emerging Frontiers in Additive Manufacturing |
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32 | (1) |
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33 | (1) |
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Dynamic Structures and Programmable Matter |
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34 | (3) |
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Connecting the Dots: What Does Intelligent Matter Mean for Designers? |
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37 | (4) |
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41 | (2) |
Chapter 3 Taking Control of Gesture Interaction |
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43 | (22) |
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Reinventing the User Experience |
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43 | (3) |
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46 | (1) |
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47 | (3) |
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A Case Study: Gesture Control |
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50 | (11) |
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61 | (1) |
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62 | (3) |
Chapter 4 Fashion with Function: Designing for Wearables |
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65 | (50) |
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The Next Big Wave in Technology |
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65 | (1) |
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The Wearables Market Segments |
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66 | (5) |
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71 | (2) |
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UX (and Human) Factors to Consider |
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73 | (40) |
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113 | (2) |
Chapter 5 Learning and Thinking with Things |
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115 | (24) |
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115 | (10) |
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125 | (5) |
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Timeless Design Principles) |
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130 | (6) |
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Farther Out, a Malleable Future |
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136 | (1) |
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Nothing New Under the Sun |
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137 | (1) |
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138 | (1) |
Chapter 6 Designing for Collaborative Robotics |
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139 | (38) |
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139 | (4) |
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Designing Safety Systems for Robots |
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143 | (11) |
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154 | (4) |
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Human-Robot Collaboration |
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158 | (7) |
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Testing Designs by Using Robotics Platforms |
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165 | (7) |
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Future Challenges for Robots Helping People |
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172 | (2) |
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174 | (1) |
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175 | (2) |
Chapter 7 Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology |
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177 | (28) |
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The Brain Is Wider Than the Sky |
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177 | (2) |
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Section 1: An Expanding Palette for Visualization |
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179 | (9) |
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Section 2: Visualizing Scientific Models (Some Assent* Required) |
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188 | (6) |
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Section 3: Evolving Tools, Processes, and Interactions |
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194 | (8) |
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202 | (3) |
Chapter 8 Embeddables: The Next Evolution of Wearable Tech |
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205 | (20) |
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Technology That Gets Under Your Skin |
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205 | (3) |
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Permeable Beings: The History of Body Modification |
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208 | (1) |
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Decoration, Meaning, and Communication |
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209 | (4) |
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213 | (3) |
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216 | (8) |
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Just Science Fiction, Right) |
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224 | (1) |
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Key Questions to Consider |
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224 | (1) |
Chapter 9 Prototyping Interactive Objects |
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225 | (12) |
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Misconceptions Surrounding Designers Learning to Code |
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226 | (11) |
Chapter 10 Emerging Technology and Toy Design |
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237 | (18) |
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The Challenge of Toy Design |
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237 | (2) |
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239 | (2) |
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Toys and Intellectual Property |
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241 | (1) |
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Emerging Technologies in Toy Design |
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242 | (5) |
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Inherently Playful Technology |
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247 | (1) |
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248 | (2) |
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Emerging Technology in Production and Manufacturing |
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250 | (3) |
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253 | (2) |
Chapter 11 Musical Instrument Design |
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255 | (18) |
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Experience Design and Musical Instruments |
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255 | (3) |
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The Evolution of the Musician |
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258 | (14) |
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272 | (1) |
Chapter 12 Design for Life |
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273 | (16) |
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Bloodletting to Bloodless |
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273 | (5) |
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The Surveillance Invasion |
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278 | (3) |
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Life First-Health a Distant Second |
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281 | (3) |
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284 | (2) |
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From Protein to Pixel to Policy |
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286 | (1) |
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287 | (2) |
Chapter 13 Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments |
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289 | (24) |
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The Blur of Interconnected Environments |
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289 | (3) |
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Theorizing Digital Culture: New Models of Convergence |
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292 | (3) |
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295 | (5) |
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Changing Definitions of Space |
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300 | (1) |
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A Framework for Interconnected Environments |
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301 | (2) |
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303 | (2) |
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An Exercise in Hybrid Design Practice |
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305 | (2) |
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Architecture as Interface |
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307 | (2) |
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309 | (1) |
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310 | (3) |
Chapter 14 Design for the Networked World: A Practice for the Twenty-First Century |
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313 | (18) |
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313 | (3) |
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New Environment, New Materials |
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316 | (9) |
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New Tools for a New Craft |
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325 | (6) |
Chapter 15 New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies) |
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331 | (16) |
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Critiquing Emerging Technology |
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331 | (2) |
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333 | (10) |
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New Responsibilities of the Design Discipline |
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343 | (2) |
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345 | (2) |
Chapter 16 Designing Human-Robot Relationships |
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347 | (18) |
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Me Man, You Robot: Designers Creating Powerful Tools |
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348 | (6) |
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Me Man, You Robot? Developing Emotional Relationships with Robots |
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354 | (4) |
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Me Robot? On Becoming Robotic |
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358 | (2) |
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360 | (1) |
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Your Robot: Consider Nielsen, Maslow, and Aristotle |
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361 | (3) |
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364 | (1) |
Chapter 17 Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology |
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365 | (14) |
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Design Fictions as a Speculative Tool to Widen the Understanding of Technology |
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365 | (1) |
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The Building Bricks of the Debate |
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366 | (7) |
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Healthcare Narratives: From Scenarios to Societal Debates |
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373 | (3) |
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Living Objects: Symbiotic Indispensable Companions |
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376 | (3) |
Chapter 18 Beyond 3D Printing: The New Dimensions of Additive Fabrication |
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379 | (28) |
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MIT and the Mediated Matter Group: Previous and Current Additive Fabrication Research |
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379 | (1) |
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The Dimensions of Additive Fabrication |
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380 | (22) |
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402 | (5) |
Chapter 19 Become an Expert at Becoming an Expert |
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407 | (20) |
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408 | (2) |
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410 | (15) |
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425 | (2) |
Chapter 20 The Changing Role of Design |
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427 | (12) |
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On the Impact of Emerging Technologies |
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427 | (4) |
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Design Complexity and Emerging Technologies |
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431 | (2) |
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Design Trends for Emerging Technologies |
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433 | (3) |
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User Experience: Finding Its Level |
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436 | (1) |
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The Future for Me, the Future for You |
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437 | (2) |
Appendix A: Companies, Products, and Links |
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439 | (6) |
Index |
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445 | |