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E-raamat: Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things

  • Formaat: 504 pages
  • Ilmumisaeg: 07-Nov-2014
  • Kirjastus: O'Reilly Media
  • Keel: eng
  • ISBN-13: 9781449370664
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  • Formaat: 504 pages
  • Ilmumisaeg: 07-Nov-2014
  • Kirjastus: O'Reilly Media
  • Keel: eng
  • ISBN-13: 9781449370664
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The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.

Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.

Contributors include:

  • Stephen Anderson, PoetPainter, LLC
  • Lisa Caldwell, Brazen UX
  • Martin Charlier, Independent Design Consultant
  • Jeff Faneuff, Carbonite
  • Andy Goodman, Fjord US
  • Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
  • Bill Hartman, Essential Design
  • Steven Keating, MIT Media Lab, Mediated Matter Group
  • Brook Kennedy, Virginia Tech
  • Dirk Knemeyer, Involution Studios
  • Barry Kudrowitz, University of Minnesota
  • Gershom Kutliroff, Omek Studio at Intel
  • Michal Levin, Google
  • Matt Nish-Lapidus, Normative
  • Erin Rae Hoffer, Autodesk
  • Marco Righetto, SumAll
  • Juhan Sonin, Involution Studios
  • Scott Stropkay, Essential Design
  • Scott Sullivan, Adaptive Path
  • Hunter Whitney, Hunter Whitney and Associates, Inc.
  • Yaron Yanai, Omek Studio at Intel
Foreword xiii
Preface xv
Chapter 1 Designing for Emerging Technologies 1(26)
Jonathan Follett
A Call to Arms
1(2)
Design for Disruption
3(5)
Eight Design Tenets for Emerging Technology
8(18)
Changing Design and Designing Change
26(1)
Chapter 2 Intelligent Materials: Designing Material Behavior 27(16)
Brook Kennedy
Bits and Atoms
27(5)
Emerging Frontiers in Additive Manufacturing
32(1)
Micro Manufacturing
33(1)
Dynamic Structures and Programmable Matter
34(3)
Connecting the Dots: What Does Intelligent Matter Mean for Designers?
37(4)
Conclusion
41(2)
Chapter 3 Taking Control of Gesture Interaction 43(22)
Gershom Kutliroff
Yaron Yanai
Reinventing the User Experience
43(3)
Analysis
46(1)
Prototyping
47(3)
A Case Study: Gesture Control
50(11)
Trade-offs
61(1)
Looking Ahead
62(3)
Chapter 4 Fashion with Function: Designing for Wearables 65(50)
Michal Levin
The Next Big Wave in Technology
65(1)
The Wearables Market Segments
66(5)
Wearables Are Not Alone
71(2)
UX (and Human) Factors to Consider
73(40)
Summary
113(2)
Chapter 5 Learning and Thinking with Things 115(24)
Stephen P. Anderson
Tangible Interfaces
115(10)
(Near) Future Technology
125(5)
Timeless Design Principles)
130(6)
Farther Out, a Malleable Future
136(1)
Nothing New Under the Sun
137(1)
Closing
138(1)
Chapter 6 Designing for Collaborative Robotics 139(38)
Jeff Faneuff
Introduction
139(4)
Designing Safety Systems for Robots
143(11)
Humanlike Robots
154(4)
Human-Robot Collaboration
158(7)
Testing Designs by Using Robotics Platforms
165(7)
Future Challenges for Robots Helping People
172(2)
Conclusion
174(1)
Robotics Resources
175(2)
Chapter 7 Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology 177(28)
Hunter Whitney
The Brain Is Wider Than the Sky
177(2)
Section 1: An Expanding Palette for Visualization
179(9)
Section 2: Visualizing Scientific Models (Some Assent* Required)
188(6)
Section 3: Evolving Tools, Processes, and Interactions
194(8)
Conclusion
202(3)
Chapter 8 Embeddables: The Next Evolution of Wearable Tech 205(20)
Andy Goodman
Technology That Gets Under Your Skin
205(3)
Permeable Beings: The History of Body Modification
208(1)
Decoration, Meaning, and Communication
209(4)
Optimization and Repair
213(3)
The Extended Human
216(8)
Just Science Fiction, Right)
224(1)
Key Questions to Consider
224(1)
Chapter 9 Prototyping Interactive Objects 225(12)
Scott Sullivan
Misconceptions Surrounding Designers Learning to Code
226(11)
Chapter 10 Emerging Technology and Toy Design 237(18)
Barry Kudrowitz
The Challenge of Toy Design
237(2)
Toys and the S-Curve
239(2)
Toys and Intellectual Property
241(1)
Emerging Technologies in Toy Design
242(5)
Inherently Playful Technology
247(1)
Sensors and Toy Design
248(2)
Emerging Technology in Production and Manufacturing
250(3)
Summary
253(2)
Chapter 11 Musical Instrument Design 255(18)
Camille Goudeseune
Experience Design and Musical Instruments
255(3)
The Evolution of the Musician
258(14)
Conclusion
272(1)
Chapter 12 Design for Life 273(16)
Juhan Sonin
Bloodletting to Bloodless
273(5)
The Surveillance Invasion
278(3)
Life First-Health a Distant Second
281(3)
Stage Zero Detection
284(2)
From Protein to Pixel to Policy
286(1)
Final Thoughts
287(2)
Chapter 13 Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments 289(24)
Erin Rae Hoffer
The Blur of Interconnected Environments
289(3)
Theorizing Digital Culture: New Models of Convergence
292(3)
Hybrid Design Practice
295(5)
Changing Definitions of Space
300(1)
A Framework for Interconnected Environments
301(2)
Spheres of Inquiry
303(2)
An Exercise in Hybrid Design Practice
305(2)
Architecture as Interface
307(2)
Conclusion
309(1)
References
310(3)
Chapter 14 Design for the Networked World: A Practice for the Twenty-First Century 313(18)
Matt Nish-Lapidus
The Future of Design
313(3)
New Environment, New Materials
316(9)
New Tools for a New Craft
325(6)
Chapter 15 New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies) 331(16)
Martin Charlier
Critiquing Emerging Technology
331(2)
Emerging Technologies
333(10)
New Responsibilities of the Design Discipline
343(2)
Bibliography
345(2)
Chapter 16 Designing Human-Robot Relationships 347(18)
Bill Hartman
Me Man, You Robot: Designers Creating Powerful Tools
348(6)
Me Man, You Robot? Developing Emotional Relationships with Robots
354(4)
Me Robot? On Becoming Robotic
358(2)
Into the Future
360(1)
Your Robot: Consider Nielsen, Maslow, and Aristotle
361(3)
Conclusion
364(1)
Chapter 17 Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology 365(14)
Marco Righetto
Andy Goodman
Design Fictions as a Speculative Tool to Widen the Understanding of Technology
365(1)
The Building Bricks of the Debate
366(7)
Healthcare Narratives: From Scenarios to Societal Debates
373(3)
Living Objects: Symbiotic Indispensable Companions
376(3)
Chapter 18 Beyond 3D Printing: The New Dimensions of Additive Fabrication 379(28)
Steven Keatin
MIT and the Mediated Matter Group: Previous and Current Additive Fabrication Research
379(1)
The Dimensions of Additive Fabrication
380(22)
Conclusion
402(5)
Chapter 19 Become an Expert at Becoming an Expert 407(20)
Lisa deBettencourt
Into the Fire
408(2)
Eating the Elephant
410(15)
Onward
425(2)
Chapter 20 The Changing Role of Design 427(12)
Dirk Knemeyer
On the Impact of Emerging Technologies
427(4)
Design Complexity and Emerging Technologies
431(2)
Design Trends for Emerging Technologies
433(3)
User Experience: Finding Its Level
436(1)
The Future for Me, the Future for You
437(2)
Appendix A: Companies, Products, and Links 439(6)
Index 445
As the Principal of Involution Studios and one of the leaders of the firm's emerging technologies practice, Jon has unique experience and access to the research and development driving technological advancement. As an experience design firm, Involution already engaged in significant projects with clients like AstraZeneca, 3M, Partners HealthCare, and the Personal Genome Project in designing research and genomics software, and cutting edge connected products. He writes for UXmatters, A List Apart, Digital Web, and contributed a chapter to Beautiful Data.